We just released a new patch for Heroes of the Storm, which brings a new Hero, User Interface improvements, and many balance changes to the game. Check out today’s patch notes below!
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Regenerative Microbes
- Heal amount changed from 32.24 (+4%) to 70.72 (+4%)
Ballistospores
- Toxic nest duration changed from 20% to 25%
Sustained Carapace
Vile Nest
- Duration changed from 3 seconds to 2.5 seconds
Networked Carapace
Assault Strain
- Explosion damage changed from 70.72 (+4%) to 106.08 (+4%)
Spatial Efficiency
Adrenaline Boost
- Duration changed from 3 seconds to 3.5 seconds
Volatile Mutation
- Damage changed from 118.56 (+4%) to 142.48 (+4%)
Evolutionary Link
- Ultimate Evolution shield amount changed from 20% to 25%
Evolution Complete
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Icebound Fortitude(Talent)
Frozen Wastes
Rune Tap
- Heal amount changed from 3.12% to 3.9%
Icebound Fortitude
Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.
Sin for Sin(Talent)
Demonic Invasion(R)
Abilities/General of Hell.display_name(Abilities/General of Hell.keybind)
Sin's Grasp(Talent)
- Damage changed from 232.96 (+4%) to 257.4 (+4%)
- Duration changed from 6 seconds to 8 seconds
Gluttonous Ward(Talent)
Sin for Sin
Blood for Blood
Taste for Blood
Sieging Wrath
Master of Destruction
Gluttony
Sin's Grasp(Talent)
- Damage changed from 232.96 (+4%) to 257.4 (+4%)
- Duration changed from 6 seconds to 8 seconds
Infernal Globe
Gluttonous Ward
March of Sin
- Tier decreased from 5 to 3
Infused Power
Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.
Soothing Mist(Combat Trait)
Rewind
Dream Shot
- Tier decreased from 3 to 1
Hyper Shift
Mistified
Phase Shield
- Shield amount changed from 569.92 (+4%) to 416 (+4%)
- Shield duration changed from 20 seconds to 10 seconds
Continuous Winds
Flying Kick(Q)
Ring of Fire
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Upheaval(R)
- Damage changed from 52 (+4%) to 104 (+4%)
Surging Dash
Surge of Stamina
Chrono Sickness
Bye Bye!
It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.
Adaptation(R)
- Time before heal activates changed from 5 seconds to 4 seconds
Enduring Swarm
- Spell Resistance changed from 25% to 50%
Primal Aggression
Essence Devourer
Whirling Dervish
Rapid Regeneration
- Heal amount changed from 316.16 (+4%) to 374.4 (+4%)
Change Is Survival
Apex Predator
- Cooldown changed from 30 seconds to 25 seconds
Devastating Charge
Just Keep Rockin'
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Twisting Nether(R)
- Cooldown decreased from 100 to 80 seconds
Shove(Mount)
- Cooldown decreased from 40 to 30 seconds
Shove(Mount)
- Cooldown decreased from 40 to 30 seconds
Dark Descent
Speed of Twilight
- Movement Speed changed from 20% to 30%
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Robo-Goblin(R)
Clockwerk Steam Fists
Rock-It! Turret XL
- Damage changed from 50% to 60%
X-Tra Large Bombs
Mecha-Lord
- Damage changed from 150% to 200%
Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk as well.
General.display_name(General.keybind)
- Basic Attack damage decreased from 150.8 to 145.6
Marked for the Kill Leap(R)
Go for the Throat(R)
Marked for the Kill(R)
Gilnean Cocktail(Q)
- Cooldown increased from 8 to 10 seconds
- Secondary explosion damage changed from 184.08 (+4%) to 245.44 (+4%)
Inner Beast(W)
Curse of the Worgen(Combat Trait)
- Worgen form damage changed from 41.6 (+4%) to 52 (+4%)
Eager Wolf
Concentrated Blast
Insatiable
- Mana return changed from 5 to 10
Incendiary Elixir
Relentless Predator
Unleashed
Gilnean Roulette
Abandoning the ways of shamanism, Gul'dan entered a pact with the demon lord Kil'jaeden and betrayed his people in exchange for limitless power. With the orcish Horde under his master's thrall, both Draenor and Azeroth nearly fell into his grasp.
Life Tap(Combat Trait)
Fel Flame(Q)
Drain Life(W)
Corruption(E)
Rain of Destruction(R)
Horrify(R)
1
(?)
4
(?)
7
(?)
10
(?)
13
(?)
16
(?)
20
(?)
Unending Hatred
Friend or Foe
Unbound
A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.
