INTRODUCTION Top
BRIEF INTRODUCTION TO ARTANIS
PRO & CONS Top
ARTANIS ROLE AND STATISTICS Top
ARTANIS ROLE AND STATISTICS
Right now in the current build
(July 2016) Artanis is considered a "Bruiser", he is not in the top tier hero list, but if properly used he can do even better than the most common OP picks, and I'll try to show you how and specially why...
Artanis has a poor health pool compared to other tanks out there but he has a unique passive
Shield Overload which gives him a lot of chances! and out of the 15 Tanks available in HotS,
Artanis and
Sonya are the two heroes with highest damage followed by
Arthas and
Diablo then we have
Anub'arak and
Stitches.
Artanis has the potential with this build to deal the same or even more damage than heroes like
Jaina,
Raynor,
Thrall,
Kael'thas and absorb an immense quantity of damage because of his offensive nature, enemies will be often force to focus you and not your healer/dps.
Let's give a closer look at numbers and you'll understand why
Artanis is so potentially strong; His combo deals a lot of dmg in a quick period of time, it's almost impossible to avoid and provides us 2 shields! Keep in mind these values:
Twin Blades is instant but the animation lasts
0.2 seconds,
Blade Dash lasts
1.25 seconds, so talking about math, the combo will last exactly
1.45 seconds
after the first basic attack. Ok we saw what math says.. but the reality is different, because many things can happen on the field. An acceptable timing would be
1.8 seconds; (
1.45sec best possible,
2.5sec worst possible)
We will analyze 3 different situations (early, mid, late) when our build barely has a few talents and when it's finished. At level 7 you can close your core combination (B.Atk + W + Q) which can be done every 5 seconds potentially. (of course we will be assuming you won't fail your Q or attack while blinded...)
Level 7 example - Basic combo (
1 basic attack +
2 from
Twin Blades +
Blade Dash) =
638 damage in
1.8-2.5 seconds with
591 HP starting shield and a fresh new one at the end of the 2 seconds (
Amount shielded 1182).
(Average health of an assassin/specialist at level is 1800) (Artanis health 2955)
Level 13 example - Basic combo (
1 basic attack +
3 from
Twin Blades +
Blade Dash) =
1120 damage in
1.8-2.5 seconds with
748 HP starting shield and a fresh new one at the end of the 2 seconds (
Amount shielded 1496).
(Average health of an assassin/specialist at level is 2300) (Artanis health 3740)
Level 20 example - Basic combo (
1 basic attack +
3 from
Twin Blades +
Blade Dash) =
1668 damage in
1.8-2.5 seconds with
985 HP starting shield and a fresh new one at the end of the 2 seconds (
Amount shielded 1970).
(Average health of an assassin/specialist at level is 3000) (Artanis health 4923)
ARTANIS SKILLSET AND PLAYSTYLE Top
ARTANIS SKILLS AND HOW TO USE THEM
Artanis relies on his strong basic attack added to a various skill package that offers
2 offensive skills,
1 crowd control skill,
1 passive defensive skill and his
offensive ultimate.
P
Shield Overload When HP goes below 50%, Artanis receives a mighty shield
(20% Max HP)
Q
Blade Dash can hit mutliple enemies,
65 mana cost.
<-- use only with 2+ enemies.
W
Twin Blades main damage ability, high damage, reduces CD of shield.
25 mana cost. <-- use
ALWAYS.
E
Phase Prism swaps positions and resets autoattack at the
cost of 70 mana.
<-- situational use / rare.
R
Purifier Beam evokes a beam from the skies that attacks an enemy and chases it slowly.
You can survive a lot in the lane but you must not abuse of our skills, because Artanis doesn't have a source of mana sustain.
W costs
25 mana only, you can stay far from your base for quite a while if you use
Q and
E wisely, instead use
W on our rival every time possible; our goal is to fight in a
situation where the enemy or both of us are wounded (40-70% hp) also not full mana would be better but it's not crucial, this situation will give us a great advantage! Our
Shield Overload will come in our sustain.
