Uther
Build: Actives Uther (My favorite)
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
If you die you become a spirit that heals people, it sounds stupid but it has it's benefits, like if you run out of mana and abilities to use but your allies need healing you can kill yourself and give out free healing every second as a last resort, or when people use all their **** on you, you can still be of use and when you play Uther you are gonna realize soon that your allies' life is more important than yours. If you die and there is no ally close to you, you can heal minions (it's something) Get Redemption and you can comeback after it's effect, which is too good to let it pass, since you are usually gonna need to sacrifice yourself every now and then to help your teammates, keep in mind that if you get cough you need to move into save spots to not let it go to waste, it can only be used once every 3 minutes and it can't be turned off |
It's a heal (duh), it's pretty bad early but it scales hard late, so do not trade brainlessly and spam it whenever is off cooldowns, it will drain your mana and you are gonna need to back. Mid-late with enough orbs is basically manaless but you still need to prioritize who to heal, in most cases it won't be you. (you are a paladin, saving others is more important than saving yourself) Get Benediction at level 16 and you got a pseudo-ancestralhealing, except this one let's you choose two targets, a lot of the heal isn't wasted and doesn't have delay. |
It's an AoE heal and an AoE damage, the only thing you have to aim with Uther, it sucks but is cheap, and you are gonna need it for AoE heal mostly, since the damage is pretty low (higher than E at least) and you can't clear waves with it, if you have mana to spare, you really need to heal badly and q is on cooldown or you need any form of damage, use it, otherwise is a waste. This is the last ability you want to use with Benediction so use it only in extreme situations, usually when your team for some reason wants you to clear a wave of minions by yourself or when you need damage asap |
Is point-and-click a stun, it doesn't sound exciting but is arguably one of the best basic abilities in the game, asides from stoping heroes it also stops casting abilities
Valla's strife and can lock down those pesky
Zeratuls and
Illidans. With Benediction the lockdown is even better, add divinestorm and is a 3.5 second of **** you, it doesn't get any better than that |
It's an invulnerability with a movement speed boost, but what a lot of people don't know is that it also makes you unstoppable (immune to cc), while the most common use for this is to save allies at low health, you can also use it to let tanks soak burst, to prevent channeling abilities from getting interrupted (like
E.T.C.'s
Mosh Pit) or to let your assassins murder everyone with nothing they can do besides running away. This abilities is a MUST against Zeratul |
It's an AoE stun, i only use this in AoE comps or if i really want to make a hero in particular suffer (like Nova), everywhere else is not efficient enough, is exciting for sure, but you really NEED to keep your assassins alive and i have trust issues with their positioning, so before picking this, consider very hard if it justifies seeing your assassins die most fights |
As Uther you need mana, lots of mana, pretty self-explanatory. If you, for some reason, don't want free mana then get Block since Fist of Justice is bad (unless the enemy is stupid or a bot, you usually won't get a lot of auto attacks on them) and Reach is even worse |
Is a shield (duh), this and Q makes Uther the best healer in the game, early game it has more strenghs than your Q so is nice to have something extra to help with while you collect regen gloves, remember that this has no mana cost so if you want to heal but preserve mana for another ability then use this. Also in fights ALWAYS USE SHIELD FIRST BEFORE YOUR HEALING since the healing is permanent, the shield isn't. Also the rest of the talents are ****, except Amplified Healing, but that's counter intutive unless you are the only tank in the team and need to tank stuff (in which case you shouldn't follow this guide in the first place) |
It makes people unstoppable for 1 second, like
Divine Shield you can use it to prevent incoming CC before it's too late, it also bypasses displacements, arguably the strongest talent in the game. You can also take Clairvoyance if you need vision badly, or if the enemy has no CC at all Everything else sucks |
|
Check the abilities' text |
Instant shutdown to everything but tanks and healers, use it on dps and they are useless, or you can use it to catch up people for a guaranteed stun, it also let's you bypass taking
Spell Shield since it basically does the same thing but better. Blessed Champion is hard to pull off and Holy Shock is counter intutive |
Pseudo-rewind which is bonkers for some like Uther, you do a lot of stuff with it (check the abilities' text) and is an emergency button for when you run out of mana and need to use a basic ability Take Imposing Presence instead if they have 3 dps that hate paladins Kill yourself if you take Hardened Focus |
Like i said in the abilities' text, reviving is too good to let it pass, and it allows you to commit and fight like a man, it also let's you take revenge on the ****er that wasted his **** on you If the enemy team can melt your entire team in one go, to the point where reviving is useless, take Storm Shield instead. |
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