Brightwing, your entrails are tasty! by EvilIllidan

Brightwing, your entrails are tasty!

By: EvilIllidan
Last Updated: Jun 18, 2015
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EvilIllidan | June 18, 2015 5:57am
FFFiend wrote:

What about Promote? You can promote a lane and then teleport to your team again, pressuring the enemy (in the end netting you a fort more = more exp = and later on more busy enemy). Also useful in teampushes, healing weakened minions giving you more buffer.

You have 3 allies that are damage dealers, i'm pretty sure they can push so much better than a single minion controlled by the AI. Promote is too unreliable.
In High ranked hero league, meta focuses in winning the teamfight, spreading out, clearing mercenary camps and then regrouping and winning the teamfight again, so the matches usually end before any minion can do any significative progress, you do mercs so your enemy can't do them, not because they help.

FFFiend wrote:
By the way Blink Heal is used in pro league...

How pro players play in Pro League is absolutely different than how you play hero league, for only 1 subject, communication. Pro players can play risky strategies because they know they teammates will work accordingly, in Hero League, you are on your own, you must always assume the worse. Assasins are going to jump first, Tanks are not going to initiate properly, You are going to fight undernumbered, always in position disadvantage. That's why you must pick what gives you more overall advantage, Blink Heal assumes that your team know what they are doing, in Hero League, since the matchmaker sucks as hell you are going to be paired with lots of newbies, and you have to help them do what they should do by themselves, kill the enemy team, Emerald Wind gives you the position advantage needed so your dumb allies can do their job more easily.

FFFiend wrote:
Keeps you alive. Keeps allies alive. I don't get why it would put you into danger...

Almost all the time, teleporting to the focused character to heal him ends with you receiving AoE Damage/AoE stuns, you are the healer, the core of the teamfight, and you put yourself voluntarily in the focus? That's plain dangerous, you always must be as far away as possible, between the reach of your aura.

FFFiend wrote:
not healing melees has the same result as having Emerald Wind also not affecting or protecting your melees, when they were in the front.

You are not supposed to protect tanks, is ok for tanks to die, if you win the teamfight with positive trade. (Meaning you kill more enemies than they kill your allies). Your job is to ensure Jaina/Valla survives long enough to wipe the entire enemy team.

FFFiend wrote:
And as you yourself said, using auto attacks, this gives you much more flexibility with using autoattacks.

AT A SAFE DISTANCE! Puting yourself in the front line so the enemy can easily focus you is dangerous as hell! I said that you must survive at all times. I think i should color that.

FFFiend wrote:
Alsoalso you can get into positions immediatelly to use the deadly Polymorph;

Polymorph has hell of a range, i never had issues about polymorphing people from behind my tank.

FFFiend wrote:
So the strength of this spellis not the heal but the blink with some extra heal.

Which you can do with Sprint too, at the merely cost of 1 talent and not 1 heroic ability. I have said that.


FFFiend wrote:
So I get the reason for Emerald Wind, but please don't tell us that Blink Heal would suck (several times in big red letters).

I have said in the beginning of my guide that this is how i like to play Brightwing, and in MY style this is absolutely fundamental, that's why i get to colour and make big letters, you can choose whatever style fits you best. My guide is not some "ultimate way to be awesome with Brightwing and win in every situation", there's no such thing as that.

FFFiend wrote:
Ok so let's get it back to you, contrary to make good use of Emerald Wind, you have to put yourself in danger to hit enough enemies, which can easily mean suicide if you didn't save every protection for yourself :P
So similiar to Blink Heal, the strength of this spell is not the damage but the knockback with some extra damage.

Most of the time people don't expect it, or when they saw it coming it's already too late, but yes using Emerald Wind implies some risks, greatly, greatly overcomed by the benefits of his use.
With a little bit of smart you can always cast it and get away with it, it's just a matter of
positioning.
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FFFiend (3) | June 17, 2015 6:19pm
What about Promote? You can promote a lane and then teleport to your team again, pressuring the enemy (in the end netting you a fort more = more exp = and later on more busy enemy). Also useful in teampushes, healing weakened minions giving you more buffer.

By the way Blink Heal is used in pro league... Keeps you alive. Keeps allies alive. I don't get why it would put you into danger... not healing melees has the same result as having Emerald Wind also not affecting or protecting your melees, when they were in the front. And as you yourself said, using auto attacks, this gives you much more flexibility with using autoattacks. Alsoalso you can get into positions immediatelly to use the deadly Polymorph;
So the strength of this spellis not the heal but the blink with some extra heal.

So I get the reason for Emerald Wind, but please don't tell us that Blink Heal would suck (several times in big red letters). Ok so let's get it back to you, contrary to make good use of Emerald Wind, you have to put yourself in danger to hit enough enemies, which can easily mean suicide if you didn't save every protection for yourself :P
So similiar to Blink Heal, the strength of this spell is not the damage but the knockback with some extra damage.

