The Abilities Top
This is Tyrael's main way of engaging and poke ability, although pretty weak damage. Unlike most Heroes such as
Muradin and his
Dwarf Toss, you can easily engage without using your main mobility due to the Move Speed buff from
Smite. It's also a great idea to throw it over terrain so the enemy has to go around it and that way you'll get away easily.
El'druin's Might is a simple ability, teleports you and slows the enemy. Try to aim it behind and enemy Hero to try to body block them.
A pretty good Shield for Tyrael and a rather small one for all of his Allies in range. The little shield however should not be underestimated, as it can save the life of your allies. Baseline, it's probably Tyrael's weakest Ability, but once you talent into it with
Reciprocate and
Imposing Will it becomes incredibly powerful.
Damage, Move Speed boost, bit of wave clear, low CD. A great ability that you should consider spamming. Make sure you use it as your team engages to give all of them a big ol' Move Speed boost to make the engage far easier. Due to this Ability,
Tyrael can engage without having to use his main escape,
El'druin's Might. If your team is in a rough spot, use
Smite's Move Speed buff to run away quickly.
A fairly weak Trait by itself,
Even In Death makes it a fairly decent Trait. Note that , if you pick
Even In Death,
Holy Ground will activate if you teleport.
Reciprocate will not do damage if you pick
Even In Death. If your team is behind 1-2 levels, you can sacrifice yourself to trade 1 for 1 with an enemy ; due to the level disadvantage ,you'll gain more than your enemy.
Pros and Cons Top
Pros
+ Incredible amount of mobility, making him one of the hardest Warriors to kill
+
Sanctification can win a team fight by itself.
+ Strong Move Speed buff and a decent Shield
+ Very strong initiator
+ Death isn't as punishing
+ Very strong at securing Merc Camps through
Holy Ground and
Sanctification
Cons
- No hard CC
-
Sanctification requires a lot of practice to use well
- Holy Ground takes even more practice
- Rather weak Tank if your team has 3 Ranged Heroes. Cannot Tank for 4 Ranged.
- Rather low damage until he dies
The Talents Top
Level 1
Purge Evil buffs
Tyrael's
Smite damage significantly. If you need damage or you don't feel like dying, this is a great Talent to pick up. Not much to say about it as it's very straight forward.
Protection in Death requires a lot of team coordination and extreme tight quarters. If you manage to Shield 1-2 allies and also hit 1-2 enemies with your Trait, then that's a hell of a lot of value... But that likely won't happen. This Talent certainly is very strong, but I find
Even In Death much more useful.
Even In Death is my go-to in 99% of the games. It makes
Archangel's Wrath useful and it packs quite a punch. If all of your abilities are on CD, you landed that sick
Sanctification and are out of mana, you may as well just suicide and halve the enemy team's HP pools.
Regeneration Master used to be the very best Talent at level 1 until
Tyrael's rework. It's still great and protects against poke. Problem is,
Tyrael is already fairly tanky and death doesn't matter as much, especially with
Even In Death. If you decide to pick up
Regeneration Master, make sure to pick up
Amplified Healing at level 4.
Level 4
Horadric Reforging is a decent Talent. It makes engaging with
El'druin's Might less punishing and it allows
Tyrael to delay channeling pretty nicely. It's also great if you need to dance around the enemy team a lot. This also helps you put out more walls with
Holy Ground.
Swift Retribution is a God-send. Nearly Mount speed on a 6 seconds CD that lasts 3 seconds. Incredible tool for running away, chasing, body blocking, engaging. It's my go-to pick just because it adds so much to
Smite. It even denies
Arthas's slow from
Frozen Tempest. Like, it's 1 Talent that can stop
Frozen Tempest from doing so much. It makes diving so much easier for your team as most Slows don't go past 35%.
Leoric's
Skeletal Swing is the only Ability I can think of that goes past 35% Slow.
Amplified Healing is by no means weak. It's a very big survival boost for
Tyrael. Problem is, Tyrael doesn't need more survival in his kit, his role is to Support the team to victory, and
Swift Retribution just does that much better.
Vigorous Assault is awful. It's one of
Tyrael's worst Talents in his entire Talent Tree due to his little attack damage. Sure it's decent if you go for an AA nuking build, but damage just isn't
Tyrael's job. If you need survival,
Amplified Healing is better. You should avoid this Talent.
Level 7
Angel's Grace is a trap talent. A 30% Move Speed looks great on paper, but baseline
Smite gives 25%, and if Talented all the way up to 35%. After you use
El'druin's Might, wherever it is to engage or run away, you should be able to cast
Smite in front of you due to its very low CD. Never ever pick this Talent.
