BlizzCon 2017 has come to a close and this year featured some pretty exciting Heroes of the Storm announcements. Here's what we have to look forward to!
New Hero: Alexstrasza, the Life Binder
The many realms of the Nexus teem with myriad living beings who both empower Alexstrasza and beseech her for protection. The Aspect of Life stands ready to safeguard them all.
Trait
Dragonqueen
After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Abilities are empowered, and her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her. Additionally, the duration of incoming Stuns, Roots, Slows and Blinds is reduced by 50%. Lasts 15 seconds.
Basic Abilities
Gift of Life (Q)
Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount. Dragonqueen: Breath of Life Cooldown greatly reduced and does not cost Health.
Abundance (W)
Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health. Dragonqueen: Preservation Heal area and amount greatly increased.
Flame Buffet (E)
Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds. Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost. Dragonqueen: Wing Buffet Damage and Knockback enemies in an arc.
Heroic Abilities
Life-Binder (R)
Bind Alexstrasza's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.
Cleansing Flame (R)
After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Trait
Natural Agility
Target unpathable terrain or a Structure to jump to the other side of it.
Basic Abilities
Storm Bow (Q)
Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
Scatter Arrow (W)
Fire an arrow that deals 85 damage to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
Sonic Arrow (E)
Fire an arrow that grants vision in a large area for 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.
Heroic Abilities
Dragonstrike (R)
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
Dragon's Arrow (R)
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun direction to 2 seconds.
DEVELOPER COMMENT: We're always looking for ways to improve Heroes of the Storm, and this year we've been hard at work on a number of changes designed to improve gameplay at all skill levels. We showed these changes to professional players and key community members earlier this year, and now we're opening them up to the public through an extended testing period on the PTR, beginning on November 20. Let us know what you think!
Voice chat
It's about to get easier than ever to coordinate plays with your allies, because we're integrating Blizzard Voice directly into the Heroes of the Storm client! Voice chat in Heroes will be available in the months to come.
Performance-based matchmaking
We're further increasing the accuracy of our matchmaking system by taking your individual performance and contributions into account after each match, rather than relying solely on victory or defeat.
Reworked stealth system
In order to properly balance Stealth for both casual and high-end play, we're making it easier to spot stealthed Heroes. This is accompanied by buffs to the Stealth Heroes.
Samuro: Improving Samuro's ability to fake out opponents; Image Transmission available at baseline on a 25s cooldown
Nova: Increasing mobility during Stealth and overall damage with Snipe Master added at baseline
Valeera: Openers will teleport Valeera a medium distance after being stealthed for 3 seconds; longer silence and blind duration
Zeratul: Adding a new Heroic that rewards high mechanical skill; increasing mobility with Vorpal Blade at baseline
Refining the early game
To better showcase individual skill in lane matchups, we're exploring ways to make the laning phase more meaningful without increasing overall game length.
Changes
Removing Ammunition to encourage aggressive play and require more player agency for winning a lane
Removing standalone towers and adding True Sight to Forts
Regen Globes can be collected by either side for a brief period before expiring, allowing players to win lanes harder
Standardizing first objective timers to 1:30 or 3:00, both with a 30-second warning, depending on Battleground
Mercenary updates
To create more impactful choices about how, when, and which Mercenary Camps to capture, we are making changes to various Mercenaries.
Changes
Siege Giant Camps - Heroes can now dodge Neutral Siege Giant attacks at all times
Knight Camps - The Caster Mercenary in a Knight Camp will now generate an aura that offers increased Armor for units inside its area of effect
Hellbats - Hellbats will debuff armor when they attack a Hero
All Other Mercenaries - Will receive balance tuning to ensure they are always meaningful.
New camera perspective
We are slightly increasing the in-game field of view to help improve team fight clarity and overall visibility.
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