We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.
"Anub’arak’s survivability is a little low right now, though not by much. We think that increasing it by buffing his low cooldown Shield helps him feel unique, and will give him a slight nudge toward becoming another enticing Warrior option at all levels of play."
Harden Carapace(W)
- Shield changed from 251.68 (+4%) to 270.40 (+4%)
Symbiotic Armor
- Shield changed from 251.68 (+4%) to 270.40 (+4%)
"Li-Ming is a little too strong right now. Her ability to deal incredible damage is awesome, it was just happening too often, too easily. We’ve nerfed Astral Presence and Diamond Skin to preserve a couple of her core weaknesses: Mana tension and fragility. We’ve also removed Ess of Johan, because we found that it made landing Magic Missiles too easy. While we know that a lot of players really enjoy Ess of Johan, we think that it will be better for Li-Ming in the long run to preserve her high skill cap."
Magic Missiles(Q)
- Damage changed from 152.15 (+3.5%) to 151.41 (+3%)
Ess of Johan
Astral Presence
Triumvirate
Diamond Skin
- Shield changed from 25% to 20%
Tal Rasha's Elements
- Ability Power Bonus changed from 20% to 10%
"Rehgar is still doing too much damage with his Lightning Shield. We like the high potential for damage output in this Talent, as chasing the dream is fun! However, we found that Rehgar players were reaching high damage values too fast, and reaching maximum stacks early became the rule rather than the exception."
Rising Storm
"We started to notice a few situations where Stitches, after selecting Last Bite, would feel nigh unkillable when fighting near Minion waves or around Battleground Events that featured lots of small Monsters, like Infernal Shrines. We think this smaller nerf will embrace those situations without allowing them get out of control."
Last Bite
- Cooldown Reduction changed from 15 to 12 seconds
Also, they're gonna have to do a lot more for Anub to make him enticing to choose over the other warrior picks right now. Maybe if they increased his beetles' duration?
The biggest nerf to Li-Ming was the removal of Ess of Johan Talent that allowed you to land all your magic missiles but also cancel any channeled ability. I wonder now if we'll see more Wave Of Force to interrupt things like Mosh Pit
The second biggest nerf to her was the nerf to Astral Presence, nerfing her lane presence but also the ability to combo off of kills easily. I still promote Power Hungry as the tier 1 talent, especially on maps like Sky temple and Garden Terror where globes are easily found.
Diamond Skin is still a great talent despite the 5% reduction but I am seeing a little less of calamity builds at rank 1 and competitive tournaments.
As a Rehgar player, the Rising Storm rework does impact burst damage in a sense and now his lightning shield benefits from the tier 2 talent Stormcaller for the added duration.
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