Why the Name? Top
First off, HI, my name is Kalcour, I'm currently in Platinum (At this point in writing the guide, I am Rank 15, possibly higher when you actually read this) and I have been in the game since Alpha, Around November of 2014. Anyway, as many guides on here will tell you, there is a right way and a wrong way to play your heroes...but never one that's Fun or Alternative ways to play, so I thought I'd lend my hand at writing a series of these guides for some of the heroes I'm more familiar with.
So, let's get down to brass tax, there are a few points I can't stress enough.
1) These guides are a more fun way to test your hero in a way most people think won't work (Or disagree with the choices they make) so do NOT use these guides to GET better, use other guides for that, for me, that doesn't work. So DON'T use these guides to get better, use them only AFTER you have an understanding of the hero you're gonna be looking into.
2) These guides are NOT to be used in Ranked play UNTIL you understand how they work, I have a positive Win Rate with each and any of the heroes I'm going to be writing guides for, so I have at least SOME understanding of the heroes...so bear with me will yah....(If you want to view my hotslog you can go here...some of the stats are wonky tho...Like...Real.)
Lastly, alot of this guide will be personal preference, but SOME things should be stuck with, and if that's the case, I'll tell you.
What can this do for me? Top
Well alright, so I won't be doing the same jokes over, but I will be adding the disclaimer up at the top chapter.
Essentially what we have here is end all, beat all way to make your foes pay, while NOT messing up your hair in the process, and keeping the Mana hog that IS Jaina Proudmoore satisfied.
So Let's get started, the goal of THIS guid is to make sure you NEVER have an issue with Mana in the mid to late game, while Maximizing potential your spells can unleash. Due to the way they've worked around
Regeneration Master and
Conjurer's Pursuit it's VERY easy to rack up some SERIOUS mana and HP regen on heroes, allowing you to F*** the faces of any enemies who come near you.
For the most part, you can't make this guide however you choose, it's more or less a guideline for you to follow. Without Further Adieu, let's get started.
The Basic Overview Top
No, I don't have fancy Graphics like Hobo, but what I DO have, is a great way of explaining everything, so sit back, and relax.
Jaina is a Ranged Assassin from the Warcraft Series, and was actually the character that was released when I STARTED, so she means alot to me...Not only that but she was also the first hero I got to 10, which means she was the First Master Skin I got.
Skills time.
Her Heroic Trait is
Frostbite, which upon dealing damage with any of her abilities, causes her enemies to be slower moving and take CRITICAL damage from all sources of damage from JAINA...so yeah...it's pretty good...Oh...you want numbers...FINE...It's a 25% Movement slow, which is bretty good, but it increases the damage your enemies take but 50%...JESUS JAINA. I love this trait and everything about it, personally, if it also slowed Attack Speed it would be better..but meh...
Her first ability is
Frostbolt, it's a straightline skill shot that hits the first enemy it comes into contact with, and applying Frostbite. Personally, it's not a SUPER great ability, but hey, who am I to complain about a SPAMMABLE 4 SECOND DAMAGE BOLT. It's good for KILLING enemies...but not engaging.
Her seconds ability is
Blizzard (No...not the company), she picks a small area that then gets a bombardment ice shards...at 2 waves, it's not bad. Personally I prefer this ability as a favorite to use, but hey, that's just me. Now, the cool part is, each wave applies the Debuff (Granted it will just be refreshed after the first wave hitting, or if you're already affected.), so abuse this if you can.
Her third ability is the crowd favorite
Cone of Cold, which strikes a...you guessed it...CONE in front of you, dealing damage and applying Frostbite to all enemies in the area. It's bretty good, would recommend, 10 outta 10. It pretty much speaks for itself.
NOW FOR HER HEROICS.
A note first, I will NOT favor one of the other, like I do with Johanna, instead, this is all...Situational, and frankly, good reason for that. So...That's my two cents, let's move on.
Ring of Frost is the first Heroic AVAILABLE to you, and what it does is DEAL DAMAGE to enemies caught in the massive AOE on the ground, but the cool part, THERE ARE TWO SECTIONS TO THIS. Yes, you read that right, TWO SECTIONS, an inner circle, and an outer ring. Enemies caught in the center are just damaged, but those caught in the outer ring after the 1.5 second delay are FROZEN IN PLACE FOR 3 SECONDS. The circle also persists after the initial...explosion, I guess...and any enemies who touch it in the 3 seconds are afflicted with Frostbite. Great for Teamfights...of for helping capture those pesky 'fleeing' enemy heroes, it's a great setup tool for engages too, so use it when you are able to.
Summon Water Elemental is her second Heroic and it by far the more useful of the two. While yes, a giant ring of frost MAY appeal to some...I was an Annie main in League for a while, so this makes me a lot happier to use. Essentially, it drops a Tibbers..sans stun, that applies frostbite to anyone in the area that he pops up from and damaging them, you can then SICK THIS BADBOY ON A SQUISHY AND HE'LL FOLLOW THEM. What's that, they're running? How? They're getting a refresh on the Debuff...AND TAKING EXTRA DAMAGE FROM IT'S BASIC ATTACKS, WHAT'S NOT TO LOVE. It's a good ult to throw on an already started teamfight, so use it more sparingly.
Talents? HAH, that's generous. Top
As with the Johanna guide I'll be going over each good/bad point of ALL talents at each tier, if it's good, it gets reasoning, if it's bad...well...you know the drill.