Both ultimates are viable giving some kind of position control. Which to pick depends on the situation.
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EvilIllidan | June 15, 2015 4:08pm
Xaclain wrote:

Hey!

Very nice build guide. I was actually thinking of getting Brightwing (currently have Lili). Thank you for making the choice of getting this character easier!

Thank you, dude. keep on winning!

Skurkanas wrote:

I'm not really following that logic. Brightwings healings aren't mutually exclusive, or are they?
You're implying that when using blink heal, your passive does not heal as well

Isn't the math more like 432 passive aoe heal during 10secs PLUS the active 448 blink heal? Not to mention that you can use blink heal twice. And with a much faster cooldown than the improved passive.

No, they are not mutually exclusive. The point in this math is, do you really want an Ultimate that heals almost the same as your passive? Me, im sure i don't. You can use both charges but at the cost of 20 seconds cooldown, meaning that at all times Blink Heal ticks the same amount as you passive. Ultimates are supposed to be devastating, not some lame "i heal a bit" teleports. Emerald Wind is devastating for the enemy coordination, that's why is always the good choice no matter what.

Again using your improve passive(Active) is more than enough for healing
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Skurkanas | June 15, 2015 3:09pm
EvilIllidan wrote:


Is simple not worth it. At lvl 20, it heals 448 in 10 seconds of cooldown. While your passive heals 216 every 5 seconds, which in 10 seconds are 432, so the only real benefit is being able to teleport in and out of combat, which is not a real benefit since you can sprint in and out of combat anyway. Using your improve passive(Active) is more than enough for healing, since it heals 216x4=864 over 4 seconds and doesn't stop the normal ticking of your passive. With improved Emerald Wind you win every teamfight.

I'm not really following that logic. Brightwings healings aren't mutually exclusive, or are they?
You're implying that when using blink heal, your passive does not heal as well

Isn't the math more like 432 passive aoe heal during 10secs PLUS the active 448 blink heal? Not to mention that you can use blink heal twice. And with a much faster cooldown than the improved passive.
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Xaclain (1) | June 14, 2015 1:27pm
Hey!

Very nice build guide. I was actually thinking of getting Brightwing (currently have Lili). Thank you for making the choice of getting this character easier!
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EvilIllidan | June 5, 2015 1:46pm
MoistNugget wrote:

Can you elaborate more on blink heal? I like the talent a lot. You get two charges so you can get back into a good position if necessary. It's a single target heal (decent imo) that BW is lacking in without the talent. You can use it to reposition yourself when you're getting assassinated or focused.

Is simple not worth it. At lvl 20, it heals 448 in 10 seconds of cooldown. While your passive heals 216 every 5 seconds, which in 10 seconds are 432, so the only real benefit is being able to teleport in and out of combat, which is not a real benefit since you can sprint in and out of combat anyway. Using your improve passive(Active) is more than enough for healing, since it heals 216x4=864 over 4 seconds and doesn't stop the normal ticking of your passive. With improved Emerald Wind you win every teamfight.
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MoistNugget | June 5, 2015 8:47am
Can you elaborate more on blink heal? I like the talent a lot. You get two charges so you can get back into a good position if necessary. It's a single target heal (decent imo) that BW is lacking in without the talent. You can use it to reposition yourself when you're getting assassinated or focused.
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EvilIllidan | May 31, 2015 11:38am
Obsoletefactor: ty for your like dude! it really means a lot.

Fuzz: Phase Shield is just a 800 shield that you can use every 45 seconds, only strong if you are away from your team, which you should not, sprint has far more uses. Sticky flare is a soft CC that you can compensate with Sticky Powder, since focusing is better than slowing the entire enemy team. Even if you don't take Sticky Powder CCing is not your job, let it for tanks or assasins.
As i said Sprint is superior because you will be focused often, if not always, so you can sprint out of focus, go back behind your melees and start poking the enemy to death. The important thing here is YOU SHOULD NEVER, EVER DIE. If you die your team lost they can't handle without healer, there's no situation when dying is good for you so avoid it at all cost, hence sprint.
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Fuzz (2) | May 31, 2015 6:49am
also there are 2 better options depending on map and composition. Phase shield is amazing as is sticky flare
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Fuzz (2) | May 31, 2015 6:48am
I dont think sprint is a viable talent given her natural ability to enhance speed with Dust
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obsoletefactor | May 31, 2015 5:25am
Ey evil, I made an account on heroesfire just so I could be the first to give you a thumbs up for this guide. I've played 7 games with a friend (him playing zeratul), and we haven't lost yet, before I read your build I only used blink heal, now I'm only going to use emerald wind, - gj mate and thanks :)
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