GENERAL New Maximum Graphic Settings for 32-bit Operating Systems
Players who do not have sufficient addressable memory to effectively run Heroes of the Storm using High or Ultra graphic settings will have their settings redetected and reset to Medium or lower upon logging in to Heroes of the Storm after downloading today’s patch.
These players will no longer be able to select graphic settings above Medium
This will primarily affect players who use 32-bit operating systems.
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
ART General
New visual effects have been added which will better alert players when they are targeted by an enemy structure.
Range indicators have received visual improvements across the board and should now be much easier to distinguish across all Battleground tilesets.
Various Try Mode Battleground assets have received additional optimization to help improve load times.
A number of Mercenaries have received additional animation and effect polish.
Heroes
A unique new Egg overlay has been added for Murky. This overlay will be displayed for Murky players when they receive a reduced death timer as a result of respawning from a living Egg.
Kharazim has received various animation updates.
Uther has received updated cloth physics.
Hero Abilities
The following Hero Abilities and Talents have received additional visual polish:
Jaina – Water Elemental (R)
Kael’thas – Living Bomb (W), Gravity Lapse (E)
Murky – Slime (Q) debuff
The Butcher – Ruthless Onslaught (E), Lamb to the Slaughter (R)
Tyrael and all Tyrael Skins – Archangel’s Wrath form (Trait)
Uther and all Uther Skins – Eternal Devotion form (Trait)
Rexxar – Misha’s model has received updates.
Skins
Centurion Johanna has received updated cloth physics
The following Hero Skins have received additional visual polish for certain Abilities and Talents, which more closely match that Skin’s theme:
Spectre Nova – Basic Attack, Snipe (Q), Pinning Shot (W), Triple Tap (R), Precision Strike (R)
SHOP Bundles
New Bundles
Apothecary Morales Bundle – Available for a limited time.
Marshal Raynor Bundle – Available for a limited time.
Altered Fates Bundle – Available for a limited time.
Altered Fates Ultimate Bundle – Available for a limited time.
Heroes
New Hero
Lt. Morales has been added to the in-game Shop.
Mounts
New Mounts
Marshal’s Outrider
Void Speeder – Unlocked exclusively by purchasing the StarCraft II: Legacy of the Void Collector’s Edition. This mount will not become available until Legacy of the Void's release date draws nearer.
Price Changes
Chen’s prices have been reduced to 7,000 Gold and $8.49 USD.
Tyrael’s prices have been reduced to 4,000 Gold and $6.49 USD.
Skins
New Skins
Apothecary Morales
Lt. Morales Master Skin
Marshal Raynor
USER INTERFACE End of Game Surveys
Players now have a chance to receive a one-question survey following Hero League, Team League, and Quick Match games.
Survey questions will ask players to give a rating from one to five stars on a variety of game-related topics.
These surveys will help us to continue making improvements to Heroes of the Storm with future updates.
In-Game UI
Buffs & Debuffs
A new Healing Fountain icon has been added to the right of the Hero portrait to indicate whether Healing Fountains are available for use, or on cooldown.
Buffs granted via Talents have been reworked, and now appear underneath the player’s Health and resource bars, to the right of the Healing Fountain icon.
Buff icons for Talents such as Seasoned Marksman, Focused Attack, Regeneration Master, etc., will also indicate the number of stacks earned.
Loading Screens
Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
Player name, portrait, and portrait border
Loading progress
Selected Hero for that game
Objective descriptions on Battleground Loading Screens have received visual improvements, and can now be found near the bottom-center of the screen.
Looking for Party
The Looking for Party panel will no longer list players who are marked as Away.
Replays
A new Watch with Others button has been added to the Watch tab, which will allow multiple players to view Replays together.
Clicking Watch with Others will open a replay lobby. The replay host can then invite up to 11 other players to view that replay simultaneously.
Only the host will have access to replay controls, which will determine playback for all viewers.
If the host exits the replay, another player will become host and gain access to playback
controls.
Shop
The Featured Item pane in the Shop will now only be displayed on the first page of items under each Shop category.
Additionally, the mouse wheel can now be used to scroll through item pages in the Shop while the cursor is hovering over the Featured Item pane.
DESIGN & GAMEPLAY A.I. Talent Selection
A.I. controlled Heroes will now select their Talents from a group of preset Talent builds.
Quoted:
Developer Comments: A.I. players will now choose from predetermined Talent builds instead of randomly selecting Talents. This is especially important for players who disconnect as the A.I. will now no longer randomly choose Talents, but instead try to pick builds that are closer to what players would expect. In addition, A.I. controlled Heroes in Versus A.I. games will also have their own Talent builds to choose from.
Vehicles and Regeneration Globe Interaction
Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.
Summoned Unit Attacks
Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
Summoned unit Basic Attacks will no longer consume Block Talent stacks.
BATTLEGROUNDS General
The Dragon Shire and Sky Temple Battlegrounds have received several A.I. improvements.
A.I. controlled Heroes can now travel long distances more effectively, and will travel to take part in objectives from anywhere on the Battleground.
