While we expected Alarak’s win rate to be a bit on the lower side due to how difficult his kit can be to fully execute, we felt that he could use some buffs to make him feel better to play. Across the board Lightning Surge is slightly under-performing, so we’re upping the power of the base ability and its related talents. We hope that this will properly reward Alarak players who take Lightning Surge related talents, particularly those who master the gameplay of clotheslining enemies with the Lightning. When we first designed Counter-Strike, we felt that crowd control was an appropriate counter to the ability since it was so powerful on paper and on a reasonably low cooldown. Since his release, we have seen that Counter-Strike is simply not as reliable as we had predicted since Alarak has 3 potential ways to fail to get value (enemies can fail to damage him, they can dodge the returning skill shot, or they can crowd control him out of his channel). We’ve decided to grant him Unstoppable for its duration to make it more reliable, and we are increasing its damage to further separate it from Deadly Charge.
Counter-Strike(R)
Discord Strike(Q)
- Energy decreased from 60 to 55
Telekinesis(W)
Lightning Surge(E)
- Energy decreased from 40 to 30
- Damage changed from 93.6 (+4%) to 104 (+4%)
Wide Lightning
Power Conduit
- Mana cost reduction changed from 15 to 10
Reckless Strike
Cycle of Discord
Thunderstruck
Hindered Motion
Pure Malice
Negatively Charged
Counter-Strike
General.display_name(General.keybind)
- Health increased from 2003.04 to 2204.8
- Health Regeneration increased from 4.172168 to 4.59472
Bestow Hope(Combat Trait)
Reservoir of Hope
We know how much passion our players have for Chen and spent months upgrading his Talent Tree to our newest philosophies. To give you an idea of what we were looking to improve, here were a couple of our goals with this update: Chen should be able to be a solo-tank for your team and not be afraid to constantly soak enemy skill-shots. Chen should be a constant threat to the enemy’s backline damage dealers. Chen should deal low amounts of burst damage while continually applying sustained damage at pointed targets. Chen should be extremely resilient in the absence of enemy stuns. As always, we are listening to your feedback and appreciate everyone taking the time to send it to us. Enjoy the new Talent Tree, and as Chen has said many times before- “It is important to master the Brew and not let it master you!”
General.display_name(General.keybind)
- Basic Attack damage decreased from 87.36 to 84
- Damage per level decreased from 0.04 to 0
Storm(Q)
Earth(W)
Fire(E)
Fire(E)
Elusive Brawler(Talent)
Triple Attack(Q)
Split Up(W)
Storm, Earth, Fire(R)
Wandering Keg(R)
Flying Kick(Q)
Keg Smash(W)
- Count increased from 0 to 1
- Cooldown increased from 0 to 1 seconds
Breath of Fire(W)
Accumulating Flame
Freshest Ingredients
Elusive Brawler
Refreshing Elixir
Withering Flames
Flying Leap
Another Round
Purifying Brew
Stormstout Secret Recipe
Regeneration Master
Consuming Flame
Swift Reflexes
Amplified Healing
Deep Breath
Full Keg
Combat Stance
Brew Strike
Relentless
Bottomless Mug
Combination Attack
Hardened Shield(Talent)
Bolt of the Storm
Grounding Brew
Deadly Strike
Keg Toss
Ring of Fire
Bolder Flavor
Pressure Point
Enough to Share
- Tier increased from 5 to 6
Untapped Potential
Elemental Conduit
Reaching Through Time had a dominating pick rate, for good reason. We’re taking a little bit of that range from the Talent and adding it baseline. While we’re at it, we’re reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn’t overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We’re also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we’d like to see.
General.display_name(General.keybind)
- Health increased from 1310.4 to 1375.92
- Health Regeneration increased from 2.73 to 2.868112
Reaching through Time
We like E.T.C.’s core gameplay, but wanted to improve his talent diversity. Many E.T.C. players end up picking the same talents in most games, especially at Levels 1 and 4, due to the importance of buffing Powerslide. We’ve streamlined that power, and have given him more options to play up the bard aspect of his kit, which should make him more of a team player.
