Threat |
Hero |
Notes |
1 |
|
Abathur |
Just watch for hats on heroes like Raynor, and check to see if he's going slow mines. Otherwise he's no threat. |
2 |
|
Li Li |
Watch out for her Blinds. Also, watch for her trait to quickly lure you into a group of enemy heroes. Sticking to her can have consequences, so be careful. |
2 |
|
Nazeebo |
Very low threat, as you can simply leave his Zombie Wall. The spiders are an annoyance, as are the toads, but little more. Even his Gargantuan can be dispatched fairly easily. |
2 |
|
Gazlowe |
Don't let him kite you through a clump of turrets, 'nuff said. |
3 |
|
Brightwing |
Only threat here is Polymorph, so just watch out if she has friends nearby. |
3 |
|
Artanis |
Your melee is superior to his, your sustain is superior as well. Just don't get swapped into a group of his friends and you're golden |
4 |
|
Uther |
His stun requires him to be very close to you, so don't let HIM approach YOU. He's more likely to miss when you're flipping over and through him. |
4 |
|
Anub'arak |
His CC is pretty easily avoided. Watch your positioning and he won't do you nearly any harm. |
5 |
|
Jaina |
Has substantial burst, but I've found that most Jaina players tend to overextend (both in fights and lanes), and have a habit of panicking when you Dive them. Just dodge skill shots (esp. Blizzard) and she's easy to kill. Watch out for her Elemental! If it's on you, engage it and kill it immediately! |
5 |
|
Muradin |
His Stun is irritating, but his damage output is not much of a hassle. |
6 |
|
Tyrande |
Not scary by herself, but watch for Lunar Flare. Stuns ruin your day. |
6 |
|
Li-Ming |
Ming-Lee is only dangerous if you forget about her in the enemy back line. Watch out for orbs (which are pretty easy to dodge), and try not to get caught in her Beam with low HP. 1v1 just dive on her face and watch her pop. |
6 |
|
Azmodan |
Mid-level threat only because of his Beam. Otherwise you have nothing to fear. |
6 |
|
E.T.C. |
Mid because of Mosh mostly, which you are more likely to get caught in, being up in everyone's face and all. Slide is more of an annoyance than anything else. |
6 |
|
Thrall |
Roots and good sustain, can be a big pain in the ass. Easily dispatched if he's turned to run though. |
6 |
|
Valla |
Biggest concern here is Strafe, as her AAs can be largely ignored. |
6 |
|
Leoric |
Drain Hope is a bitch, try not to hang out in it. Entomb is easily countered with your Q. |
7 |
|
Greymane |
His dive and burst (in the form of AA's) can be devastating, and are only countered by your E. So watch out if you're low, and save time your E to make this fight easier. |
7 |
|
Lt. Morales |
You lack burst, so the threat that Morales poses comes in the form of out-healing you, and leaving you on someone that you can't kill. Bad news. |
7 |
|
Arthas |
Slows and Roots can pose a big threat in team fights, so be careful. He also has good sustainability, so he is not easily killed. |
7 |
|
Nova |
Lacking much of the burst she once possessed, she is less of a threat. Triple Tap is your biggest concern here. |
8 |
|
Kael'thas |
If you can time your E BEFORE you get hit by Gravity Lapse (post 13) then he can be dueled successfully. Otherwise his power is mostly too strong for you. |
8 |
|
Lunara |
Her range and poison can easily take you down if you get careless. She HAS to be engaged if she's attempting to chase, as escape is unlikely. |
8 |
|
Zeratul |
Zeratul can Blink out of your range, after getting you for a decent chunk of your HP. Spot his shimmer and W through him first! He will be caught off guard, and more likely to run than to stand and fight. |
9 |
|
Raynor |
Raynor can be a major pain in the ass, but if he's out of position, he's not scary in a 1v1. Spam your E to render his AA ineffectual. Just watch for double stuns! |
9 |
|
Stitches |
Hooks + Gorge=Dead Illidan.
Save your E if you're laning against him, it'll help you escape should you get hooked. |
9 |
|
The Butcher |
If he charges you, you can expect a large chunk of your HP to disappear. Try only to pounce on him once he initiates on one of your teammates. |
9 |
|
Johanna |
Stuns, slows, and blinds for your AA. Best not to engage Johanna if at all possible. |
9 |
|
Zagara |
If you're up against a good Zagara player, then she'll have an escape route on Creep, and is liable to take you down quickly with all of her spawns. Only engage her if you a.) have a healer at your back, or b.) are looking to finish her off when she's attempting to flee. |
10 |
|
Diablo |
High health pool, chain stuns, one of your worst nightmares. Try not to dive until his stuns are on CD. |
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