We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.
Talents
Cleanse
This Talent’s functionality has changed significantly
Target ally now becomes Unstoppable for 1 second. Cannot be self-cast. 60 second cooldown.
Quoted:
We want to give players more options to deal with the chain-stuns that have resurged after the scaling changes went into effect. We believe this increase in power to Cleanse should allow teams some counter-play against stun-heavy compositions.
Health Regeneration increased from 2.7083 to 2.9804 Health per second
Nature’s Toxin
Damage increased from 32 (+4% per level) to 34 (+5% per level)
Quoted:
We are excited to see how many players are loving Lunara’s playstyle, but we feel she is under-tuned and somewhat punished by the current meta. Lunara excels when she is free to get basic attacks in, so we’re increasing her survivability to allow that. Also, her damage hasn’t quite met our expectations, so we’re increasing it to give her more impact. We’ve heard concerns about issues affecting her stutter-stepping and have changes planned that will also address this soon.
RAYNOR
Health decreased from 1371 to 1302
Health Regeneration decreased from 2.8554 to 2.7125 Health per second
Raynor’s damage is a little bit too high for how safe he can be while dealing it. He also has the option to talent into two ranged stuns which, at 1.5 second durations, felt too punishing to play against. These changes should help to slightly increase his overall talent diversity while making him a bit easier to take down when caught out of position.
Arcane Flare has been in a bit of a tough spot for a while now. We were worried about giving Brightwing reliable damage and wave clear without having to talent into it, but realize we may have been a bit too restrictive. Since the ability does have a decently high skill-cap, we decided to really ramp up the inner-damage component and reward ‘bullseyes’ with a higher payoff. The changes should allow Brightwing to be a bit more active in lane, and enemies caught in the center of an Arcane Flare should definitely feel it.
Periodic healing decreased from 46 to 40 Health per tick
Quoted:
We feel players are having to rely too heavily on Tranquility in order to successfully keep up with other healers. We wanted to adjust more of Malfurion’s overall healing into Regrowth, which will hopefully allow players the option to explore more hybrid builds, potentially unlocking the power of Twilight Dream.
Damage increased from 64 per second to 69 per second
Quoted:
Tyrande has been hovering around our radar for longer than we would like, but we needed to take some time to figure out exactly where we wanted to make changes. We are happy with how versatile her kit is, but feel she does everything a bit too well, especially since she thrives in the current stun-driven meta. We have changes targeted at improving her talent diversity while forcing her to rely a bit more on talents for damage or healing output. We are taking a cautious approach here, but are more than willing to make larger changes, if necessary.
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