Gazlowe likes turrets. We like turrets. Who doesn’t like more turrets?
Clockwerk Steam Fists
As we had mentioned in previous patches, we wanted to make a niche for Kael’thas as an area-of-effect mage who punishes teams that clump together. Our earlier changes to him succeeded in helping his talent diversity, but we failed in pointing him enough in the direction of an AoE mage. We’ve decided to cut Gravity Crush and change Sun King’s Fury to be a mechanic more fitting of our intended design for Kael’thas.
To replace Sun King’s Fury at Level 16 we’ve created Arcane Dynamo, which rewards Kael’thas players for spacing out their abilities and properly balancing their Mana consumption. We also removed the generic talent Arcane Power, and replaced it with Flamethrower, a finisher talent for Flamestrike oriented builds.
Arcane Dynamo
Flamethrower
Gravity Crush
Arcane Power
Mana Addict
Sun King's Fury
We are trying to be very careful with changes to Kerrigan, as we are excited to see her return to the spotlight. She is not too far off, but we wanted to lower her area-of-effect damage just a tiny bit.
Maelstrom(R)
- Damage changed from 85.28 (+4%) to 76.96 (+4%)
Psionic Pulse
- Damage changed from 41.6 (+4%) to 37.44 (+4%)
Drain Essence(W)
Hopelessness
Royal Focus
For the most part, Tracer’s talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren’t happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.
Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We’re adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.
Slipstream
Sticky Bomb
Spatial Echo
Bullet Spray
Total Recall
As the data continues to pile up, it is pretty apparent that Zagara has some over-performing talents. For a Hero with few natural counters, her win rate is sitting a bit too high so we're making some changes in order to address that. Overall, her talent pick-rates are looking great; in fact, Nydus Network and Devouring Maw are within a 3% pick-rate of each other (51.5% to 48.5% respectively) which is a great to see, and renews our passion to keep working on lesser-picked Heroics. While the pick-rates are looking great, the win-rate of Nydus Network is outperforming Maw and the output that the cooldown reduction grants is higher than we intended.
I hope these changes to Gazlowe makes him more viable in the meta.
Grim is a top rank Heroes player and guide creator. He has over 5600games played with Tassadar. So you can be sure you are getting quality content and info. Today, he is currently a free-agent looking for a pro team. Before he was a former member of TeamCurse Gaming and ZDK gaming.
I feel like Auriel is slightly overtuned. I think some nerfs are incoming very soon, next patch most probably.
Also really glad about Spatial Echo's change. The old thing was waaaay too good.
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