Our next major Heroes of the Storm patch (notes here) has just arrived to the Public Test Realm and will be available for playtesting for the next seven days. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes next week. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences. Complete patch notes for our impending Heroes of the Storm update, as well as improvements we've made for the PTR since our previous testing phase, can be found below.General:
Items may now be purchased on the PTR with real money and will transfer over to live. Gold purchases are not allowed on the PTR.
Infernal Shrines will be the only playable Battleground on the PTR in all modes except Custom Games during this phase of PTR playtesting.
Diablo III Rewards:
Diablo III and Diablo III: Reaper of Souls players who log in to Heroes during the three weeks following the release of the upcoming patch will permanently receive Diablo in Heroes of the Storm.
Starting with Season 4, Diablo III players who reach level 70 with a Seasonal character will receive Malthael’s Phantom in Heroes of the Storm.
Diablo III players who reach Player Level 12 in Heroes of the Storm will receive a new Heroes-themed Portrait Border and Pennant in Diablo III.
Kill 50 Treasure Goblins!
A new Special Event Quest has been added: Kill 50 Treasure Goblins
Any player who manages to rid the Nexus of 50 pesky Treasure Goblins during the Eternal Conflict event will receive a special portrait reward for their heroism!
Treasure Goblins killed on the PTR will only count toward Special Event Quest progress on the PTR. Progress for this Quest will start from zero in the live version of Heroes once the patch is officially released.
New Portrait Rewards
Many new portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
Diablo Villain Collection – Diablo, Leoric, The Butcher
Diablo Heroes Collection Series 1 – Nazeebo, Sonya, Valla
Diablo Heroes Collection Series 2 – Johanna, Kharazim
Night Elf Betrayer Collection – Illidan, Malfurion, Tyrande
Reign of Chaos Collection – Arthas, Jaina, Thrall, Uther
Stormstout Collection – Chen, Li Li
Undercity Collection – Stitches, Sylvanas
Infernal Shrines
This three-lane Battleground features three Infernal Shrines that will periodically gather power. Only one Shrine will gather power at any given time, and either team can activate it to unleash its might.
Once activated, the Shrine’s Guardians will pour forth in waves to defend it. The first team to kill 30 Guardians will summon a devastating Punisher to fight for their cause.
A Punisher is a powerful boss that will attack down the lane that corresponds with the Shrine it was summoned from. Punishers will hunt down any nearby enemy Heroes that cross its path, and can spawn with one of three deadly affixes:
-Arcane – The Punisher summons beams of arcane energy which rotate in a circular motion, and deal massive damage to enemy targets they pass through.
Frozen – The Punisher calls forth frigid ice shards, which explode after a short delay, dealing damage and freezing enemies in place for a short time.
Mortar – The Punisher launches a stream of firebombs high into the air, which explode and deal damage to any enemies they strike upon landing.


New Heroes
Kharazim has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.
Pick Your Trait:
Learn Transcendence, Iron Fists, or Insight using the Talents panel to select your Trait.
Transcendence — Every third Basic Attack heals the lowest nearby allied Hero.
Iron Fists — Every third Basic Attack deals 100% bonus damage.
Insight — Every third Basic Attack restores Mana.
Basic Abilities
Radiant Dash (Q) — Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. 12 second cooldown per charge.
Breath of Heaven (W) — Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds.
Deadly Reach (E) — Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.
Heroic Abilities
Seven-Sided Strike (R) — Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health.
Divine Palm (R) — Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount.
Art
Several Heroes and Skins in the Shop have received additional visual polish.
Sonya has received a dance animation.
Hero and Skin improvements for Tychus, Master Tychus Skin, and all Skin Variations; Murky, all Murky Skins, and all Skin Variations.
Updated facial animations for Sgt. Hammer, The Butcher, and Tychus
New art or additional visual polish for Brightwing – Revitalizing Mists (Talent), Spell Block (Talent), Unstable Anomaly (Talent); Illidan – Sweeping Strike (W), Metamorphosis (R); and Tyrael – Judgment (R), Sanctification (R).
The Demonic Tyrael Skin and Blood Elf Tyrande have returned to the Nexus with updated art! War World Sgt. Hammer has received updated Ability art for Napalm Strike, which more closely matches her theme.
Shop
Dynamic Bundles have arrived to the Heroes of the Storm in-game Shop! *Please note: Dynamic Bundles are not currently available on the PTR.
New Bundles
—Jade Dragon Kharazim Bundle
—Prisoner Tychus Bundle
—Conquest Bundle
—Domination Bundle
Bundle Removal — The Nexus Bundle will be removed from the Shop one week following patch day, but will remain purchasable as a Dynamic Bundle until that time.
Heroes, Mounts, & Skins
Kharazim has been added to the in-game Shop!
The Treasure Goblin Mount has been added for a limited time, and is exclusively available for purchase using Gold.
Malthael’s Phantom has been added and will become available exclusively to Diablo III players who reach level 70 with a Season Character, starting with Diablo III Season 4.
New Skins: Jade Dragon Kharazim; Kharazim Master Skin; Prisoner Tychus; and returning Skins: Demonic Tyrael; Blood Elf Tyrande
When Immortals that are battling at the center of the Battleground swap locations for the first time, the Heaven Immortal will now always travel to right, and the Hell Immortal will always travel to the left.
Tomb of the Spider Queen
Developer Comments: A small number of Tomb games tend to run significantly longer than intended, so we altered the scaling of the Spider mechanic to prevent drawn out stalemates in the late game. Our hope is to see shorter matches overall.
Increased the damage and Health scaling of Webweavers and their minions by 50% past the 15 minute mark.
