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Patch Notes - June 22, 2016

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Quote | PM | +Rep by FourCourtJester » June 22, 2016 11:21am | Report



We've just released a new patch for Heroes of the Storm in order to apply balance changes to Rehgar, Chromie, and Kael’thas, and to address a few live bugs. Check out the detailed patch notes below.



Heroes





We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don’t die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing.


Time Trap(E)
- Energy decreased from 50 to 25
- Cast range increased by 50%
- Time Trap Base Health increased from 200 to 300


Kael’thas’ damage is a bit too high, so we’re nerfing his single-target Living Bomb damage. While we were successful at giving him some weaknesses by reducing his survivability and removing Bolt of the Storm, he is still able to put out more single-target damage than we’re comfortable with. We want to point him towards being more of an AoE mage, and this is the beginning of that process. Expect to see some tweaks in the future to continue pointing him in that direction.


Living Bomb(W)
- Damage over time changed from 262.08 (+4%) to 156 (+4%)
- Explosion Damage changed from 143.52 (+4%) to 208 (+4%)


Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.


General.display_name(General.keybind)
- Basic Attack damage increased from 98.8 to 102.96


Chain Heal(Q)
- Primary heal changed from 386.88 (+4%) to 347.36 (+4%)
- Secondary heal changed from 193.44 (+4%) to 173.68 (+4%)


Lightning Shield(W)
- Damage changed from 62.4 (+4%) to 66.56 (+4%)


Stormcaller
- Mana return changed from 3 to 4
- Mana return changed from 30 to 40




Bug Fixes



There have been numerous bug fixes this patch, for more information, click here.



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FourCourtJester
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Quote | PM | +Rep by Crs Grim » June 22, 2016 5:51pm | Report
aww yeah the time queen gets a buff!

Grim is a top rank Heroes player and guide creator. He has over 5600games played with Tassadar. So you can be sure you are getting quality content and info. Today, he is currently a free-agent looking for a pro team. Before he was a former member of TeamCurse Gaming and ZDK gaming.

Feel free to check out the guide:

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Crs Grim
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