We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.
Cleanse
"We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative."
Summon Sindragosa(R)
- Cooldown increased from 80 to 100 seconds
- Damage changed from 213.20 (+4%) to 265.20 (+4%)
"We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative."
Stage Dive(R)
- Damage changed from 161.20 (+4%) to 209.04 (+4%)
"We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative."
Hinterland Blast(R)
- Cooldown increased from 90 to 120 seconds
- Damage changed from 427.44 (+4%) to 430.52 (+4.75%)
"Overall, we have been excited to see Greymane find his niche in certain team compositions while also watching his win rate slowly climb. We have made a couple of changes to help a few of his weaker talents. At the same time, we have lowered some cooldowns in order to make him a bit more active to play, while also increasing his Health Scaling to help him survive team fights in the later stages of the game."
General.display_name(General.keybind)
- Health increased from 1951.04 to 1960.42
- Health Regeneration increased from 4.062448 to 4.081979 per second
- Health Gain increased from 4% to 4.5%
- Health Regeneration Gain increased from 4% to 4.5%
Gilnean Cocktail(Q)
- Energy decreased from 80 to 70
- Cooldown decreased from 9 to 8 seconds
Disengage(E)
- Cooldown decreased from 6 to 5 seconds
Darkflight(E)
- Cooldown decreased from 6 to 5 seconds
Perfect Aim
- Energy Restoration changed from 60 to 50
Insatiable
- Energy Restoration changed from 120 to 140
"We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative."
Falling Sword(R)
- Cooldown decreased from 80 to 60 seconds
- No longer slows movement while airborne
"The mini-stun that accompanies Muradin’s Basic Attack during Avatar has a lot of hidden power that can be extremely frustrating to play against for some Heroes, especially those with Heroics that require channeling. The main design focus of this Ability was to bolster Muradin’s survivability, so we have removed the Basic Attack mini-stun and increased his Health gain when Avatar is activated. While we realize that this is a nerf to a beloved Heroic Ability, we believe it is necessary in order to promote increased Hero diversity."
Avatar(R)
"We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative."
Blunt Force Gun(R)
- Damage changed from 379.60 (+4%) to 515.00 (+3%)
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<Developer>
Notable (14)
Posts: 198