We just released a new patch for Heroes of the Storm, which brings balance changes to Chromie. Check out the patch notes below.
A Hero like Chromie is one that we would expect to come out with a lower than normal win rate. She has many counters, has a high skill floor, and requires her teammates to play around her poke style. Even anticipating the gradual increase in effectiveness as people figure her out, we think that she has room for buffs.
Chromie is the type of Hero who has high damage potential (and man, when she hits those home runs they’re a sight to behold), but is also very inconsistent. She’ll always be that way to a degree, which is by design. We’re attempting to buff her damage throughput to offset this inability to pick her targets, without making her “one shot” potential any scarier than it is.
We’ve increased her Health slightly as well so that she is a little more resistant to incidental damage. If enemies find a way to close the gap and focus her down, her still relatively low Health and lack of escapes will allow teams to eliminate our terrifying gnome-dragon, as they should.
General.display_name(General.keybind)
- Health increased from 1214.72 to 1310.4
- Health Regeneration increased from 2.526784 to 2.73
Sand Blast(Q)
- Cooldown decreased from 3 to 2.5 seconds
- Damage changed from 405.6 (+4%) to 416 (+4%)
Dragon's Breath(W)
- Cooldown decreased from 14 to 12 seconds
- Damage changed from 457.6 (+4%) to 499.2 (+4%)
Quantum Overdrive(Talent)
- Ability Power bonus changed from 25% to 20%
Mobius Loop
Chrono Sickness
- Slow changed from 40% to 50%
Shifting Sands
- Ability Power bonus changed from 10% to 8%
- Ability Power bonus changed from 50% to 40%
Well deserved buffs and nerfs for her, if you ask me.
Grim is a top rank Heroes player and guide creator. He has over 5600games played with Tassadar. So you can be sure you are getting quality content and info. Today, he is currently a free-agent looking for a pro team. Before he was a former member of TeamCurse Gaming and ZDK gaming.
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