Rockstar(Combat Trait)
Block Party
Crowd Surfer
Aggressive Shredding
Rolling Like a Stone
Block
Pwn Shop Guitar
Double-Necked Guitar
Follow Through
Groupies
Spell Shield
Guitar Hero
Prog Rock
Loud Speakers
- Tier decreased from 3 to 2
Speed Metal
- Tier decreased from 6 to 2
- Movement Speed changed from 20 to 10
Pinball Wizard
Echo Pedal
Hammer-on
Mic Check
- Tier increased from 2 to 5
- Number of targets hit required to reduce Face Melt’s cooldown changed from 3 to 2
Encore
- Tier decreased from 6 to 5
Face Smelt
Show Stopper
- Tier increased from 5 to 6
Crowd Pleaser
- Cooldown changed from 15 seconds to 10 seconds
Gilnean Roulette
Gul’dan’s slightly underperforming compared to other assassins, so we’re giving him some throughput buffs as well as buffing his Fel Flame ability. We know that the Echoed Corruption change may not be positively received as it is a slight nerf, but we believe it is better for the health of his talent tier and for him overall. The intent of this talent was for it to be a relatively large power spike but for it to come very late into the game. Currently it’s still being unlocked earlier than we would like, and it has a slightly higher win rate compared to other talents on the tier. We wanted to buff Corruption by lowering its cooldown, so we felt that it was appropriate to slightly increase its quest completion time to help balance it out.
Drain Life(W)
- Base healing changed from 178.88 (+4%) to 195.52 (+4%)
Corruption(E)
- Energy decreased from 90 to 80
- Cooldown decreased from 16 to 14 seconds
Life Tap(Combat Trait)
- Energy decreased from 234 to 222
Pursuit of Flame
Echoed Corruption
- Quest completion requirement changed from 35 to 40
Health Funnel
Unending Hatred
Sixth Sense
Shake It Off
Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.
Triumvirate
Zei's Vengeance
While we realize that Malfurion’s talent tree could use some work, and we want to do a deeper dive in the future, we wanted to give him a better niche among our other Support heroes in the meantime. His throughput healing should be higher, and a bigger part of his gameplay should now be rolling his heal-over-time effects among multiple allies to keep them alive. He now also has the unique ability to give allies cooldown reduction in addition to Mana, which should give him a new reason to be considered being added to a team. We’ve also buffed the initial root search for his Entangling Roots, which will enable him to more reliably root enemy Heroes instead of relying on his teammates to secure crowd control.
Regrowth(Q)
- Energy decreased from 60 to 35
- Cooldown decreased from 7 to 5 seconds
- RegrowthHealRechargeVitalRate changed from 390 (+4%) to 522.6 (+4%)
- Duration changed from 10 seconds to 15 seconds
Innervate(Combat Trait)
Harmony
Enduring Growth
Rampant Growth
Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero’s Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
General.display_name(General.keybind)
- Basic Attack damage decreased from 91.52 to 88
- WeaponAmountGain decreased from 0.04 to 0
Zombie Wall(W)
Plague of Toads(E)
Soul Harvest(Talent)
Zombie Wall(W)
Plague of Toads(E)
Gargantuan(R)
Ravenous Spirit(R)
Corpse Spiders(Q)
Zombie Wall(W)
Plague of Toads(E)
Voodoo Ritual(Combat Trait)
Widowmakers
Pandemic
Hexed Crawlers
Big Voodoo
Spirit of Arachyr
Guardian Toads
Superstition
Spider Colony
Ring of Poison
Soul Harvest
Vile Infection
Death Ritual
Demolitionist
Spider Cluster
Gathering Power
Mercenary Lord
Envenom
Promote
Gidbinn
Fresh Corpses
Toad Affinity
Specialized Toxin
Leaping Spiders
Infested Toads
Hardened Focus
Bolt of the Storm
Thing of the Deep
Blood Ritual
Dead Rush
Toads of Hugeness
Humongoid
Hyper-Cooling Engines
Furnace Blast(R)
- Cooldown decreased from 80 to 60 seconds
Hamstring(Q)
After the change to Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant before level 10. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1. For players that really want to embrace the “tanky Assassin” role of Tychus, we’ve added Resistant to Odin so that you can truly feel like a scary mech of destruction while it is up.
General.display_name(General.keybind)
- Health increased from 1909.44 to 2002
- Health Regeneration increased from 3.996289 to 4.1922265
Commandeer Odin(R)
Shrug It Off
Press the Advantage
Combat Tactician
- Cooldown reduction changed from 0.75 to 0.8 per basic attack
We’re seeing a lot of success with Multi-Shot Valla’s builds, but the Basic Attack and Hungering Arrow focused Valla’s aren’t keeping pace. We really want to reward players for keeping their Hatred at high stacks and landing those Puncturing Arrows on their intended targets.
Rain of Vengeance(R)
- Cooldown decreased from 60 to 50 seconds
Hungering Arrow(Q)
- Damage changed from 145.6 (+4%) to 157.04 (+4%)
- Damage changed from 83.2 (+4%) to 89.44 (+4%)
Vault(E)
Death Siphon
Vengeance
Monster Hunter
Puncturing Arrow
Death Dealer
Aleksandra Zaryanova is one of the world's strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.
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