We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.
"We are continuing to tune Snipe Master to make it a more attractive choice, assuming you are consistently landing your Snipes."
Snipe(Q)
- Damage changed from 306.80 (+4%) to 322.40 (+4%)
Snipe Master
- Damage changed from 12.00 to 15.00
"The initial round of Rehgar nerfs weren’t quite enough to bring his winrate down to a level that we think is healthy. We like that his base kit feels powerful, so we are aiming to reduce the synergy between his Lightning Shield Talents. We are also increasing Ancestral Healing’s cooldown to better reflect the healing power it brings to a teamfight. The Bloodlust Mana change is simply a quality of life improvement. Overall, we enjoy how Rehgar plays right now, and are excited to see him bring other Heroes, such as Illidan, back into prominence. With that in mind, we’re aiming to cautiously nerf Rehgar over time as we bring this Shaman in line with other Healers."
Bloodlust(R)
- Energy decreased from 125 to 70
Ancestral Healing(R)
- Cooldown increased from 80 to 100 seconds
Electric Charge
Stormcaller
Earth Shield
- Shield changed from 15.00 to 12.00
"From the recesses of the eastern jungles comes a man cloaked in mystery. As a member of the secretive Priests of Rathma, or the Necromancers, Xul wields powerful death magic and fights to preserve the delicate balance between order and chaos."
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