E.T.C.
Build: The Melter of Faces!
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
3 |
Malfurion | Go hug a tree bro. All you got to worry about is roots, not much else... Well, if he picked Twilight Dream, that could be a big problem for your Mosh... | |
3 |
Chen | His barrel is the only thing you have to worry about, and more often than not, Chen doesn't pick it. You can easily knock him out of his drink, and put him in a position he can't get out of. SHOW HIM WHO THE BETTER WARRIOR IS! | |
3 |
Murky | E.T.C. is actually amazing at killing Murky, ignore him being at threat level 10, that's just me being a nerd... Also Octo grab can cancel mosh very easy... | |
3 |
Lt. Morales | You can easily launcher he towards your team, and catch her in any Mosh Pit. But, her displacement grenade is a bit of a problem. If you Mosh Pit without her, she can just push you right out of your Heroic. However, if she picks medivac, thats an easy Mosh Pit for you. |
(Q) Powerslide |
(W) Face Melt |
(E) Guitar Solo |
(Trait) Rockstar |
(R) Mosh Pit |
(R) Stage Dive |
Good. Longer range on Powerslide means you can initiate from safer distances, stun more targets, and keep up with fleeing enemies better. All in all, a great pick no matter what you decide to build for. |
Situational This adds a little extra bulk to E.T.C., and helps mitigate a lot of damage from auto attacking heroes like The Butcher, Sgt. Hammer, and Raynor, but falls a little flat when going against fast auto attacking heroes like Illidan, and Tychus. |
Good. It was a good pick before, but now with the recent buffs, increasing the mana cost reduction from 40% to 60%, its a must have! E.T.C. is a fairly mana hungry hero, and this basically makes your most spammed ability, free to cast, which keeps your mana bar nice and high. |
Situational. With the recent changes to this talent, increasing the amount of extra healing from regen globes makes it finally worth picking. I've done extensive testing on the PTR, while I still don't think it's a "must have" talent, it's great if you want extra sustain, and aren't planning on taking Guitar Hero at level 7. It also does synergies well with Groupies, since the increased healing applies to allies. If you aren't good at collecting regen globes with other heroes, you might want to steer clear of this talent, E.T.C. is one of the worst wave clearing heroes in the game, so it's very difficult to consistently collect globes on your own. |
Good. Increase the width and speed of
Powerslide? Yes please. Even if you don't pick Rolling Like a Stone at level 1, this is still an amazing pick. The increased width means targets don't have to be AS close together to get stunned, and the increased speed means it's pretty much impossible to avoid. This almost makes Mosh Pit too easy to land. |
Situational. Now with
Pwn Shop Guitar's recent buff, getting this ability for mana management isn't as useful, while it's still easy on your mana bar, there are other talent picks to look out for. That doesn't mean this talent is bad, now you just get it for the increased duration, or if you didn't pick up Pwn Shop Guitar. This does work very well with Sgt. Hammer giving her much longer increased attack speed. Hehe HAMMER-on, coincidence? I think not. |
Good. With the recent buff to both
Face Melt and this talent, you gain a significant amount more control on
E.T.C.. If you're able to hit 3 targets, you can reduce your Face Melt cooldown to 5 seconds! After using Powerslide you can Face Melt up to 3 times before it's off cooldown, whereas before you could only use it once. It's almost require to get Loud Speakers at level 7, since it will make hitting 3 targets, much more consistent. |