Reciprocate boosts
Tyrael's damage quite a lot as well as his wave clear. While damage certainly isn't his main role, there isn't much better on this Talent Tier. This also makes bursting down a target much easier. About 200 damage at level 1 is actually a decent amount.
Zealotry is not half-bad either. It allows to have 100% uptime on
Righteousness ,assuming it doesn't get broken, by both reducing the CD and increasing its duration. This Talent combined with
Imposing Will is a great combo for massive slows. Be ware that your mana will deplete slightly quicker since you'll be spamming
Righteousness more often.
Follow Trough was recently added to Tyrael's Talent Tree, replacing
Searing Attacks. However, it is not worth picking as it does less single-target damage than
Reciprocate. I'd recommend not picking
Follow Through on
Tyrael.
Level 10, the Heroics
Sanctification is an AoE Divine Shield. However it is stationary and therefore requires a lot of practice to use right. This ability alone makes
Tyrael a great enabler for someone like
Sonya or
Thrall who would get blown up instantly if they try to engage.
Sanctification can easily turn a fight around if used properly, since it makes the enemy unable to do damage. It can ,just as
Divine Shield, assure that your team captures a channeled objective ,such as the Altars on
Towers of Doom. If you make a grave mistake, you can use
Sanctification and then teleport away with
El'druin's Might. Sometimes I'm even impressed it only has an 80 seconds CD.
Judgment is just a flashy
Powerslide on a very high CD with no damage and little knockback. And
E.T.C. going for
Powerslide and then
Face Melt will have the same effect as
Tyrael using
Judgment, even doing more damage. However, if you wanna start small,
Judgment is good until you get the hang of
Tyrael. As soon as you are half-decent ,start using
Sanctification, it's just better.
Level 13
Burning Rage is by no means a weak Talent. However, it has to compete with
Imposing Will, and
Tyrael already has quite a few good ways to reveal Creep,
Smite which has a low CD of 6 seconds and
El'druin's Might which is on an 11 seconds CD.
Angelic Absorption is just a weaker version of
Imposing Will in terms of damage mitigation. The heal is incredibly low, delayed, and further damage will only reset the duration. It is just a waste of a level 13 Talent. Do not touch.
Imposing Will is the mother of all slows. 2 seconds of AA Speed and Move Speed slow, both on 50%. The duration refreshes every time an enemy hits
Tyrael, not AAs him, this means that
Corpse Spiders or
Flamestrike will apply the slow to the enemy. This Talent just shuts down any heavy AA damage dealer, such as
Greymane or
Illidan. Furthermore, it makes body blocking much easier. This talent makes
Tyrael a fairly good solo Warrior, with strong peeling and survival. A must-pick at this Level.
Angelic Might just doesn't do good,
Tyrael's AA damage is so low and this Talent won't make much of a difference. And yet again, it competes with
Imposing Will.
Level 16
Blade of Justice is a 50% DPS boost to
Tyrael's AA damage. Now, as I've already mentioned numerous times,
Tyrael's AA damage is incredibly low, making me wonder why this is actually a level 16 Talent. It's just not worth picking unless your team has absolutely no damage output and needs all the help it can get.
Holy Ground is the mother of all Talents. It's easy to chase an enemy with it or isolate them from the enemy team. Using this in a choke-hold will generally assure that the enemy team gets split and therefore increase your chance to win the fight significantly. It's also great at stealing Merc Camps ( even Bosses ) if your accuracy is on-point, as the area covered by
Holy Ground is just as big as the capture point for a Merc Camp. However, make sure that you don't activate it when clearing waves because it will spread out the minions. It's your pick at this Tier in 90% of the cases.
Salvation is not half-bad. It's a big-*** Shield for you if you cast
Righteousness and get 2-3 allies in it. Pick this if you really need to survive and the enemy doesn't have very high HP Heroes for
Blood for Blood to get value. Overall decent and plain Talent worth picking if you seriously can't live and dare pass on
Holy Ground
Blood for Blood is a more aggressive version of
Salvation. It can help you live a bit while also helping you burst down 1 target if your team decides to focus someone down. Obviously
Holy Ground is generally better ,but
Blood for Blood isn't shabby either.
Level 20
Angel of Justice makes
Judgment a very good way to engage ,and an actually decent Heroic ability. The range is huge and can take enemies by surprise. 40 seconds CD reduction is incredible ,especially since
Judgment is on an 80 seconds CD ( which is way too high for what it offers baseline ).
Holy Arena makes
Sanctification even stronger ,if you can believe it. The 20% damage increase is the great part since the extra second will not work all the time since the enemies will probably run away, but it's still nice to have. However, if you pick this, you lower
Tyrael's survival since you pass on
Hardened Shield. I recommend this Talent if you go for
Salvation or
Blood for Blood at level 16 since those 2 should get you enough survival. This is also a win-more Talent, so if you are rushing the Core and you just reached level 20, pick it, it will make the rush much easier.
