The Butcher
Build: GoHAMstring!
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
2 |
Azmodan | ||
2 |
Lt. Morales | ||
2 |
Sgt. Hammer | ||
2 |
The Lost Vikings |
Level 1 Invigoration This talent just makes this build what it is. It reduces the CD for the level 4 & level 16 talents and gives you half the mana cost back if you land it, which is a BIG deal in this build. |
Level 4 Cheap Shot This sounds kinda bad if you just quickly read it but it becomes almost a three shot kill mechanic late game. So without anyone else on your team who has stuns, slows or roots, you already have your E which stuns them for 1 second, it gives you plenty of time to land a quick Q. Late game you have your level 16 talent which will keep them slowed for longer which in turn makes it super easy for you to get double damage on your Hamstring. |
Level 7 Brutal Strike This just combo's your Hamstring really efficiently with your Auto Attack for you to be a three hit kill mechanic late game (this is the third part with Hamstring being the second part and Ruthless Onslaught being the first). |
Level 10 Furnace Blast Now this is completely up to you depending on the situation and who you're agains't, more a less all of the time you want to take Furnace Blast just because it's another combo for your abilities. Lamb to the Slaughter is really effective if you're against squishy enemies that have really good movement abilities e.g. Zeratul. |
Level 13 Savage Charge Now this talent was a toss up on Savage Charge & Spell Shield. This choice is completely up to you dependant on your enemies. Say you're against a Cho'Gall, you want to take Savage Charge because it's health damage but on the other hand, if you're against a Nova, you want to take Spell Shield so you can take her damage and hopefully two/three shot her with ease. |
Level 16 Crippling Slam Now don't get me wrong, this is probably the worst of the talents in this section but overall, it's the best one to chose with the build. Hear me out. Hamstring's slow no longer fades out, and the duration is increased by 25% which in turn means that you have more time to get out another Hamstring whilst they're still slowed which gives you double damage on your Hamstring. As it doesn't fade out any more AND it's longer, your level 7 Talent Brutal Strike will now be easier to hit TWICE throughout the slow duration! |
Level 20 Nexus Blades This just works perfectly with our level 7 talent Brutal Strike because of the extra damage after the combo. |
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