*SKILLS AND BONUS GAINED WITH TALENTS:
Q
Blade Dash Will recharge
100% faster when below 50% HP and reduce
Shield Overload CD by
4 seconds for
each enemy hit. (
1 enemy 8 seconds reduction)
W
Twin Blades Will
reduce damage taken by enemy hero basic attack
by 50% (2 charges) and it will hit
3 times instead of 2. (
12 seconds reduction on
Shield Overload)
P
Shield Overload Will
absorb 100% more damage for the first 3 seconds. (out of 5)
B.Attack will deal 20% more damage and slow enemies for 1 second. (20% speed reduction)
GAME PHASES - HOW TO PLAY Top
GAME PHASES - HOW TO PLAY
Artanis has a hard time surviving early if not played correctly! In the beginning you won't be able to survive for long periods without your shield, so until you have
level 7 talent
you should play defensive and just use basic attack +
W when you have the chance! (a good situation is when the enemies approach to take health globe from the middle minion)
EARLY GAME # 1:00 - 8:00
Artanis can fit both in a 1vs1 or 2vs2 lane, he works better in a 1vs1 lane, because there are only a few enemies who can sustain long fights against him. The enemy will be forced to recall quite often or rotate if he is not healed by someone. In this game phase, you want only to passively farm and harass your rival whenever it's possible with
W without going too deep. You want this for 2 reasons, the first one is that you need your basic attacks to reduce your shield CD, with
Q you waste the time of 1-2 attacks and you cannot afford it right now, the other reason is that you need to have a decent pool of mana because if in the other lanes there is an enemy at
40-60% HP you might try to gank him with a well placed
Phase Prism when he is fleeing; Otherwise just wait for your lane rival to be at half health and perform a taste of your combo! when our shield is active a
20 Sec cooldown will start, wait
1-2 seconds and engage your wounded enemy with a basic attack followed by
Twin Blades and if the situation allows it perform a
Blade Dash. This simple combo lasts
less than 2.5 seconds in the worst of the cases!
(can be executed in 1.4-2.5 seconds)
You will be able to perform a full-combo at
level 7 with one of your core talents
Psionic Synergy. Now
1 basic attack +
Twin Blades +
Blade Dash will be enough to reset
Shield Overload! This means that if you engage with a fresh shield, you are virtually covered for 2 shields while doing a lot of damage; From level 7 you can start enjoying your build, indeed now you have the burst power to gank them easily if they have around 40% HP, also if you miss
Phase Prism.
MID GAME # 8:01 - 19:00
At level
13 your
Twin Blades will hit for 3 times instead of 2 making the combo even more powerfull! 185 (B.Atk dmg) x 4 = 740 + 95 (first Q wave) + 285 (second Q wave) for a
total of
1120 damage in
1.8 - 2.5 seconds, while being protected by a
748 shield for the first
2.5 seconds and get a
NEW FULL 748 HP shield at the end of the combo!
1120 damage in 2 seconds is a lot, at that level
Zagara has
2430 HP,
Jaina has
2320 HP,
Nova 2000 HP,
Cromie 1866 HP, you can take
40-60% HP of a squishy enemy in a bunch of seconds! go back and strike again a few seconds later! All this while being protected by a shield.
LATE GAME # 19:01 - 30:00
At this point of the match, you can pretty devastate any enemy caught out of position/while doing camps or simply who tries to
1vs1 you, you can even survive and win
1vs2 fights and with a little sustain and skill it won't be
impossible to kill all the 3 enemies togheter! Keep in mind that the enemy team will not focus you mainly, this factor
will help you a lot, at a certain point your shields just won't end with this build setup, just remember to
ALWAYS use
basic attack and
Twin Blades when possible.
WORST ENEMIES OF ARTANIS
He is the hardest and only real counter of
Artanis due to
Polymorph, a well timed one can mess up your shield mechanism and let you die real fast.
She is not a menace for us personally but she will slow us a lot, we must ignore her and hit only if we badly need 4+ CD reduction on shield otherwise leave her last.
Her
Blinding Wind combined with
Fast Feet makes her pretty strong versus all melee champions. When fighting her make sure to wait for the blind to end before using your
W, this can make the difference between surviving and dying in our case (
Shield Overload).
BEST FRIENDS OF ARTANIS
Can give us a nice boost to damage, attack speed and even a small shield! Pretty similar to
Illidan combo.
Artanis becomes a war machine with
Stim Drone! But
Lt. Morales life will be hard healing you because of your mobility.
His
Bone Prison can be of great help for us! It will give us the time to land probably 1-2 basic attacks,
Twin Blades and finally
Phase Prism, if an enemy is below 40% health he will very likely get killed.
Huge damage and good root with
Feral Spirit! focus the same target and your combined burst will be devastating!