Blizzard(W)
- Energy increased from 75 to 90
- Number of waves changed from 2 to 3
- Damage changed from 173.68 (+4%) to 147.68 (+4%)
Cone of Cold(E)
- Energy decreased from 50 to 40
- Damage changed from 208 (+4%) to 239.2 (+4%)
Envenom
Snow Crash
Arcane Intellect
Frost Armor
Ice Floes
Ice Lance
Ice Barrier
- Shield duration changed from 3 seconds to 4 seconds
Snowstorm
- Tier increased from 2 to 6
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Gravity Lapse(E)
- Energy increased from 80 to 90
- Cooldown increased from 12 to 14 seconds
Convection
Energy Roil
- Cooldown changed from 7 seconds to 9 seconds
Gravity Crush
- Bonus damage changed from 30% to 25%
Sunfire Enchantment
- Damage changed from 190.32 (+4%) to 171.6 (+4%)
Kerrigan definitely has her place as a niche pick on a few Battlegrounds. While her win-rate is fairly healthy, she has become a bit of a one-trick-pony. We feel this is okay for some Heroes and makes for interesting draft implications, but we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.
General.display_name(General.keybind)
- Health increased from 1747.2 to 1921.92
- Health Regeneration increased from 3.64 to 3.952728
- Basic Attack damage increased from 113.36 to 124.8
Ravage(Q)
- Energy decreased from 50 to 40
Queen's Rush(Talent)
- Cooldown decreased from 75 to 50 seconds
- Movement Speed changed from 25% to 30%
Impaling Swarm
Lingering Essence
Siphoning Impact
Sharpened Blades
- Damage changed from 20% to 30%
Energizing Grasp
Clean Kill
Psionic Pulse
- Damage changed from 35.36 (+4%) to 49.92 (+4%)
Fury of the Swarm
Adaptation
Blade Torrent
- Tier decreased from 6 to 3
Assimilation Mastery
Queen's Rush(Talent)
- Cooldown decreased from 75 to 50 seconds
- Movement Speed changed from 25% to 30%
Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.
Insight(Combat Trait)
Insight
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Mana Thirst
Lingering Apparition
Drain Momentum
Buried Alive
- Damage changed from 70.72 (+4%) to 93.6 (+4%)
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Leaping Strike(R)
- Damage changed from 255.84 (+4%) to 281.84 (+4%)
The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most, and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they use Dwarf Toss, which has always been the intention.
Dwarf Toss(E)
Second Wind(Combat Trait)
- Base heal effect changed from 39.52 (+4%) to 53.04 (+4%)
- Critical health effect changed from 80.08 (+4%) to 106.08 (+4%)
Third Wind
- Base heal effect changed from 53.04 (+4%) to 80.08 (+4%)
- Critical heal effect changed from 106.08 (+4%) to 159.12 (+4%)
Give 'em the Axe!
March of the Murlocs(R)
Slime(Q)
Zombie Wall(W)
Raiders Recruitment(Talent)
Raiders Recruitment
Relentless Leader
Primal Intimidation(Talent)
Misha, Focus!(Combat Trait)
- Cooldown increased from 0.25 to 0.3 seconds
Resistant
We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.
Vile Gas(Combat Trait)
Vile Gas(Combat Trait)
Vile Gas(Combat Trait)
Restorative Fumes
Mercenary Lord
Vile Cleaver
Helping Hand
Toxic Gas
Regenerative Bile
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
Wrath of the Berserker(R)
Ancient Spear(Q)
Nerves of Steel(Talent)
- Cooldown increased from 60 to 70 seconds
Endless Fury
Shot of Fury
Hurricane
Poisoned Spear
Composite Spear
Life Funnel
Mystical Spear
Furious Blow
Arreat Crater
Anger Management
Enraged
Viking Bribery(E)
Relentless Soldier
Tyrael’s Talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used Talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other Talents that manipulate the cooldowns and durations of his abilities.
El'druin's Might(Q)
Righteousness(W)
- Cooldown decreased from 12 to 10 seconds
- Self-Shield amount changed from 331.76 (+4%) to 332.8 (+4%)
Smite(E)
Archangel's Wrath(Combat Trait)
- Damage changed from 474.24 (+4%) to 572 (+4%)
Swift Retribution
Retribution
Angelic Momentum
Purge Evil
Protection in Death
- Duration changed from 5 seconds to 10 seconds
Even In Death
Horadric Reforging
- Tier increased from 1 to 2
Angel's Grace
- Movement Speed changed from 25% to 30%
Reciprocate
- Damage changed from 157.04 (+4%) to 208 (+4%)
Zealotry
Angelic Absorption
- Heal amount changed from 143.52 (+4%) to 162.24 (+4%)
Angelic Might
Talents/Blade of Justice.display_name(Talents/Blade of Justice.keybind)
Salvation
Angel of Justice
- Cooldown reduction changed from 30 seconds to 40 seconds
The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.
Divine Shield(R)
- Energy decreased from 100 to 80
Divine Storm(R)
- Energy decreased from 100 to 80
Beacon of Light
Righteous Defense
Reach
Block
Amplified Healing
Clairvoyance
Imposing Presence(Talent)
Hammer of the Lightbringer
- Tier decreased from 2 to 1
Wave of Light
Holy Fire
Blessed Champion
Holy Shock
Gathering Radiance
Bone Prison(E)
We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those three characteristics. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.
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