This latest update for the Heroes of the Storm brings quite a few Hero balance changes, including updates to Kel'thuzad, Nazeebo, D.Va and many more. There are a number of significant Support, as well, so be sure to check out the notes below!
- Health reduced from 1638 to 1502
- Health Regeneration reduced from 3.4125 to 3.1291
Abilities
Corpse Spiders(Q)
- Damage increased from 35 to 36
Plague of Toads(E)
- Damage reduced from 20 to 18
Voodoo Ritual(Combat Trait)
- Health per stack of Voodoo Ritual increased from 4 to 6
Ravenous Spirit(R)
- Cast range increased by 1
Talents
Superstition
- New functionality: Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds
Spider Colony
- New functionality: Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds
Developer Comment: We want to shift more of Nazeebo's Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We're changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we're shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we'd rather have more counter play relying in decisions made during the course of the game.
Abilities
Warp In Pylon(Combat Trait)
- Health increased from 380 to 400
Talents
Gather Minerals
- Damage bonus increased from 25 to 35%
Shield Battery
- Shield duration after leaving Pylon field reduced from 4 to 2 seconds
- Shield amount increased from 12 to 14
Stats
General.display_name(General.keybind)
- Base Maximum Health reduced from 1643 to 1575
- Health regen reduced from 3.4 to 3.3
- Adjusted functionality: No longer applies to Biotic Grenade
- Adjusted functionality: Sleep Dart now applies 3 Doses to targets hit
Developer Comment: Ana has had an incredibly successful launch into the Nexus, and seems to be falling into a great place balance-wise. We are still light on high-level data for her, so our changes this patch are very light. We realize that she has some synergy concerns and wanted to get a small jump on the largest catalyst to those – Overdose. While playing her internally before launch, we knew she had the potential to single-handedly shift the meta, not to mention increase the amount of double-support we see. Rest assured that we are keeping a close eye on both of these concerns and are prepared to act accordingly if the need arises.
Abilities
Pixie Dust(E)
- Spell Armor reduced from 30 to 25
Emerald Wind(R)
- Soothing Mist bonus healing amount reduced from 8 to 5%
The name is Latso and I have been playing a multitude of competitive pc games online for many years. The moment I heard about hots, it would become a match made in heaven and playing it would become my top priority. Since, I have been playing the game for quite a while now and have a lot of experience under my belt I took it upon myself to create hero concepts for the community.
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