Hardened Shield is a crazy Talent. A 75% damage reduction for 4 seconds is insane since it makes you almost unkillable. I pick this Talent most of the time since I get
Holy Ground at level 16. Use
Hardened Shield right as you are about to take massive amounts of damage from someone like
Kael'thas or
Li-Ming. Overall an awesome Talent.
Nexus Blades is God-awful since
El'druin's Might applies a 25% slow and
Imposing Will a 50%, which Nexus Blades can't compete. Also, 20% AA damage increase for
Tyrael is trash. Avoid this Talent, unless you are rushing Core and you didn't get
Sanctification so you can't get
Holy Arena.
The Many Faces of Building Tyrael Top
If up above I mentioned why some Talents are good ,or why some are bad (assuming I didn't rant up above as to why a Talent is awful ), here I will explain when different Talents shine, and against who. If some Talents work very well together then I'll talk about them in pairs.
First Talent that
Tyrael can get is
Purge Evil. If your team's early game is bad or you have no good solo laner, this Talent lets you solo lane decently, just make sure not to use anything else other than
Smite. Or you just pick it for damage if you know you won't die so
Even In Death doesn't get value.
Protection in Death is strong if your team tends to stick together and you don't need the explosion damage. Generally this Talent can actually turn the tide of the fight, especially if you shield like 2-3 people with it. 4v5 or not, with 50% more health, your team is bound to win.
Regeneration Master and
Amplified Healing are great if you need the extra sustain if your team went for triple Ranged with no good off-tank for you such as
Thrall or
Xul. Generally you can skip on one of the two if you are against poke Heroes, since 2 of them are generally overkill just against some poke, altho, they work greatly together.
Horadric Reforging is pretty much an insta-pick for me on maps like
Cursed Hollow or
Towers of Doom since it lets you stall the objective for a good while. It also boosts your peeling due to more Slows and gives even more value to
Holy Ground, if you need the utility.
Zealotry with
Salvation makes you a really tanky bastard ( not counting
Imposing Will since you always pick it at 13 ). By itself for Talents are nice, but when combined, they are extremely powerful. Generally these 2 Talents are very good when up against a
Tyrande due to her Trait, or a stunlock comp so you don't get blown up hard. Even against normal comps it's good, for example if you are up against
Greymane,
Jaina and
Tychus in 1 team. If you somehow end up with having 4 ranged with old
Tyrael, make sure you go for the Tankiest Archangel build, otherwise you are very likely to get blown the hell up instantly ( unless one of the 4 Ranged is Auriel with Crystal Aegis, that will save you so you can go for the Regen Tyrael build ). If your team really lacks CC with 4 Ranged Heroes, go for the Regen Tyrael so you can get
Holy Ground to help with the lack of CC.
Blood for Blood is a move offensive option than
Salvation which allows you to secure kills. If you want to go for some damage and some tankiness, combine this Talent with
Reciprocate and have fun doing a decent bit of burst to the enemy, along side with
Purge Evil. If these 3 are combined with
Imposing Will,
Tyrael can really stick to an enemy Hero and deal good damage to them. A good combo is having 2
Blood for Blood ( you and an ally ) so you can chunk the enemy Tank pretty nicely while getting some sustain.
Holy Arena is great if your allies actually stay in the
Sanctification for its full duration, or if you are rushing the enemy Core. Why? Well, the 25% extra damage is really strong for killing the Core much faster by itself, but with 1 more second of Invulnerability, you really should be able to kill the Core fast enough, even with 5 enemies alive.
Angel of Justice is ,in my opinion, a must-pick if you went for
Judgment. It allows from engage from God-knows-where on a low cooldown, which also makes it spamable due to its 30 seconds CD.
When to draft Tyrael Top
What your team should have
+ Another frontline Hero, preferably an off-tank such as
Thrall or
Sonya
+ A Melee damage dealer for you to enable, such as
Illidan or
Sonya.
Zeratul is excluded as he doesn't stay in the fight for a long time.
What your team needs
+ An enabler for a melee damage dealer
+ Very strong move speed boosts
+ Protection against burst through
Sanctification
However,
Tyrael is a very strong Hero overall, and fulfilling these conditions will only make him stronger. He is a good pick most of the time
Outside of team fights Top
At any point in the game
Tyrael should stick with a teammate and protect them since he is weak alone and has little sustain to be a good solo laner. You cannot solo camps before an objective without using a lot of resources, leave that job to someone like
Sonya or
Illidan. When an objective appears, you should consider moving to it quickly. Nothing really changes with
Tyrael's gameplay the more the game progresses.