A.I. controlled Heroes will now wait near an objective until enough allies have arrived that they can commit to a team fight at that objective.
Try Mode Updates
The allied Hall of Storms has been moved much closer to the Gate.
The size of the Try Mode Battleground has been increased to accommodate a new playable area below the lane.
Siege and Bruiser Mercenary Camps have been added.
A Target Dummy has been added.
When attacking the Target Dummy, a new panel will display on-screen that will track damage per second and total damage dealt to the Dummy.
The Try Mode in-game controls have been reworked and moved to the left-hand side of the screen. Additionally, several new Try Mode controls have been added, and others have been updated:
Toggle Ally – Enable or disable Malfurion in-lane
Toggle Cooldowns – Enable to remove Ability cooldowns
Set Level – Drag the slider to select the desired level, up to 30.
Reset Talents – Click to reselect all Talents
Try Mode will now remember which settings were selected during the previous game, and will apply them when entering a new Try Mode game.
Battlefield of Eternity
Immortal
Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes
Quoted:
Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals weren’t scaling high enough into the late game. With this slight damage increase they’ll be more of a threat as the game progresses.
Garden of Terror
Garden Terror
Overgrowth (W)
Now also disables the enemy Core
Health now increases the longer the game progresses
Quoted:
Developer Comments: We didn’t like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.
Infernal Shrines
Punisher
Starting and scaling Health decreased by 10%
Now leap to the nearest enemy Hero within range, rather than selecting one at random
Skeletal Defenders
The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
The range at which Skeletal Defenders will detect and attack players has been decreased by 25%
Quoted:
Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so we’re nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.
Sky Temple
Events in which all three Temples activate simultaneously will no longer occur.
Quoted:
Developer Comments: While the three temple event could be fun, it didn’t leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.
Fixed an issue that could cause a number of Heroes to fly back to their death locations after respawning if they were killed while using certain Abilities.
Players using Macs with system configurations at or below Heroes of the Storm’s minimum specifications will no longer experience excessive loading times.
During Practice Mode games, Abilities with delayed AOE damage effects will no longer continue to fire after the match is paused by accessing the Talent pane.
Art
The visual effects for Grave Golem and Sky Temple Boss Slam Abilities now more closely matches their area of effect indicators.
Battlegrounds
Skeletal Defender Health will now properly scale over time on the Infernal Shrines Battleground.
Fixed an issue that allowed Punishers to attack structures while enraged on the Infernal Shrines Battleground.
Corrected an issue that could cause Punishers to prioritize attacking enemy Structures after initially targeting a Hero.
Fixed an issue that could allow skulls to spawn outside the playable area in the Haunted Mines.
Fixed an issue that could allow A.I. controlled Garden Terrors to briefly continue casting their Abilities after death.
Heroes and Talents
Fixed a longstanding issue with Tassadar’s Twilight Archon tooltip. The Shield amounts and Damage bonus will now state a 50% increase, instead of the previous 35%. There is no gameplay impact with this change.
Fixed an issue with Stitches’ arm appearing strangely during some animations.
The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
The Battle Momentum Talent will now properly reduce Tyrael's Sanctification cooldown.
Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
A Sgt. Hammer clone created by Abathur’s Ultimate Evolution will no longer be granted the Napalm Strike Heroic Ability after entering Siege Mode.
Fixed an issue that could allow Arthas’ Summon Sindragosa to be placed on reduced cooldown despite being successfully cast.
Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.
Chen will no longer earn three extra Brew after casting another Ability during Fortifying Brew.
Falstad’s Hinterland Blast will no longer be placed on reduced cooldown when it is successfully cast at the same moment that Falstad is stunned by The Butcher’s Ruthless Onslaught.
Illidan's Sweeping Strike will now properly deal damage when the Immolation Talent damages the target at the same moment.
The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
Kerrigan will no longer receive multiplicative bonuses to Shield generation after learning the Aggressive Defense and Omegastorm Talents.
Kharazim’s Overtake Talent will now properly last for its full duration.
Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
The visual and sound effects for Murky’s Octo-Grab will no longer persist if the target is killed at the same moment that the Ability is cast.
Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.
Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.
Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.
Fixed an issue that could prevent Tassadar's Plasma Shield with the Khala’s Embrace Talent from providing bonus Shields to Structures.
The Butcher will no longer stop his Ruthless Onslaught charge if Abathur's Ultimate Evolution clone charges the target first.
The Lost Vikings are no longer teleported back to their Hall of Storms if they would have been killed by Zagara’s Devouring Maw while in Longboat Raid! form.
Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.
Sound
The voiceover for Johanna's Falling Sword and Blessed Shield abilities can no longer be heard globally.
The sound effects for Murky’s March of the Murlocs will no longer continue to play if casting is interrupted.
Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form.
User Interface
Fixed an issue affecting chat spacing and readability.
Ability and Talent icons will no longer experience clipping with button frames.
Holo Decoy status bar frames are now more visually consistent with Nova’s.
The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.
Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
Changing the screenshot file format no longer causes screenshots to exhibit rendering issues.
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