Randomness doesn't play well in competitive games, especially MOBAs, so the random aspect on your chimera shot feels like a negative. I would switch it so that it switches between slows and poisons. One steady shot applies a poison, then next one applies the slow, then the next one applies the poison. Etc.
This also affect Thrill of the Hunt (level 7.) I would suggest something like: After you have spent 200 focus, your next ability costs no focus.
I feel like there needs to be a lowered...
Posted: Apr 18, 2016