- Warden Avatar duration reduced from 7 to 5 seconds.
Talents
Pursuit of Vengeance
- Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
Shadow Armor
- Armor duration increased from 2.5 to 3 seconds.
Cruel Chain
- Damage bonus per stack reduced from 40% to 30%.
- Maximum damage bonus reduced from 200% to 150%.
Vengeful Knives
- Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
Developer Comment: These changes are directed towards fixing some of Maiev's lower win-rate talents. We also wanted to address the duration of Warden's Cage. We like that it is a big moment for Maiev, but we don't feel it needs to linger quite so long.
- Amani Rage is now part of Zul'jin's baseline kit.
- Cooldown increased from 20 to 30 seconds.
- No longer grants Armor.
Amani Hide
Developer Comment: Amani Rage has become a staple in almost every build for Zul'jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We've created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.
- Cooldown reduced from 9 to 8 seconds.
- Healing increased from 240 to 260.
- Mana cost reduced from 65 to 55.
Ancestral Healing(R)
- Healing reduced from 1475 to 1180.
Talents
Spiritwalker's Grace
- Mana cost reduction decreased from 20 to 15
Stormcaller
- Maximum Mana restoration increased from 40 to 100.
Farsight
- Area reveal duration reduced from 10 to 5 seconds.
- Enemy reveal duration reduced from 4 to 3 seconds.
- Cooldown reduced from 30 to 16 seconds.
- Size of reveal area reduced from 10 to 7.
Earthliving Enchant
- Healing per second increased from 40 to 45.
Tidal Waves
- Cooldown reduction decreased from 1 to 0.75 seconds.
Rising Storm
- Damage bonus per stack increased from 10% to 15%.
- Maximum stacks reduced from 20 to 15.
Farseer's Blessing
- Healing bonus increased from 50% to 75%.
- Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We're reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won't feel as impactful as it might initially seem.
Developer Comment: Now that we've removed Anub'arak's baseline Spell Armor, we've also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.
- Yrel is no longer slowed while channeling Righteous Hammer.
- Bonus Movement Speed reduced from 45% to 25%.
Templar's Verdict
- Armor reduction duration increased from 2 to 4 seconds.
Divine Favor
- Cooldown reduction decreased from 2 to 1.5 seconds.
Developer Comment: We've seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We've seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we've seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We've increased Avenging Wrath's damage so she gains a little wave clear (though she'll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won't need to channel as frequently which will result in fewer interrupts. We've also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.
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