Our next Heroes of the Storm patch is now live and brings several bug fixes, a few map updates, and a brand new hero, Anduin, King of Stormwind! Read on for more information.
With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.
Trait
Leap of Faith (D)
Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel
Cooldown: 80 seconds
Basic Abilities
Flash Heal (Q)
Cast for 0.75 seconds to heal an allied Hero for 260.
Cost: 30 mana
Cooldown: 4 seconds
Divine Star (W)
Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
Cost: 45 mana
Cooldown: 9 seconds
Chastise (E)
Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds
Cost: 40 mana
Cooldown: 10 seconds
Heroic Abilities
Holy Word: Salvation (R1)
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
Cost: 70 mana
Cooldown: 80 seconds
Lightbomb (R2)
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds.
The gate near each team's Summoner Mercenary Camp now has two Towers on either side of it
Developer Comment: We've added Towers near each team's central Healing Well to prevent certain Heroes from being able to destroy them too easily
Dragon Shire
Dragon Shire has received a significant update to its art
Infernal Shrines
Re-tuned the damage across all three Punisher types to bring them closer in parity
Arcane Punisher
Arcane damage increased from 52 to 53
Arcane damage scaling reduced from 11 to 8 per minute
Frozen Punisher
Frozen damage base increased from 110 to 120
Frozen area increased from 3 to 3.25
Number of Frozen explosions reduced from 6 to 5
When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
Mortar Punisher
Mortar damage base increased from 90 to 115
Mortar damage scaling increased from 5 to 17 per minute
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had structure disabled added to it, further encouraging teams to dive into enemy towns alongside him.
Volskaya Foundry
Triglav Protector
Swap Vehicle (R)
Removed
Pilot
Now properly scales Health and Basic Attack damage at the first minute of a game
Basic Attacks
Starting damage reduced from 200 to 140
Scaling damage reduced from 10 to 7 from minutes 1 to 5
Scaling damage reduced from 15 to 10.5 from minutes 6 to 10
Scaling damage reduced from 20 to 14 from minutes 11 to 15
Scaling damage reduced from 25 to 17.5 from minutes 16 to 20
Scaling damage reduced from 30 to 21 from minutes 21 to 60
Now deal 50% bonus damage to Structures
Health
Health scaling increased from 1100 to 1375 from minutes 16 to 20
Health scaling increased from 1375 to 1650 from minutes 21 to 25
Charge (Q)
Impact radius reduced from 2.5 to 2
Starting damage decreased from 225 to 140
Scaling damage decreased from 20 to 14 per minute
Damage bonus to non-Heroes increased from 200% to 400%
Rocket Fist (W)
Width increased from 1 to 1.5
No longer roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead
Starting damage reduced from 200 to 150
Scaling damage increased from 10 to 15 per minute
Gunner
Particle Cannon (Q)
Starting damage decreased from 225 to 190
Scaling damage increased from 15 to 19 per minute
Gatling Cannon (W)
Impact radius reduced from 0.5 to 0.3
Starting damage reduced from 45 to 38
Scaling damage increased from 3.5 to 3.8 per minute
Scorching Laser (E)
Impact radius reduced from 2.25 to 1.25
Starting primary impact damage reduced 75 to 60
Scaling primary impact damage increased from 3 to 6 per minute
Starting delayed explosion damage reduced from 500 to 380
Scaling delayed explosion damage increased from 25 to 38 per minute
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a vehicle that we discouraged via the Spell Power buff to both seats being occupied.
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