During team fights Top
Tyrael has one of the best engages in the game with the speed from
Smite and the teleport + slow on
El'druin's Might. He should always be in the front, ready to start a team fight and peel for his teammates, using
Sanctification if someone is getting heavily focused. Make sure that you shield as many allies as possible with
Righteousness before a fight. Make sure that you can quickly get to a teammate if they need the protection from
Sanctification.
Holy Ground is also a great tool for peeling or for securing kills.
Make sure that if the enemy has someone like
Jaina with
Ring of Frost, you are always near your allies so you can use
Sanctification to save them ; even using it after the damage hit is fine, as it gets rid of a 3 seconds Root.
The maps Top
Cursed Hollow
Good map for
Tyrael due to the numerous choke holds in which
Holy Ground gets massive value, for, as mentioned above, isolating enemy Heroes for an easy kill.
Tyrael can deny the enemy from capping the Tribute for quite a while with
El'druin's Might +
Horadric Reforging.
Sanctification can assure that a teammate captures the Tribute due to the Invulnerability effect.
Dragon Shire
Tyrael is a weak solo laner so he should be rotating between mid and bot lane. However, although
Tyrael is weak solo, he's a great skirmisher due to his mobility and supporting, making him an excellent choice for this map. He is also incredible at holding a Shrine due to
Holy Ground,
Sanctification and even
Righteousness providing him, and his allies, good defense. There are numerous places on this map where
Holy Ground can get massive value, such as both Shrines and all the Merc Camps, not only at capturing them, but also at blocking a passage with it.
Blackheart's Bay
Decent map for
Tyrael,
Holy Ground cannot get nearly as much value near Blackheart since the area is so large ,nor around the mid/top lanes. However, there are a whole 5 merc camps and 1 Boss on this map, which is great for
Tyrael. He's also fairly weak at taking Mercenary Camps by himself, except the Doubloon camp obviously, everyone can do that one easily.
Sky Temple
Fair map for
Tyrael with numerous Merc camps. However, lots of places on this map are rather large and
Holy Ground won't get as much value. Nonetheless,
Tyrael is extraordinary at holding a Temple and quickly getting away with
Smite and
El'druin's Might if things go badly.
Tomb of the Spider Queen
A good map for
Tyrael as he can stop the channeling on the altars for a while with
El'druin's Might and
Horadric Reforging ,while
Holy Ground gets great value due to both small spaces around the map and numerous Merc Camps. However,
Tyrael is a weak solo laner and his waveclear isn't great, so keep that in mind.
Battlefield of Eternity
While
Tyrael doesn't have great DPS on the Immortal, he makes up with
Holy Ground which can get incredible value on this map, just as well as
Sanctification. However, he lacks any strong poke on the Immortal as well, that is due to
El'druin's Might not doing a lot of damage. However he is great at defending due to
Sanctification, overall tankyness and the Move Speed from
Smite.
Infernal Shrines
A good map for
Tyrael as he gets a lot of
Holy Ground and
Sanctification value.
Reciprocate can do greatly here since it can help killing the skeleton guys. As
Tyrael you can also jump along the Punisher to try and get a kill or just distract the enemy to make pushing much easier. If on the defending side,
Tyrael can dodge the Punisher's jump with a well-timed
El'druin's Might, or just tank it easily anyways.
Towers of Doom
Great map for
Tyrael, numerous places to get
Holy Ground value especially on the Boss, he's great at denying capturing altars and waveclear isn't as important.
Towers of Doom really is a simple map so there's not much to say about it.
Garden of Terror
Good map for
Tyrael due to the numerous spaces for getting
Holy Ground value, many camps to steal and awesome defending potential due to
Sanctification.
Imposing Will can also slow the enemy's Terror if it hits you for whatever reason as well. To be noted, the Terror, just as the Dragon Knight, can walk through
Holy Ground.
Braxis Holdout
While
Tyrael's waveclear is only decent making defending against the Zerg Rush much harder, that is countered by him having
Sanctification and great overall tankyness in order to hold down a point for a good amount of time, and then run away if things go bad.
Holy Ground can also steal a pretty squishy Boss ( the Archangel Boss actually dies quite fast ) and stealing the objective itself.
Holy Ground, if aimed properly, gives you just enough time to cap ( or at least de-cap the Beacon so the enemy doesn't get more Zergs ) the Beacon and then hold it out just a bit longer with
Sanctification, assuming your allies are on the way. Don't waste Sactification if no one is coming to help you. Also
Protection in Death can get great value here since your allies will usually stay on the Beacon to defend it.
Also Heroesfire plz give Braxis Holdout icon.
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