Bad. Nope, this talent literally does nothing for you, I feel ashamed I've actually picked
Pinball Wizard before. "But we use Powerslide + Face Melt on E.T.C. all the time, how can extra damage be bad?" I'll show you, with the power of math! So at level 4, when you pick Pinball Wizard, your Face Melt does 75 damage. We increase the damage by 50%, and we get 112, thats 37 extra damage, which is actually pretty decent early on. But wait, we're not done here. At level 10, Face Melt deals 105 base damage, 157 with the bonus, so you only get 52 extra damage. Our damage has only increased by 15 since level 4. And by level 20 Face Melt is doing 155 damage, and 232 with the increase, that means our extra damage is 77. We've only increased our damage by 40 since first getting Pinball Wizard, it may be "okay" in the early game, but it scales so poorly, it's just a wasted talent mid - late game. If it was 200% increased damage, it might worth it, but a 50% increase is too insignificant |
Good. pairing this ability with
Mic Check is glorious, and even better when paired with
Face Smelt, this gives
E.T.C. so much more control, on top of his already amazing control heavy kit. Be cautious though, misplaced Face Melt's are much more punishing because of the increased knockback, so make sure you land them correctly. |
Good. This is an amazing talent for sustain, even if you have a
Support on your team. 50% of the damage you deal with auto attacks returns as health, this is actually quite a lot of healing. If you want some extra bulk, or want to be able to hold down points longer(like on Dragon Shire or Sky Temple), seriously consider Guitar Hero. |
Bad. You sacrifice too much to take this talent, and the payoff is very insignificant. The only time you'll notice the extra damage is when taking merc camps, but Guitar Hero is better for solo camping anyway. If you need extra damage, get Echo Pedal at level 16, get something better this talent tier. |
HELL YEAH! ALWAYS A CROWD PLEASER! |
Yeeaahh... I guess it's okay... |
Situational. "Wait,
E.T.C. is a
Warrior, not a
Support, why would I pick this talent?" Well, E.T.C. actually has some decent Support potential, you're already zoning and peeling to protect your allies, and also increasing their attack speed, now you can also heal them to keep them in fights longer! This is very useful in cases where you don't have a Support, or have a side-support like Tyrande, or Tassadar, or a Support with weak AOE healing like Uther, or Rehgar. As I mentioned before, you can increase the healing done with Prog Rock at level 1. |
Good. Basically turns your Face Melt into Rehgar's Earthgrasp Totem. It's just more CC on top of an already amazing kit, how can that possibly be bad? |
Good. Definitely the most versatile pick this talent bracket. It gives you extra bulk when initiating, and when disengaging. I mean, you want more damage mitigation on a Warrior don't you? |
Situational. The strongest, but most situational pick here. If the enemy team has big ability damage like Jaina, Kael'thas, or Zeratul, this will help mitigate a ton of damage, and it will help you keep putting on pressure to the enemy team, and help keep you in team fights longer. |
Good. Fantastic ability for both you, and your teammates. Any time you use an ability, you, and teammates around you, get a 20% speed boost for 2 seconds. This is great for chasing, and disengaging. Speed Metal ensures you will be able to get off that much needed Powerslide on a fleeing target, or even that last minute escape to keep allies alive. This ability works well no matter what you're building for. Keep in mind Rockstar does have a fairly short range, so make sure you're close to allies if they need the speed boost. |
Good.
