Was considering making a hero concept but honestly have no idea's as to what is too complicated or too low / high as far as damage goes. I have been entertaining the concept of Gruul as a Warrior or even a sort of siege specialist. When I think of him, I think of a slow moving high health high dmg type of character that gradually increases in strength the longer the game goes on. the skills I have envisioned are below (keeping similarities with original skills of boss w/ a few tweaks) I haven't put much thought into talent's or cooldowns and some of these may be overpowered atm.
Skill 1: Hurtful Strike
(instant cast) Deal 400 dmg to a random enemy within Gruuls range
Skill 2: Throw Stone / Throw Boulder
(1 second cast) - 3 second strike time. Long range attack...Deal 250 dmg to heroes and minions, x2 dmg against structures in an area.
Skill 3: Ground Slam:
(Instant Cast) 100 dmg and knockback
Ultimate 1: Shatter
(Instant Cast) Gruul Slows enemies within range by 5% for 5 seconds (stacking up to 25%). At the end of 5 seconds enemies within range are stunned for 2 seconds taking 25% increased damage for the duration.
Ultimate 2: Enrage
Gruul becomes enraged making him unstoppable and gaining 20% increased movement speed. Hurtful Strike and Basic Attacks cause 50% Splash Damage. Lasts 8 Seconds
Trait: Growth
Gruul begins with -20% movement speed. Gruul gains 1% Movement Speed and Attack Dmg% per Lvl.
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KMFM583
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KMFM583
Posts: 3
tkfkdgo3
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