Threat |
Hero |
Notes |
1 |
 |
Chromie |
Imperius can pretty much walk on any mage. They DO NOT want to be anywhere near you so exploit their poor positioning! |
2 |
|
|
No Threat |
3 |
 |
Greymane |
Hit Molten Armour when he jumps in |
3 |
 |
Gul'dan |
Walk straight towards him (or any mage really) with W and pressure with damage. Save Q to close distances. Horrify will usually walk you towards the enemy team. |
3 |
 |
Illidan |
Have to wait until he loses Evasion before proc'ing Marks. Q is an effective peel for allies getting Hunted. |
3 |
 |
Johanna |
Imperius damage > Johanna. Watch for her blind and work around Iron Skin |
3 |
 |
Kael'thas |
Angelic Armaments counters Pyroblast and will never break 1:1 until level 22 (at which the damage and shield are equal! cool!) |
3 |
 |
Kerrigan |
Angiris counters Maelstrom. Don't let Kerri accumulate a large shield. |
3 |
 |
Leoric |
Don't give him free healing off of his Drain. Fight him if you get Entombed. |
3 |
 |
Li-Ming |
Stay close to her to lower Orb damage and make it harder for her to connect all Missiles. Be patient when trying to stun her and wait for her to Teleport! |
3 |
 |
Maiev |
Close-range Maiev will get blown up by Burn the Impure when she tries her Bind-Pull gimmick. |
3 |
 |
Mephisto |
Mephisto's shade is such an easy Spear target you only need to get comfortable with its duration. After Spearing, he's ded! |
3 |
 |
Ragnaros |
|
3 |
 |
Rexxar |
It's easy to kill Misha as Imperius. Without Misha, Rexxar is very limited. |
3 |
 |
Samuro |
Clones will absorb Molten Armour damage. Focus on the real Samuro and you're already winning this matchup |
3 |
 |
Sgt. Hammer |
Bulwark of Flame at 4 if there are no options to get in on Hammer |
3 |
 |
Sonya |
Easy to beat Sonya 1v1. Without Leap? Even easier! |
3 |
 |
Thrall |
Thrall has good poke depending on which talent he takes at 1. He is easy to Spear and easy to get healing off of Unshakable Faith. |
4 |
 |
Artanis |
Imperius' sustain and damage are stronger. Suppression Pulse shuts down all of Imperius' damage |
4 |
 |
Blaze |
Burn the Impure > Blaze DoT |
4 |
 |
Chen |
Easy to get caught by Wandering Keg or continuously slowed with W |
4 |
 |
Cho |
Angiris is strong against Gall's heroics. Burn the Impure is extremely necessary at 1. Kite abilities and keep pressuring with damage. |
4 |
 |
E.T.C. |
Angiris can grab Mosh. Damage is not a threat, but his CC is! |
5 |
|
|
No Threat |
6 |
 |
Abathur |
Walking into mines are a simple and easy peel since imperius has no mobility outside of Celestial Charge. Envenomed Spikes/Adrenaline Boost at 16 are counterpicks to Imperius |
6 |
 |
Alarak |
Close range Imperius will get hit with Discord Strike Easily. Counter-Strike is easily proc'd by Molten Armour |
6 |
 |
Fenix |
Annoying slow (Q), and poke. Easy to hunt down with Celestial Charge. |
6 |
 |
Genji |
Mobility makes him hard to catch, wait for his CD's.... notably Cyber Agility |
6 |
 |
Junkrat |
Imperius is vulnerable to Mine shenanigans. |
6 |
 |
Kel'Thuzad |
Damage and CC can be scary but you have talent options (Hint: at 4, 16, 20). Always go in when he misses Chains! |
6 |
 |
Mal'Ganis |
Gal'Manis' damage is not a theat. His cc, HP transfer, and being in your face are his strengths. |
6 |
 |
Malthael |
Angiris for Tormented Souls |
6 |
 |
Nazeebo |
Toad build is good keep-out against Imperius. You can Q to get out of zombies or interrupt Ravenous Dead |
6 |
 |
Raynor |
He's got good poke and keep out. Easy to kill when out of position though! |
6 |
 |
