If Sylvanas' Possession heroic is replaced by a much more useful Mind Control, why isn't Thrall's Earthquake replaced by something else more useful? Feel free to post your suggestions and comments here.
Here's my suggestion:
Quoted:
Earthgrasp (placeholder name)
Mana Cost: 100
Cooldown: 100 seconds
Trap target enemy hero in a giant rock hand, rendering them unable to act for 5 seconds. At the end of the duration, a lightning strikes the target for (1000 + 4% per level) damage and stuns them for 1.5 seconds. Allies of the Hero can attack the hand to break it and free them early.
Keep in mind that the target can be healed when being trapped.
Quoted:
You Chose Your Own Destiny
The giant rock hand by Earthgrasp traps the target for 2 seconds less, where the lightning will strike sooner. Also, the target can no longer be healed by their allies.
Those are my suggestions, much better than Earthquake, isn't it?
So he can be attacked while being trapped too? Because then it definitely seems a bit overpowered to me.
But I don't know, I actually kinda like earthquake anyway. I don't think we really need a replacement, they just need to tweak it a litte, like add some damage or utility and it might be a very good skill.
I don't think Earthquake needs to be replaced, it's a super iconic ability and a callback to WC3. It's pretty dang strong too, I've picked it up on occasion and the slow it provides is really good. I just wish it dealt some damage or something, because somehow a non-damaging ability can kill enemies in his trailer, but nooooo.
That actually sounds really good. What about a heroic that has more focus on Single Target hero Damage?
On second though he doesn't need any more dueling capabilities.
Maybe summoning a legion of Orcs to fight for him? I mean he is the Warchief and everything.
So it'd have a longish cool down and it would summon 4 Orcs. 2 Melee Orcs with Thrall's Windfury ability and two Ranged Orcs that cast Chain Lightning once in a while and do ranged AAs. They would last like 15 seconds maybe?
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