Threat |
Hero |
Notes |
1 |
|
Murky |
You can't out right burst him but after his invulnerability has expired hes an easy chase and kill. Just make sure you find the egg first. |
2 |
|
|
No Threat |
3 |
|
Zagara |
Zegara Is a low threat if played against properly as in the lane phase you can poke through your minions where she can not do the same effectively. In late game fights be very careful of your positioning as getting caught in her ult allows her team to position around you for a quick kill. Outside of that she should be focused down 2nd or third based on her own positioning. |
3 |
|
Raynor |
Raynor Is challenging only in the fact that he is one of the only assassins in the game that can solo push a core. His team fight is limited to a slight team buff every 14 secs and a peel every 10 secs. Both of his ultimate's are manageable by either positioning or damage counter. |
4 |
|
Tychus |
Tychus has the ability to easily out trade you if he can use his abilities properly. he is difficult to self peel as he can throw a grenade at you to knock you back in. On top of that he can quick trade with a rev-up from his dash to start pouring in max damage where as yours takes time to stack hatred. |
5 |
|
Jaina |
Dodge her cone of cold and the blizzard follow up and this fight quickly swings in you favor. The only down side to this match is that she out pushes you for most of the game. |
5 |
|
Sylvanas |
Sylvanas is a slight challenge do to her ability to lock down your wave to counter play her make sure you tag damage on to her while pressing your wave. this is best occomplished with a multishot and vault back, only chain a hungering arrow if shes off the creep wave as you wasting the damage potential of the ability. |
5 |
|
Kerrigan |
Her ability damage is nothing major to worry about pre-ultimate as you out range her and can poke and dodge her abilities with yours. However after she gets either ult she can jump in and delete you rather quickly if your not paying attention. |
5 |
|
Sgt. Hammer |
This is pretty much the definition of a stale mate. You can safely farm out of range of siege-mode, but you cant trade against her do to her disengage and quick retreat. If you can get good position do as much damage fast as possible and you will slowly win out the lane. |
5 |
|
Nazeebo |
Annoying as can be but abilities have moderately high cool downs. This lane is about who positions better early as after he has his gargantuan he can shield himself with the hulking monstrosity and out damage you. Take this lane aggressive at first and more passive in future engagements
|
5 |
|
The Lost Vikings |
The Lost Vikings are extremely interesting to play against. I have limited knowledge and will update this more latter as i collect reasonable data. |
5 |
|
Tassadar |
Tassadar the solo lane support is a strong pusher and can easily out trade you and blink away in quick burst. bevery careful as his damage isn't high at first he can set up easy ganks allowing his teammates to do all the damage. his post ultimate phase is a whole other story where in he can actually 1v1 and walk away without a scratch especially if he gets the jump on you. |
6 |
|
Valla |
This is actually your most interesting match even thou most mirror matches are hard. This comes down to many different talent and position choices you and the enemy Valla make is what shapes this match-up. |
6 |
|
Azmodan |
Azmodan can be very difficult to deal with as he can push lanes very fast with his minions but the most important thing to worry about is his laser. Azmodan's laser does massively increasing amounts of damage even at level 1, it only take 2 secs for it to be at full power and at that point even heals cant help you out trade him. Poke him down through small burst then go back to lane management just be careful as he can snipe you out at low health with his fire ball if your not careful as a good player knows where your healing fountain is and will shot to burst you as you reach it. |
6 |
|
Kael'thas |
Careful positioning is all it takes to beat this match up. But one miss step and Keal'thas can burn you to a crisp rather quickly. Its better to back off when he postures because he can chain spells together and periodically enhance the damage the spells do. |
6 |
|
Falstad |
Falstad is annoying to lane against because somewhat like Britewing you never no when hes going to appear. His abilities allow him to engage and stick to you for high amounts of damage also making your trade be mobile which is what you excel at. |
7 |
|
Abathur |
Really annoying to play against a "good" Abuthur player. If they are on point its almost impossible to land kills and he can allow counter play by adding to the damage pool. All around be careful before you go diving in if they have an Abathur. |
7 |
|
Uther |
Role of healer isn't bad enough. This healer has a range and AOE stun. Also the fact that in the late game(post 20) he has the ability to resurrect right after he dies In the spot that he died. So all your burst should never go on him unless you know his passive res is on CD. |
7 |
|
Tyrande |
Tyrande isn't that tough solo but her ability to make you vulnerable is. She her self isn't a big threat but that ability makes her team burst you down even easier so she take a seat up high. |
7 |
|
Li Li |
Li Li is the little devil. She can stop all forms of trade and out heal any damage you can do. While worst of all she able to in addition boost the damage of teammate(s) depending on what talents she takes. She is an absolute nuance and should be hopefully instagibbed in an fight where you want to do damage. |
7 |
|
Brightwing |
Britewing is annoying because he has constant mana-less heals. This ability scales with level and his mount ability is really good at stopping lane kills as he can appear and stop the chase with a polymorph. His range is really only super effective early as with out a "power heal" you are able to burst down targets if your team can focus well. |
7 |
|
Rehgar |
Rehgar is one of the most annoying supports in the game IMO. His low cool-down ult allows him to full heal a target with a short cast time and his ability to do damage and zone you out while healing is amazingly annoying to deal with unlike other healers his normal heal isn't quite as effective. |
7 |
|
E.T.C. |
E.T.C. is annoying to play against as he can disposition you entire team in different ways. his self healing is also quite valuable. both of his ultimate's are extremely useful as they allow for prime target selection for his team. Always be careful not to let him flank you as your life maybe forfeit in such a case. |
8 |
|
Arthas |
ATTENTION! ATTENTION! ATTENTION!
