A stationary hero is....actually, that's a very intriguing idea. But one that, as you say, is going to be really hard to balance. More than the variance between maps, I'd worry about HOTS being a game that's all about flow and movement. Battles cropping up, heroes jumping in and out of lane as objectives come up, and roaming happening everywhere. A big, stationary character isn't a target. It's something to avoid. If they can't warp around quickly enough, they're going to be always...
Posted: Aug 03, 2015