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Patch Notes - May 17, 2016

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Quote | PM | +Rep by FourCourtJester » May 17, 2016 11:27am | Report



We just released a new patch for Heroes of the Storm, which brings a new Hero, User Interface improvements, balance changes, and much more to the game. Check out the patch notes below.





Berserk(Talent)


We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.


General.display_name(General.keybind)
- Health increased from 2003.04 to 2107.04
- Health Regeneration increased from 4.172168 to 4.387448


Locust Swarm(R)
- Energy decreased from 100 to 75


Cocoon(R)


Scarab Host(Combat Trait)


Harden Carapace(W)
- Energy decreased from 35 to 30
- Cooldown decreased from 8 to 7 seconds
- Shield amount changed from 270.4 (+4%) to 312.312 (+4%)


Dampen Magic


Persistent Carapace


Mercenary Lord


Symbiotic Armor


Spell Shield


Imposing Presence(Talent)


Extended Spikes


Assault Scarab


Underking


Locust Needles


Legion of Beetles


Shed Exoskeleton


Chitinous Plating


Urticating Spines


Bed of Barbs


Epicenter


Beetle, Juiced


Hive Master


Cryptweave


As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.


General.display_name(General.keybind)
- Health increased from 2477.28 to 2685.28
- Health Regeneration increased from 5.15944 to 5.581784


Frozen Tempest(E)


Icebound Fortitude(Talent)


Death's Advance(Talent)


Anti-Magic Shell(Talent)


Abilities/Sacrifice.display_name(Abilities/Sacrifice.keybind)


Army of the Dead(R)


Summon Sindragosa(R)


Howling Blast(W)


Frozen Tempest(E)


Frostmourne Hungers(Combat Trait)


Death Coil(Q)



Deathlord


Biting Cold


Icebound Fortitude


Frost Strike


Frigid Winds


Remorseless Winter


Death's Advance


Anti-Magic Shell


Regeneration Master


Mercenary Lord


Destruction


Obliterate


Death Touch


Spell Shield


Relentless


Biting Cold


Stoneskin


Hardened Shield(Talent)


Rewind



Black Pool(R)


Taste for Blood


We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.


Polymorph(W)
- Energy decreased from 75 to 60
- Cooldown decreased from 15 to 12 seconds
- Movement speed changed from 20% to 25%
- Duration changed from 1.5 to 1.25 seconds


Greater Polymorph



Frenzied Fists


At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. When it comes to temporal manipulation there's no problem she can't solve... with some help from her future self, of course.


Timewalker(Combat Trait)


Sand Blast(Q)


Dragon's Breath(W)


Time Trap(E)


Temporal Loop(R)


Slowing Sands(R)
1 (?)
2 (?)
5 (?)
8 (?)
11 (?)
14 (?)
18 (?)


Enhanced Agility


Tissue Regeneration


Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.


Apocalypse(R)
- Stun duration changed from 2 to 1.75 seconds


Shadow Charge(Q)


Diabolical Momentum


Battle Momentum



Prog Rock


Echo Pedal


We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.


Barrel Roll(E)
- Shield duration changed from 2 to 3 seconds


Hammer Gains


Vigorous Assault


Power Throw


Battle Momentum


Free Roll


First Aid


Hammer Time


Overdrive


Gathering Storm


Static Shield


Updraft


Secret Weapon


Charged Up


Crippling Hammer


Aerie Gusts


Afterburner


Epic Mount



Spurred Onward


We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.


Xplodium Charge(E)



Incendiary Elixir


Wizened Duelist



Unending Hatred


We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.


Iron Skin(Combat Trait)
- Shield amount changed from 637.52 (+4%) to 700.96 (+4%)


Blessed Momentum


Battle Momentum



Gravity Lapse(E)


Convection


Mana Addict


Sun King's Fury
- Bonus Basic Attack damage changed from 177.84 (+4%) to 142.48 (+4%)


We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.


Summon Ultralisk(R)
- Cooldown decreased from 80 to 70 seconds


Maelstrom(R)
- Cooldown decreased from 100 to 90 seconds


Bladed Momentum


Battle Momentum



General.display_name(General.keybind)
- Health increased from 2467.92 to 2566.72
- Health Regeneration increased from 5.143112 to 5.346224


Drain Essence(W)


Reanimation


While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.


Cleanse


Herbal Cleanse


Shake It Off
- Tier moved from 3 to 6
- Cooldown changed from 15 to 10 seconds


Safety Sprint


After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.


Temporal Flux


Tal Rasha's Elements



Automated Block


Advanced Block



Star Wood Spear



Tranquility(R)


The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.


Storm Bolt(Q)
- Stun duration changed from 1.5 to 1.25 seconds


Iron-forged Momentum


Give 'em the Axe!


Infused Hammer


Battle Momentum


Perfect Storm


Third Wind
- Bonus Health Regeneration changed from 50% to 60%


Landing Momentum
- Movement Speed bonus changed from 20% to 25%
- Movement speed bonus duration changed from 4 to 5 seconds


Healing Static


Stoneform



Living the Dream



Death Ritual



Ghost Protocol(1)


Ghost Protocol



Berserk


Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.


Stormcaller


Earthgrasp Totem



Hunter-Gatherer


Aspect of the Beast


We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.


Leap(R)



Hungry for More



Windrunner



Psi-Infusion



Chop Meat


Insatiable Blade



Dash


In the Rhythm


Master Assassin



General.display_name(General.keybind)
- Health increased from 2467.92 to 2566.72
- Health Regenration increased from 5.143112 to 5.346224


Angelic Momentum


Battle Momentum



Lunar Momentum


Battle Momentum


We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.


Hammer of Justice(E)


We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.


Bone Prison(E)
- Duration changed from 2 to 1.75


Amplify Damage



Creep Tumor(Combat Trait)
- Health Regeneration changed from 4.42 (+3%) to 4.418 (+3%)



Berserk

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FourCourtJester
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Quote | PM | +Rep by Crs Grim » May 21, 2016 1:23pm | Report
Not much love for my bae Zagara. :( I wish her split pushing was more viable.

Grim is a top rank Heroes player and guide creator. He has over 5600games played with Tassadar. So you can be sure you are getting quality content and info. Today, he is currently a free-agent looking for a pro team. Before he was a former member of TeamCurse Gaming and ZDK gaming.

Feel free to check out the guide:

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Crs Grim
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