Self-Destruct's Charge amount gained from losing Mech Health is increased by 30%.
Self-Destruct (E) |
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Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1200 (+4% per level) damage in a large area, depending on distance from center. Only deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost. |
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