Automatically shields and cloaks when out of combat after 4,5 seconds, absorbing light damage. Taking unabsorbed damage, attacking, or channeling reveals you.
Possible rework might be a complete overhaul to make shadowmeld an active ability and make the combat trait into "Pursuit" or "Focus" points, where more points equals more movement speed (and possibly an extended field of vision)
Primary Abilities
Fan of Knives
Create a mobile fan-shaped zone centered on the character in a target direction, dealing moderate damage, that lasts for 3 seconds. Maiev is slowed while using this ability.
Warden's Clutch
You and an enemy hero are restricted to a short range of each other for 2 seconds. The enemy hero cannot use basic attacks against you. Maiev is slowed while using this ability.
Blink (REWORK PENDING)
Strafe teleport in a target direction. Cannot use this ability while Warden’s Clutch is active.
[Note; Zeratul's blink ability is locational, while this blink is directional. Maiev always blinks her maximum distance, meaning that she can overshoot her target.
POSSIBLE REWORK; The blink ability may be made locational anyway, as to not forcefully differentiate from Zeratul]
Heroic Abilities
The Guilty Will Suffer
Whenever a nearby enemy hero activates a heroic ability with a cooldown of 50 seconds or more, this ability becomes active for 5 seconds. Summon 4 Ambushing Huntresses to surround and attack that enemy hero for 8 seconds or until the Ambushing Huntresses are killed.
Vengeance
Summons an Avatar of Vengeance at target location. Deaths of friendly minions within it’s radius spawn Spirits of Vengeance, which deal light damage.
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