- Cooldown reduced from 12 to 6 seconds
- Duration reduced from 8 to 6 seconds
- Additional functionality: Shield now persists after Symbiote ends
- Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active
- Additional functionality: This heal now also has an initial application of 22 Health when Carapace is cast
Locust Strain(Combat Trait)
- Duration reduced from 25 to 16 seconds
- Damage increased from 34 to 40
Evolve Monstrosity(R)
- No longer takes 50% reduced damage from non-Heroic enemies
- Now shows a warning indicator showing where it is going to burrow to
- Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds
- Additional Functionality: The Monstrosity can now be healed by Carapace
Talents
Regenerative Microbes
- Removed
Reinforced Carapace
Survival Instincts
- No longer increases Locust duration
- Additional functionality: Increase Locust attack damage by 40%
Ballistospores
- Removed
Sustained Carapace
- Removed
Needlespine
- Moved from Level 7
Calldown: MULE(Talent)
- Healing per second reduced from 100 to 90
Assault Strain
- Removed
Bombard Strain
- No longer increases Locust attack damage
- Additional functionality: Increase the duration of Locusts by 50%
Volatile Mutation
- Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
Evolutionary Link
- Additional functionality: Increase the duration of Ultimate Evolution by 50%
Evolution Complete
- No longer gives the Monstrosity the ability to Deep Tunnel
- New functionality: Now increases the Monstrosity's Basic Attack damage by 100%
Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur's Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.
- New Active - Aim Down Sights
- No longer grants Sight or Attack Range
- Cooldown from 3 to 4 seconds
- Self-slow increased from 20 to 25%
- New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
Eye of Horus(R)
- Heal reduced from 285 to 225
- Damage reduced from 166 to 135
- Added functionality: Shots now pierce all targets (but still impact and cease on structures)
Talents
Piercing Darts
- Removed
Grenade Calibration
- Removed
Contact Healing
- Moved from Level 16
Slumber Shells
Vampiric Rounds
Air Strike
- Removed
Aim Down Sights
- Removed (New Trait Addition)
Debilitating Dart(Talent)
- Moved from Level 7
Biotic Enhancements
Temporary Blindness
- Removed
Anti-Healer
Night Terrors
Active Reload(Talent)
Ballistic Advantage
- Removed
Dynamic Shooting
- Removed
Somnolent Doses
- Removed
Custom Optics
- Removed
Deadeye
Armored Stance
Dynamic Optics
Developer Comment: Ana came to the Nexus during the 'Quest Revolution' where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana's talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!
All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards
Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available
NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart's Doubloon, etc) and will continue to add new Gold-only mounts in the future
There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems
All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting
NOTE: Boosts will continue to be purchasable with Gems only
All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers
This will result in a price reduction for many items, with some exceptions
Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers
New Bundles
The following new bundles are only available for a limited time!
Join the Resistance Bundle
Viper Returns Bundle
Firestorm Blaze Skin Pack
Deckard Pain Skin Pack
Delta Hanzo Skin Pack
New Skins
Firestorm Blaze
Red Hot Firestorm Blaze
Atomic Firestorm Blaze
Deckard Pain
Infiltrator Deckard Pain
Desert Ops Deckard Pain
Delta Hanzo
Blackout Delta Hanzo
Veteran Delta Hanzo
Badlands Imperator Stukov
Badlands Sidewinder Ana
Badlands Deathfang Genji
Cryo Imperator Stukov
Cryo Sidewinder Ana
Cryo Deathfang Genji
Paramour Pajamathur Abathur
New Mounts
D.E.R.P.A.
Commando D.E.R.P.A.
Desert D.E.R.P.A.
Badlands Viper Dominator
Flirty Cloud
New Portraits, Sprays, and Emojis
Several new emoji packs and portraits have also been added to the game.
Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
Fixed an issue that could cause a player's ready state to become locked if Ready and Cancel were pressed in rapid succession.
Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.
Heroes, Abilities, and Talents
Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
Deckard: Fortitude of the Faithful's range indicator now matches the actual range of the ability.
Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu'lon talent was chosen while a Cloud Serpent was active.
Maiev: Fan of Knives will now refund the correct amount of Mana.
Maiev: Fixed an issue with Blade Dance's visual effects blocking command inputs.
Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
Nova: Fixed an issue causing Holo Decoy's Snipe projectile to be destroyed mid-flight if the Decoy died.
Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
Stitches: Fixed an issue that could prevent Stitches' Hook from landing at point blank range.
Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.
User Interface
Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
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