We just released a new patch for Heroes of the Storm, which brings a new Hero, a new Battleground, User Interface improvements, and many balance changes to the game. Check out the patch notes below.
Killing an enemy Hero will grant 10 Essence and Minion kills grant 2 Essence. Each Essence consumed heals 29(+4% per level) health over 5 seconds. A maximum of 50 Essence can be stored. Can be cast while channeling.
Basic Abilities
Drag(Q) : 75 Cooldown: 15 seconds
Dehaka lashes out his tongue, dealing 160(+4% per level) damage to the first enemy hit, stunning and dragging them with him for 1.75 seconds.
If Dehaka is stunned or silenced while using Drag, the effect ends.
Dark Swarm(W) : 50 Cooldown: 10 seconds
Deal 52(+4% per level) damage every 0.5 seconds to nearby enemies for 3.5 seconds. While active, you are able to move through units. Can be cast during Drag and Burrow.
Burrow(E) : 65 Cooldown: 20 seconds
Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds. Dehaka can move at 50% Movement Speed during Burrow.
Launch biomass that hits the first enemy Hero dealing 200(+4% per level) damage, Silencing and Slowing them 30% for 3 seconds. Additionally, their vision radius is greatly reduced for 6 seconds.
Heroes of the Storm will no longer override the operating system’s mouse sensitivity settings.
Fixed an extremely rare issue that could cause the same Hero to appear twice on the same team during Ranked games.
Custom games that contained all A.I. players and human observers will no longer cause rejoin prompts to display after exiting the game.
Corrected several typos and tooltip errors across several aspects of the game.
Fixed an issue that caused the vision granted by some projectiles to appear off-center.
Art
The visual effects for Nova’s Precision Strike should now animate more smoothly.
Fixed an issue that could cause Nova and Tychus to stand while mounted.
Battlegrounds
Successfully turning in enough Gems to summon Webweavers on Tomb of the Spider Queen will now properly interrupt other players who were also channeling at that time.
A.I. players on Towers of Doom will now better avoid enemy Core defenses.
Exiting the Tunnel on Towers of Doom will no longer prevent Heroes from automatically attacking enemies near the Tunnel exit.
Heroes and Talents
Fixed a bug affecting Stitches and The Butcher that could cause performance issues under certain circumstances.
Fixed an issue that could prevent Rehgar’s Feral Lunge from properly connecting with enemies who were running in the opposite direction.
Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.
Fixed an issue which caused several Heroes’ Trait icons to appear greyed-out at all times.
Floating combat text for Artanis’ Twin Blades is now properly colored orange after learning the Zealot Charge Talent.
Block stacks granted by Brightwing’s Pixie Dust will now last the full 4 second duration listed in the Ability’s description.
Cho’gall will now be Healed for the proper amount for Basic Attacks against affected by Consuming Blaze after learning Cho’s Fuel for the Flame and Fire Eater Talents.
Fixed an issue that could allow Cho to repeatedly cast Surging Fist under certain circumstances.
E.T.C. can no longer change the direction of Powerslide while trapped by Zeratul’s Void Prison.
Gall will no longer count as a secondary target for Li Li’s Healing Brew with the Two for One Talent.
Fixed an issue affecting Greymane’s Gilnean Cocktail, which caused a slight delay between the Ability’s damage and graphic effects after taking the Draught Overflow Talent.
After learning the Perfect Aim Talent, Greymane’s Gilnean Cocktail will now properly refund Mana when an enemy Hero is struck by the far edge of the Ability’s explosion.
Jaina’s Basic Attacks will now properly refund Mana after learning the Arcane Intellect Talent.
Li-Ming’s Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
Lunara's Leaping Strike will now fire appropriately when cast at the same moment as the target enters a line-of-sight blocker.
The player will no longer lose control of Lt. Morales if she is killed immediately after casting Medivac Dropship.
Enemy Minions that have been picked up by Nazeebo’s Gargantuan will now be killed when the Gargantuan expires.
Fixed an issue that prevented Nova from entering Stealth when activating the Ghost Protocol Talent while affected by damage over time effects.
The visual effects for Tassadar’s Dimensional Shift will now properly display if it is cast after breaking the Stealth effect applied by Tyrande’s Shadowstalk.
Xul’s Skeletal Mages now properly prioritize Heroes, Dragon Knights, and Garden Terrors over enemy Minions.
Clicking Reset Talents in Try Mode will no longer cause Zagara’s Hunter Killer to deal reduced damage.
Sound
Captain Blackheart will no longer skip numbers during the countdown at the start of a game.
Li-Ming will now properly play death sounds when killed.
User Interface
A dark smudge has been removed from the background art on the main loading screen.
Fixed an issue that could cause a player to be dropped from the Draft Lobby.
Using the middle mouse button to drag scroll will no longer occasionally cause the screen to jump in an undesired direction.
Clicking empty item slots in the Shop’s Featured tab will no longer cause an error message to display.
Sending Whisper messages to another player should no longer result in an “INVALID” error message.
Clicking the “Mute Player” button on in-game Score Screen while that player is disconnected will no longer cause the Mute Player button to disappear.
Fixed an issue in which the filter buttons on the Hero Select screen could become unclickable when running the game in 4:3 and 5:4 resolutions.
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