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Patch Notes - April 20, 2017

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Quote | PM | +Rep by aeide » April 20, 2017 11:30am | Report



A new Balance Patch is live marking the last patch before Heroes 2.0. This small patch focuses largely on the Warriors and nefting Zarya. There's also a change to Tassadar's Khaydarin Resonance talent along with some minor tweaks to Cassia and Greymane just to name a few. To learn more check out the patch notes below.




Locust Swarm(R)
- Damage changed from 62.4 (+4%) to 57.2 (+4%)
- A range indicator will now appear to Anub’arak while Locust Swarm is active


Burrow Charge(E)
- Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow


Subterranean Shield
- Shield amount reduced from 365 to 345


Urticating Spines
- Hovering over the ability button after selecting this talent will now show a range indicator


Epicenter
- Cooldown reduction decreased from 2 to 1.5 seconds per Hero hit



Sacred Sweep(Q)
- Damage changed from 78 (+4%) to 83.2 (+4%)
- Center Damage changed from 156 (+4%) to 166.4 (+4%)


Detainment Strike(E)
- Damage changed from 104 (+4%) to 119.6 (+4%)
- Terrain collision damage changed from 104 (+4%) to 119.6 (+4%)


Increasing Clarity
- Damage bonus for completing the quest changed from 120 to 150


Righteous Assault
- Cooldown reduction increased from 2 to 3 seconds per Hero hit
- No longer has a cap


Repeated Offense
- Quest reward damage bonus changed from 200 to 250


Glimmer of Hope
- Energy cost reduction increased from 50% to 75%


Empathic Link
- Energy stored for damage taken by Bestow Hope’s target increased from 20% to 25%


Blinding Flash
- Blind duration reduced from 3 to 2.25 seconds


Piercing Lash
- Now also reduces the cooldown by 2 seconds for each enemy Hero hit


Shield of Hope(Talent)
- Cooldown increased from 45 to 60 seconds


Cassia has hit the Nexus right in stride. Showing around a 48% win rate this early lets us know she is tuned pretty well. We expect her to go up a bit more over the next few weeks but wanted to make some lightning quick adjustments to some under/over performing talents. The base buff to Fend should help players get more value out of those talents as well..


Ball Lightning(R)
- Energy increased from 40 to 60


Valkyrie(R)
- Energy decreased from 70 to 60
- Cooldown decreased from 90 to 60 seconds


Fend(E)
- Energy decreased from 50 to 40
- Cooldown decreased from 10 to 8 seconds


True Sight
- Quest requirement changed from 80 to 60
- Passive damage bonus against Blind targets increased from 10% to 15%


Impale
- Health required to trigger bonus damage changed from 40% to 50%


War Traveler
- Movement Speed changed from 3% to 4% per stack


Surge of Light
- Damage changed from 260 (+4%) to 234 (+4%)


Infinite Lightning
- Cooldown changed from 4 seconds to 3 seconds per bounce



General.display_name(General.keybind)
- Health increased from 2184 to 2267.2
- Health Regeneration increased from 4.55 to 4.72472


Guitar Hero
- Healing changed from 40% to 50% of damage dealt by Basic Attacks


Speed Metal
- Movement Speed changed from 10% to 15%


Pinball Wizard
- Damage increased from 200% to 300%


Hammer-on
- Damage changed from 30% to 35%


We think that the mini-game of keeping your Inner Beast active as long as you can is enjoyable gameplay, and we want to celebrate those giant combos with gameplay rewards. To do so, we’ve baked part of the functionality of the old Wolfheart Talent into the baseline ability.


Cursed Bullet(R)
- Damage increased from 35% to 40% of the enemy’s current Health


Inner Beast(W)
- Cooldown increased from 16 to 20 seconds
- Every Basic Attack while Inner Beast is active now reduces its cooldown by 0.5 seconds


Wolfheart
- Now increases the cooldown reduction per Basic Attack from 0.5 to 1 second while Inner Beast is active


Insatiable
- No longer has a restriction on the amount of Mana that can be restored


Adventures are hard to have when you keep getting bogged down by pesky Basic Attackers. She is too mild-mannered to demand buffs, so Chen sat us down, handed us some brew and talked us into helping her out a bit.


Blinding Wind(E)
- Energy decreased from 40 to 30
- Cooldown decreased from 10 to 8 seconds
- Damage changed from 137.28 (+4%) to 145.6 (+4%)



Gargantuan(R)
- Damage changed from 182.52 (+4%) to 156 (+4%)
- Health reduced from 2500 to 2300


Plague of Toads(E)
- Damage changed from 131.04 (+4%) to 145.6 (+4%) over 6 seconds


Superstition
- Spell Armor reduced from 50 to 40


Humongoid
- Cooldown changed from 45 to 40 seconds


Vile Infection
- Voodoo Ritual stacks required changed from 150 to 175



General.display_name(General.keybind)
- Health increased from 3016 to 3120
- Health Regeneration increased from 6.28472 to 6.5


Slam(W)
- Damage changed from 99.84 (+4%) to 108.16 (+4%)


It’s no secret that Khaydarin Resonance has consistently proven to be a problematic talent on Tassadar. We want to keep the talent ‘support natured’ which the new design embraces. With the volatility of him in competitive drafts we are striking at his Plasma Shield duration again and offsetting the nerfs with some base damage buffs. The rest of the changes address some talent imbalances and should help even out a few of his Talent Tiers.


General.display_name(General.keybind)
- Basic Attack damage increased from 10.4 to 12.48


Force Wall(E)
- Energy decreased from 30 to 25
- Cooldown decreased from 10 to 8 seconds


Plasma Shield
- Shield changed from 572 (+4%) to 494 (+4%)
- Duration changed from 5 to 4 seconds


Talents/Khaydarin Resonance.display_name(Talents/Khaydarin Resonance.keybind)


Talents/Khala's Celerity.display_name(Talents/Khala's Celerity.keybind)
- Shield changed from 25% to 20%
- Movement Speed bonus duration reduced from 5 to 4 seconds


Talents/Khala's Embrace.display_name(Talents/Khala's Embrace.keybind)
- Life steal changed from 50% to 60%


Twilight Archon
- Basic Attacks while in Archon form increase Archon’s duration by 2 seconds


Zarya has continued to be one of the most powerful Heroes in the Nexus. We’re targeting a nerf at her Energy decay rate because we think that’s it’s too easy for Zarya to stay at really high Energy amounts over a long period of time. Rather than continuing to reduce her potential damage output, we want to make the moments that she gets to maximum Energy more rare (but still scary).


Graviton Surge(R)
- Cooldown decreased from 100 to 80 seconds


Energy(Combat Trait)
- Rate of decay changed from 2.5 to 3 per second


Demolitions Expert
- Cooldown reduction decreased from 0.5 to 0.4375 seconds per 5 Heroes hit, up to 3.5 seconds


Together We Are Strong
- Damage needed per point of Energy gained reduced from 9 to 6


Maximum Charge
- Energy gained from Regeneration Globes changed from 15 to 20


Give Me Twenty
- Cooldown reduction granted upon completing the quest decreased from 3 to 2 seconds


Speed Barrier
- Shield changed from 35% to 50%


Talents/Plasma Shock.display_name(Talents/Plasma Shock.keybind)
- Duration changed from 1.5 seconds to 2 seconds


Cleansing Shield
- Cooldown reduction increased from 2 to 3 seconds


Gravity Kills
- Damage changed from 145.6 (+4%) to 182 (+4%) over the duration


Clear Out
- Max Energy changed from 10 to 15 per Hero hit

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