Level 1
Winter's Reach Her more USELESS skill does NOT need this kind of improvement. There is NO reason for a range increase, IGNORE THIS and MOVE ON.
Lingering Chill This gives your passive a but more usefulness, but in reality...it's better to avoid this, but the duration increase could be useful, so it DOES get a mention.
Deep Chill No, we're not trying to slow them down, we're not here to dilly dally, we have work to do, so leave this one be.
Conjurer's Pursuit MY LOVE FOR THIS IS UNENDING NOW. The basic math for this WAS this...3 orbs = .25 extra mana regen a second, pitiful at best imo... The math no is this, 1 orb = .1 Mana Regen a Second...HOLY...S***. This got buffed in the Butcher Patch, just like Regen Master, this is EXTREMELY VIABLE AND IS ALSO THE GO TO.
Level 4
Frost Shards Piecing...Spell...On...=.+...LEAVE NOW
Snowstorm I never lose to this...Ever...Like...NEVER, DON'T TAKE IT. It's Poke, doesn't translate well into the LATE GAME.
Arcane Intellect Now this is something I can get behind. This ability has been a staple for me each match I play as Jaina because IT CAN'T BACKFIRE, It's literally free mana on your W, E, and Water Elemental. Essentially, you get mana back for hitting enemies AFFECTED by your passive, this gives you a chance to WORK with your already insane regen and spell damage. Essentially, 5 mana for each basic attack, 15 for each spell hit. 2 waves of Blizzard on a wave of 6 enemies and you actually MAKE mana back (75 Mana cost, 6 minions x 15 mana returned = 90 mana total, 15 mana gain.) This will be the go to for the guide (and the only one I recommend)
Envenom LEAVE..NOW
Level 7
Ice Floes Allows your CoC to become REALLY GOOD. The basic math behind this bad boy is CDR and Radius on your E, which is a Teamfight must. Each enemy hit makes the cooldown go down by .5 seconds, so hitting a wave of 6 enemies takes off 3 seconds...WOW that's alot.
Frostbitten I won't say NO to this one, but in reality, it's not a favorite of mine. Will increase the damage you do to enemies affected by your passive from 55% to 65%, which at this point..not that big of an increase.
Frost Armor A great secret in Hearthstone...but not SUPER great here. It's a free block that makes your passive affect the person hitting you. It's not SUPER great.
Ice Lance FROSTBOLT, STOP TRYING TO MAKE YOURSELF BETTER
Level 10
Ring of Frost I won't deny this ult it's place, but it was my BREAD AND BUTTER FOR A WHILE, the only ult I thought was good on her. I went into detail in the previous section, so refer to that. Just remember, there are good and bad things about this ult, and yes, it IS the harder to land, but the Radius more than makes up for it. Use to Engage, or to keep enemies where they are with your Team CC.
Summon Water Elemental Don't like to dirty your own hands? Good, then you're like me and prefer to have a Giant pool of water (Or a Snowman) do it for you. This will allow you to keep the assassins at bay and pick off any squishies, while also applying your passive over and over again, causing them to take MORE DAMAGE.
Level 13
Storm Front No, we don't need more CAST RANGE, it's far enough as it is.
Improved Ice Block ...If you take this, you must be a league player and think this works the same way as Zhonya's...cause it does...but it's bad...and if you take this, you'll die more times than you'll save yourself.
Icy Veins "Kalcour, who the hell takes Icy Veins when you could have a get out of jail free card?" I do, that's who. Think about it, while Ice Block CAN save you, it's still gonna go on a 60 second cooldown, meaning, it can only save you once. This however can be MORE than useful to you, and it will repay itself 10x the investment. What this does is INCREASES YOUR CDR, LOWERS YOUR MANA COSTS, AND LETS YOU CAST LIKE A F***ING MONSTER. Trust me, you'll enjoy this.
Level 16
Snow Crash YES, ADD AN EXTRA WAVE TO YOUR E, DO IT DO IT DO IT.
[/s]
Northern Exposure[/s] Causes chilled enemies to become Vulnerable when you use your E...Ehh...
Numbing BlastNot really super great, but could be fun to use, roots chilled enemies with your E. Like it...but don't love it.
Ice Barrier It's armor...that's pretty much it...not all THAT great, avoid for the time being.
Level 20
Cold Snap If it kept both rings it'd be great, but it's kind of mediocre as of right now...
Wintermute TAKE THIS IF YOU TAKE ELEMENTAL. This is what ties the whole Water Elemental part of the guide together. It allows your Elemental to cast YOUR abilities (Aside from your W), on the SAME COOLDOWNS you have. This is why we take ICY VEINS, IT LETS YOU DISH OUT TONS OF DAMAGE IN A TEAMFIGHT, JUST BY YOURSELF.
Arcane Power Take this is you went the Ring of Frost route, it lets you INSTANTLY get mana back, plus makes your powers more potent, it's pretty great as an alternative.
Bolt of the Storm She doesn't need a blink since we don't have Ice Block, so there's not point in taking this. Granted...it's Blink/Flash...so I can't exactly complain.
Final Thoughts! Top
All in all with this build you should never have to go back to the Healing fountain for Mana, and if you practice a little with this you should get the hang of it pretty quickly. Again, as with the Johanna guide, you can swap SOME things out, but not everything.
Experiment with it as you wish, and be on the lookout for any other guides I post.
As with all the guides I'll be making, I'll be updating as needed. Thanks everyone, and have a wonderful day.
-Kalcour
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