Stitches |
Imperius is an easy Hook&Gorge target and is vulnerable to Stitches' Slam slow(16). His damage is not a threat! |
6 |
 |
Sylvanas |
Don't underestimate Sylv damage or heroics |
6 |
 |
The Butcher |
If you get chained it's rough unless you pop Armaments early. Angiris is very good when Butch is only targeting your squishies because his Charge+Chain leaves him in a predictable place. |
6 |
 |
Tyrael |
Imperius is the offensive version of Tyrael if Tyrael was given damage talents. |
6 |
 |
Valla |
Depending on the style of Valla player your going up against.... You will either get poked to hell while she stays mobile and out of range, or she will be Vaulting towards you at which point you can just walk up and kill her. |
6 |
 |
Varian |
Parry makes it hard to convert Marks into damage |
7 |
 |
Anub'arak |
A lot of peel options with his Q, E and Cocoon. Damage is no threat but getting caught or peeled are always a threat. |
7 |
 |
Cassia |
Cassia's damage can be scary and her Blind will negate your damage. Imperius' play style is weak against Ball Lightning. |
7 |
 |
Diablo |
Easy to hit Burn the Impure Combo on Lightning Breath. His Stun Lock Combo (Apoc>Q>E>Apoc(Stun)>Hellgate(Stun)>Q) will get you killed unless you preemptively activate Molten Armour/Impervious(20) |
7 |
 |
Falstad |
A mobile Fal is really good at keep out. He's got an easy escape with E, strong poke, and lane pressure with Z. |
7 |
 |
Garrosh |
Imperius is easy to Toss or Taunt. Garrosh has good sustain at 13 (Blood Craze) |
7 |
 |
Hanzo |
Super annoying poke and effective poke. Difficult to reach in the backline. Must save Q to prevent his Natural Agility (D) escape! |
7 |
 |
Yrel |
Yrel always has Ardent Defender in her back pocket for survival. Don't let her get behind you! |
8 |
 |
Dehaka |
Better sustain early game. Can't bully him until 20 with Brand of Solarion and even then Dehaka's sustain is too strong |
8 |
 |
Nova |
Nova gets free poke (Q) on Imperius from outside Spear range |
8 |
 |
Orphea |
Orphea is annoying with her little dashes and hard to catch |
8 |
 |
Tychus |
Mobile with % damage Trait! You can't 1v1 while he has Minigun up (watch for the red barrel). Wait for his Dash before trying to land a Spear. |
8 |
 |
Zarya |
Zarya shields are too strong! Speed Barrier(4) is good enough against Imperius to take. Don't feed her energy! |
9 |
 |
Jaina |
J's slows are very good against Imperius. Get in while E and W are on CD. Take Impervious (20) if she's dominating! |
9 |
 |
Lúcio |
Lucio's move speed (W) makes it hard to Imperius. His E will allow his allies to run away. Big shield (10) is hard to interrupt as Imperius. Lucio Q will push you away with ease. ALL OF LUCIO'S BASE KIT COUNTERS IMPERIUS! |
9 |
 |
Lunara |
Lunara's range, slow, move speed, and Leap (R) are all difficult for Imperius. She also has a spell shield at 13! |
10 |
 |
Arthas |
Arthas' numerous defensive abilities are too much to overcome alone. Frozen Tempest (E) is a natural Imperius counter. 25% armour at 7, Ghoul sustain at 10 counters Molten Armour damage, Anti-Magic Shell at 20. E build Arthas can trap Imperius in a world of slow! |
10 |
 |
Medivh |
Medivh makes it real hard to get good damage and finish off kills! |
10 |
 |
Tracer |
Very mobile with damage that accumulates fast. General counterplay is to keep track of where Recall will leave her. Don't go all in throwing out abilities recklessly. Sovereign Armour to mitigate Pulse Bombs if needed. |
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