E.T.C. is very weak when it comes to clearing out minion waves, so this talent helps a great deal. I know what you might be thinking, why get something to push out lanes so late into the game? Well, while this talent would be better earlier in the talent tier(like the good old days...), that doesn't make it any less useful, being able to effectively clear lanes is still important in the late game, regardless of how many objectives, or merc camps you have pushing. It doesn't just increase E.T.C.'s wave clear however, it also gives him a fairly decent power spike against heroes. Echo Pedal is kind of like a bursty version of Burning Rage, now it's not a world ending amount of damage, but if you're able to time your abilities correctly, and make sure each pulse hits the hero(s), it can really add up. |
Situational. Only get this talent if you have
Face Smelt, otherwise, more often than not, they'll just walk right past your second
Face Melt, going in the opposite direction you originally wanted them in. The slow you get from Face Smelt, plus the extra knock back from Encore essentially roots targets in place, keeping them from going where they want to, wether it's securing points, or securing kills, this is a fantastic CC talent when paired with Face Smelt. |
Situational. Get this against very threatening auto attacking heroes like
Sgt. Hammer,
Valla, and
The Butcher, you will effectively halve their DPS against you, and if you have
Block, you'll take significantly less damage, making those heroes immediately regret attacking you. A very strong pick to help with survivability. |
Very Good. Did you miss
Mosh Pit? Is the duration just not long enough? No big deal, just
Powerslide towards the enemy team and keep the party alive! Seriously, it's one of the best level 20 Heroic upgrades in the game, you better have a good reason for not picking it. Maybe you're just a prodigy at landing the perfect Mosh Pit, then I guess you don't need to take it... I guess... |
Good... Y'know, IF you picked
Stage Dive. Hitting every member of the enemy team completely resets Stage Dive's cooldown, so thats cool, but It's very unlikely. The increased radius makes things like that easier, and just hitting one enemy reduces it's cooldown by 15 seconds, so it encourages more offensive usage of Stage Dive, which is alright. But on a serious note... Why didn't you pick Mosh Pit? |
Situational. If you picked
Stage Dive you can still get the Godlike Heroic that is
Mosh Pit... but for a price... Even if you did pick Mosh Pit you can still get some use out of this Heroic. While I really don't encourage you to go kamikaze, if you find yourself dying mid Mosh Pit, this will help you keep up your team wiping Heroic even after death. |
Situational. If you and your team need some extra bulk, and you don't have a
Support that took this talent, you can really catch the enemy off guard when their
Jaina's
Blizzard did almost no damage to your entire team. If you've played Support heroes before you should be very familiar with how this talent works, if you aren't, well then, maybe play more Supports before taking this talent. |
Undecided With as much as I've played
E.T.C., I haven't tried using this talent on him very often. I can see it's applications being very useful, catching people off guard when suddenly E.T.C. appears! But again, I haven't spent much time experimenting with it, there are just much better picks this level Bolt of the Storm always end up being forgotten. |
Sgt. Hammer and
E.T.C. is an incredibly powerful combo. One of the most powerful in my humble opinion. Your job is to keep the siege tank alive, you will do everything in your power to make sure Sgt. Hammer can freely fire upon who ever she pleases. You will be buffing her attack speed, and slingshotting enemies in her firing range, helping to secure kills. Sgt. Hammer also loves it when enemies stand still, so getting off a good Mosh Pit allows her to melt the enemy team. |
Grav-O-Bomb 3000 need I say more? You Mosh Pit into Grav-O-Bomb 3000, or Gazlowe Grav-O-Bomb 3000 into your Mosh Pit, either way, the entire enemy team is stunned with minimal effort... If you're coordinated enough, you can even chain stun the entire enemy team, by staggering both abilities. I've used this, and have been on the receiving of the duo, it's incredibly devastating if done correctly. |
E.T.C. and
Johanna are a terrifying frontline to go up against. One thing E.T.C. struggles with, is being a full time Warrior, it's possible, but very difficult, and can sometimes put you into positions where you can't Mosh Pit, or dive to save team members. Johanna can full time tank for days, so she allows you to pick less tanky talents, and build for more utility where you otherwise couldn't. Johanna is also amazing at clumping enemies close together, making it far easier for you to land that team wiping Mosh Pit |
You know the Heroic
Jaina never uses? What was it...
Ring of Frost? Yeah, you're going to want to use it after trying out this combo. When E.T.C. uses Mosh Pit, Jaina launches down Blizzard, and Cone of Cold for massive burst damage, and if any survived, Jaina can set up a Ring of Frost just before Mosh Pit ends, to finish off any who might have escaped, this duo can 2v5 team wipe if both Heroics are placed perfectly, very devastating, and very fun to use. |
Medivac Dropship nuff said. You become a global team wiping killing machine with Lt. Morales, driving around the tour bus of death, to greet all of it's loyal groupies with the most head banging Mosh Pit in the entirety of the nexus. Make sure the whole band is together, you can't put on a show with just a solo guitarist. It is recommended to also queue with an AOE damage dealer, like Jaina, Kael'thas, or Azmodan, since E.T.C. + Lt. Morales have very small damage output. |
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