When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.
Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Magic Missiles (Q)Mana: 20 Cooldown: 3 seconds |
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Fire three missiles toward an area, each dealing 147 (+3.5% per level) damage to the first enemy hit. These missiles do 50% damage to Structures. |
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