There’s tons of Talent and Hero changes. Click through to check them all out as it’s very lengthy! Bug Fixes
General
The Wonder Billie Mount can now be properly selected for use in Hero League and Custom Games.
Fixed a rare issue that could sometimes cause matchmade games to start with fewer than 10 players.
Fixed an issue that could cause French AZERTY and German QWERTZ keyboards to revert to using QWERTY keyboard hotkeys.
Fixed an issue that could cause a noticeable gamma change for some Mac users.
Art
The visual effects preceding Furnace Blast’s explosion will now remain visible while The Butcher is affected by Brightwing’s Polymorph.
Battlegrounds
Heroes that are near a Dragon Knight when it is killed will no longer exhibit unexpected movement behavior.
Battlefield of Eternity Minions affected by Sylvanas’ Possession will now properly grant vision to the controlling team.
Captured Bruiser Mercenary Camps on Battlefield of Eternity will now properly display their respawn timers when mousing over them on the minimap.
Fixed a rare issue that could cause Mercenary Camps to permanently vanish on Battlefield of Eternity.
Visual effects from Basic Attacks and Hero Abilities against an Immortal are no longer visible through the fog of war.
Fixed an issue in which certain movement-based Abilities, such as Kerrigan’s Ravage or Chen’s Flying Kick, could not target the Doubloon Chests on Blackheart’s Bay, or Plant Terror Overgrowths on Garden of Terror.
Enemy Heroes within a Dragon Knight or Garden Terror will no longer become unresponsive if that vehicle is killed by Sylvanas’ Unstable Poison.
Heroes and Talents
Abathur’s Evolve Monstrosity cooldown will no longer begin counting down when Abathur is killed while a Monstrosity remains alive.
Fixed an issue that could allow Abathur to become permanently invulnerable under certain circumstances.
Abathur’s Stab and Spike Burst Abilities will now deal the proper amount of damage to Promoted Minions.
After learning the Evolution Complete Talent, Abathur’s Monstrosity will no longer retain some of the Minions Absorbed stacks earned by a previous Monstrosity.
Casting Abathur’s Ultimate Evolution on Tyrael just as Tyrael is killed will now properly place Ultimate Evolution on a reduced cooldown.
Anub’arak’s Web Wrap and Stitches' Gorge will now work properly when used against Unstoppable targets, which is consistent with Zagara's Devouring Maw.
Chen’s Flying Kick will now be properly canceled when cast on an enemy that is transitioning between levels on the Haunted Mines.
Illidan will no longer fly to the enemy Hall of Storms if the target of The Hunt is killed before the Ability completes.
After learning the Wintermute Talent, Jaina’s Water Elemental will now properly mirror her Blizzard casts.
Kerrigan's Aggressive Defense Talent now correctly increases the Assimilation Shield amount gained from Basic Attacks and Abilities by 100% when paired with her Fury of the Swarm Talent.
Li Li's Cloud Serpent will now attack at the proper speed whether Li Li is moving or standing still.
Malfurion's Tranquility will no longer heal him for double the intended amount.
Nazeebo’s Gargantuan Stomp tooltip now properly reflects a 5 second Ability cooldown for the Ability.
Fixed an issue that could cause the Gargantuan Stomp button to persist on Nazeebo’s Ability Hotbar after his Gargantuan had been killed.
Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s
Envenomed Spines, could be applied while Blinded.
Fixed an issue that could prevent Abilities like Brightwing's Soothing Mist or Malfurion's Life Seed from auto-casting during Iceblock, or periods during which players are stunned or silenced.
Leoric’s Reanimation Talent will no longer allow him to benefit from enemy Regen Globes during Undying.
Fixed a bug that could allow Leoric’s Consume Vitality to heal him for more than the five target maximum during Undying.
Fixed a bug that could cause Leoric’s Consume Vitality to trigger multiple times after striking a single target.
Murky can no longer use Pufferfish to permanently reveal parts of the fog of war before the match starts.
Fixed an issue that could cause Stitches’ Hook to become visually stuck to an enemy Hero and fail to pull the target under certain circumstances.
The Butcher’s Savage Charge Talent will now properly apply its damage bonus when using
Ruthless Onslaught on an enemy Hero that has less than 50% Health remaining.
Relentless Onslaught will no longer cause The Butcher to continue searching for the target even after losing vision of that Hero.
Minions affected by Sylvanas’ Possession will no longer occasionally appear to attack one another.
Right-clicking Tassadar as he begins using Dimensional Shift will no longer cause the auto-attack reticule to appear while he is invisible.
Tyrael will no longer fly to the enemy Hall of Storms if his Judgment target is killed before the Ability completes.
Fixed an issue that could occasionally cause Tyrael's Judgment to fail to cast properly on the intended target.
Tyrael's Judgment will no longer affect Heroes inside Zagara's Devouring Maw.
Heroes that are struck by Tyrael’s Judgment and another knockback effect, such as The
Butcher’s Ruthless Onslaught, in rapid succession will no longer be pushed farther than intended.
Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors: Brightwing’s Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
Casting Zeratul's Void Prison on Forts or Keeps should no longer cause targeting issues for Blackheart’s cannons.
Sound
Entering Void Prison while using The Butcher’s Ruthless Onslaught will no longer cause Ruthless Onslaught’s sound effects to loop.
User Interface
Takedown and Death counters in Player Profiles have been updated with totals from all previous patches, and will no longer reset with each Heroes patch.
The recipient for an incomplete chat message will no longer switch back to Allies upon re-opening the chat box.
Most Takedowns As, Most Deaths As, and Games Played statistics will now update correctly when a Hero in the Top 3 is replaced.
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