Arthus will win engagements if you're not paying attention. Arthus primary engage ability is Howling Blast. This ability has a moderate cool down and decent max range. If he hits this the team can and will jump in and delete you. The other concern is his irritatingly high healing ratio. His ability to sustain damage and dish it out are both equally high making him really annoying. |
8 |
|
Tyrael |
This menace to your life is everything you should fear. He has amazing engage potential and your almost always going to be his target do to the role you are playing. Even worse his ultimate knocks the rest of your team away so they can easily get to you and delete you quickly. He also can shield and heal himself and others while giving his team a movement speed boost to close in on team fights all these make your job hard. |
8 |
|
Diablo |
A good Diablo player will ALWAYS target you or your teams specialist. His Ability to close in and stun you while literally hand delivering you to his team. Makes your positioning critical in engagement that involve Diablo. |
8 |
|
Sonya |
This barbarian is the the natural disaster to any back line so of course she's a pain for you. she has amazing ability to close moderate gaps and lock you down in a cataclysm to ensure you meet your demise. Even if she doesn't have the ultimate she can easily get to you if you expose your self at the wrong time. Always be aware of where she is standing and be cautious that sometimes its better to role into a fight instead of away. |
8 |
|
Malfurion |
Out of all healers one that has the ability to always heal multiple targets(talented) is more annoying. On top of multiple heals he can put a root down to prevent fast disengage and allow better aggression from his teams front line. |
8 |
|
Chen |
Chen has a team wide shield and every good Chen takes this talent. Either of his ultimate's are very effective at fight disruption as the allow him to be every where or as a giant barrel ruling thought your team knocking them around. Real pain in the ass and hopefully can be stunned allowing you to do the damage you need to win the fight. |
8 |
|
Muradin |
Muradin Can be a pest all throughout the game. his abilities are some of the best for setting up teams to follow through for kills. he can talent a series of additional buffs for his stuns to include his leap and a piercing hammer. His avatar ult also doubles his damage abortion and lets him stick in you face the whole fight. |
8 |
|
Stitches |
Stitches is annoying as he can actually clear faster than you and heal your poke while doing it. The hook is also a positioning trait you need to look out form most Stitches players will save it to use on more squishy targets instead of initiating with it. |
9 |
|
Nova |
This build is designed to counter her play style but if you miss the opportunity by messing her movement its game over your dead. |
9 |
|
Zeratul |
Not a big threat early but late game with void prison ult he can isolate you by locking down your team. then jumping on to you for a quick kill. To combat early don't stray from towers without having vision of his location on the map as he excels at clean up kills the lower your life gets. |
9 |
|
Illidan |
A decent Illidan is a real bad day for you. both of his ultimate's allow him to easily get on top of you, and his kit completely counters your vault as he just reengages and avoids your attacks. Late game he can appear right on you or dive you and you'll normally die before your team can save you. |
9 |
|
Thrall |
Good Thrall players will dive into your back line or come from a flanking angle and peel your team away from you. Normally are assisted by another of their teammates but can just as easily take you on 1v1. |
10 |
|
Anub'arak |
As most tanks are difficult this one I feel is more so. This is because he can jump right past your team and keep you stunned and kill you with out much counter play. |
10 |
|
Gazlowe |
TURRET"S!!!
Gazlowe can out push the lane effortlessly. He should always be 2v1 lane match if you wish to accomplish anything at all. |
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