A new patch has just been released applying balance changes and a few bug fixes aimed at Malthael, Medivh, Tassadar, D.Va and more. To learn more about the new changes check out the official release below.
- Cooldown reduction increased from 2 to 4 seconds
- Added functionality: Now also reduces the Mana cost of Death Shroud on quest completion from 50 to 25
Ethereal Existence
- Armor reduced from 15 to 10 per Hero hit
- Maximum Armor bonus increased from 45 to 50
Inevitable End
- Cooldown reduced from 30 to 20 seconds
Memento Mori
- Damage bonus reduced from 100% to 80%
Reaper of Souls
- Added functionality: Now passively increases the duration of Tormented Souls by 1 second
Developer Comment: Death has arrived, and he’s definitely doing his job (somewhat too well). His winrate has climbed a lot faster (and higher) than anticipated, so the majority of these changes are nerfs. In particular, there was really powerful synergy between Trait focused Talent choices and Tormented Souls. We think that by reducing the power of each individual part, it will bring this angel down to Earth.
- Cooldown per Basic Attack increased from .35 to .45 seconds
Developer Comment: The idea here is to give back his intentional healing since we took out so much of his passive healing away. This may also hopefully help Reverse Amp/Bring it Together pick rates on their tiers as well.
- Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds
Pursuit of Justice
- Movement Speed increased from 20% to 25%
Guardian of Ancient Kings
- Armor reduced from 75 to 50
Benediction
- Cooldown increased from 40 to 60 seconds
Developer Comment: When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn't outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.
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