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Heroes of the Storm Balance Patch Notes - October 11, 2017

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Quote | PM | +Rep by miyari » October 11, 2017 1:08pm | Report

This latest update for the Heroes of the Storm brings quite a few Hero balance changes, including updates to Kel'thuzad, Nazeebo, D.Va and many more. There are a number of significant Support, as well, so be sure to check out the notes below!



Heroes



Assassin Specialist Support Warrior
Ana
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Assassin





Talents



The Dragon Becomes Me
- Duration increase per swing reduced from 1 to .75 seconds



Abilities



Frost Blast(R)
- Cooldown reduced from 80 to 70 seconds
- Mana cost reduced from 70 to 60

Talents



Strip Shields
- Shield amount increased from 112 to 120


Icy Grasp
- Increased slow duration from 1.5 to 2 seconds


Chain-Link
- Added functionality: Also refunds the Mana cost of Chains Of Kel'Thuzad



Abilities



Wisp(E)
- Move cooldown reduced from 5 to 1 seconds
- Number of attacks required to kill the Wisp increased from 1 to 2



Abilities



Reaper's Mark(Combat Trait)
- Damage reduced from 2.25 to 2% of enemy Hero maximum Health

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Specialist





Abilities



Spike Burst(W)
- Damage increased from 116 to 120


Ultimate Evolution(R)
- Cooldown increased from 50 to 70 seconds



Stats



General.display_name(General.keybind)
- Health reduced from 1638 to 1502
- Health Regeneration reduced from 3.4125 to 3.1291

Abilities



Corpse Spiders(Q)
- Damage increased from 35 to 36


Plague of Toads(E)
- Damage reduced from 20 to 18


Voodoo Ritual(Combat Trait)
- Health per stack of Voodoo Ritual increased from 4 to 6


Ravenous Spirit(R)
- Cast range increased by 1

Talents



Superstition
- New functionality: Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds


Spider Colony
- New functionality: Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds

Developer Comment: We want to shift more of Nazeebo's Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We're changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we're shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we'd rather have more counter play relying in decisions made during the course of the game.



Abilities



Warp In Pylon(Combat Trait)
- Health increased from 380 to 400

Talents



Gather Minerals
- Damage bonus increased from 25 to 35%


Shield Battery
- Shield duration after leaving Pylon field reduced from 4 to 2 seconds
- Shield amount increased from 12 to 14



Stats



General.display_name(General.keybind)
- Base Maximum Health reduced from 1643 to 1575
- Health regen reduced from 3.4 to 3.3

Abilities



Devouring Maw(R)
- Cooldown reduced from 100 to 80 seconds

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Support





Stats



General.display_name(General.keybind)
- Basic Attack Damage increased from 30 to 33

Talents



Overdose
- Adjusted functionality: No longer applies to Biotic Grenade
- Adjusted functionality: Sleep Dart now applies 3 Doses to targets hit

Developer Comment: Ana has had an incredibly successful launch into the Nexus, and seems to be falling into a great place balance-wise. We are still light on high-level data for her, so our changes this patch are very light. We realize that she has some synergy concerns and wanted to get a small jump on the largest catalyst to those – Overdose. While playing her internally before launch, we knew she had the potential to single-handedly shift the meta, not to mention increase the amount of double-support we see. Rest assured that we are keeping a close eye on both of these concerns and are prepared to act accordingly if the need arises.



Abilities



Pixie Dust(E)
- Spell Armor reduced from 30 to 25


Emerald Wind(R)
- Soothing Mist bonus healing amount reduced from 8 to 5%

Talents



Phase Shield
- Shield amount reduced from 400 to 350

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Talents



Transcendence
- Healing increased from 96 to 103 per 3 Basic Attacks


Insight
- Cooldown reduction increased from 1.5 to 1.75 seconds per 3 Basic Attacks

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Stats



General.display_name(General.keybind)
- Base Maximum Health reduced from 1605 to 1550
- Health regen reduced from 3.34 to 3.23

Talents



Clear!
- Cooldown Reduction from first quest unlock reduced from 4 to 3 seconds


Blast Shield
- Shield amount reduced from 8 to 6% of maximum Health


Second Opinion
- Cooldown reduction for hitting 2 Heroes increased from 1 to 2 seconds



Stats



General.display_name(General.keybind)
- Health reduced from 1682 to 1590
- Health regen reduced from 3.5 to 3.31

Abilities



Healing Pathogen(Q)
- Heal amount reduced from 40 to 37

Talents



Spine Launcher
- Damage reduction increased from 30 to 40%


Poppin' Pustules
- Added functionality: Now increases the final damage of Weighted Pustule by 50%


Superstrain
- Added functionality: Now also applies to targets who are Rooted while under the effect of Healing Pathogen


Universal Carrier
- Heal reduction decreased from 60 to 50%


Eye Infection
- Removed

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Warrior





Talents



Rush-down
- Cooldown reduction from avoiding dealing or taking damage increased from 5 to 7 seconds


Crash Course
- Number of Heroes hit to complete Quest reduced from 25 to 20


Pro Moves
- Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds


Diverting Power
- Movement Speed penalty reduced from 50 to 30%


Nuclear Option
- Damage bonus increased from 50 to 70%


Stop and Pop
- Damage bonus increased from 150 to 200%


Concussive Pulse(W)
- Cooldown reduced from 8 to 7 seconds



Talents



Death Wish
- No longer increases the duration of Warlord's Challenge



Stats



General.display_name(General.keybind)
- Base Maximum Health increased from 2179 to 2350
- Health regen increased from 4.5 to 4.9

Abilities



Falling Sword(R)
- Slow duration increased from 2.5 to 3 seconds

Talents



Hold Your Ground
- Additional Shield amount increased from 20 to 30%


Roar
- Damage for hitting 2 or more Heroes increased from 125 to 150%


Blessed Hammer(Talent)
- Damage increased from 80 to 84

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Bug Fixes



General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
AI
  • AI Heroes controlling the Garden Terror will no longer become unresponsive.
Heroes, Abilities, and Talents
  • Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies.
  • Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
  • Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
  • Kel'Thuzad: Shadow Fissure can now be cast on the minimap.
  • Kel'Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.
  • Leoric: Fixed an issue causing enemy Heroes affected by Leoric's Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
  • Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.
  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.
User Interface
  • Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field.

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miyari
<Community Manager>
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Posts: 332
Quote | PM | +Rep by aLatso » October 17, 2017 1:47am | Report
finally some changes to Naz
The name is Latso and I have been playing a multitude of competitive pc games online for many years. The moment I heard about hots, it would become a match made in heaven and playing it would become my top priority. Since, I have been playing the game for quite a while now and have a lot of experience under my belt I took it upon myself to create hero concepts for the community.


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aLatso
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Posts: 48

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