It may look weird to have both
Artanis and
Sonya togheter, but if both properly played they can take and deal back a huge amount of damage.
his
Entangling Roots and
Innervate can be really usefull during the 15-25 minutes of match! Also his heals over time added to your shields make a good combination.
Passive Skill Overview Top
Basic Skills Overview Top
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This skill is your secondary source of damage, it can be quite usefull later on for various reasons: the main one is to poke multiple enemies togheter, to proc your passive, to dodge enemy skills. The backside of this skill is the reason why we will NOT BE USING IT much early in the match, it costs 65 mana which is more than 10% our mana pool which will get dry very fast if we use
Blade Dash early when it still has no talents spent on it.
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This skill is your primary source of damage, thanks to this you will always land back a high amount of damage also if poked by a short-mid ranged caster, use this also to dash in the direction you want, for example when fleeing, you can activate it and attack a minion behind you to jump there, or the opposite if chasing an enemy. Also it can save your life very often because of CD reduction on
Shield Overload. Another use of this skill is to activate it immidiately after/before your E
Phase Prism to reach targets behind the first line and then also land a
Blade Dash if needed.
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This skill has a very poor range and it can also be double-edged, if you fail to use it, you might find yourself in the middle of 4 enemies that could destroy you fast. On the other hand this is your MOST important tool for ganks! Ganks you will be asking? Yes, because Artanis has a very good gank potential! his
Phase Prism can reposition the enemy in the middle of your team, reverse or deny a teamfight, remove enemy from an objective or simply slow down the flee of your prey, put the enemy tank far from your carriers!
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Ultimate Skills Overview Top
TALENTS EXPLAINED Top
BUILD EXPLAINED STEP BY STEP
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Level 1 Talent: You will be mainly using
Q-W and your
basic attacks, this exposes you to a lot of incoming damage, this talent will grant some toughness.
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Level 4 Talent: You will be always in the middle of the battlefield, Templar's Zeal will be active almost everytime because if you didn't understand that yet,
Artanis lives of fights, he will always be fighting most probably with less than
50% HP, so basically your
Q will have
5 seconds CD instead of 10 seconds.
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Level 7 Talent:
This is one of the most important talents of Artanis; Your
Q at this point of the match already has 5sec
CD reduction when below
50% HP, now for
EACH enemy hero hit, it will reduce the cooldown of the shield by 4 seconds. Potentially in the best situation possible, you could hit 5 enemies twice with one
Q. Also with this talent you can
instantly reset
Shield Overload CD by using B.Atk +
Twin Blades +
Blade Dash combo.
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Level 10 Ultimate: Artanis has 2 nice ultimates, both of them have global range but work differently; The beam will deal decent damage and chase the target that will most probably run back and be zoned out of the fight, the Circle will blind all enemies in a wide circle area for 4 seconds.
BOTH ARE VERY GOOD but totally situational, if you are fighting versus a team with a heavy damage made of many autoattackers like Raynor, Falstad, Thrall or bruisers like Sonya, Anub, Tyrael the circle could be the best choice but on the other hand the beam can be deadly if your team can block/slow enemies a lot; Anyway if you take
Purifier Beam it's never a mistake.
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Level 13 Talent: At this point of the match you have to make another choice; both
Phase Bulwark and
Triple Strike are excellent.
Phase Bulwark will reduce for
4 seconds (out of 5 the shield lasts) the
damage from enemy hero abilities, this means that while protected by the shield you take
50% less damage, pretty solid pick.
Triple Strike will let your twin blade
hit 3 times instead of 2, and reduce
Shield Overload CD.
They are both defensive, while the first one gives you a global protection, the second one will let you have the shield active more often and a little higher burst.
I suggest the second one if you want more damage and the first one if your team already has a good damage output.
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Level 16 Talent: This talent doubles the amount of your shield for the first 3 seconds out of 5; You gain a huge amount of survivability, if before 1vs1 was easy now you can even take 1vs2 and kill both enemies without losing
HP but only the shield.
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Level 20 Talent: Your attacks will deal 20% extra damage and slow enemies movement speed by 20% for 1 second. This is really a great boost to the already lethal arsenal of Artanis, you hit harder (double/triple bonus on
W) and slow the enemy!
About me Top
Hello there guys, I am a huge fan of videogames, my passion started when I was really young.. when the PC were not even so common.. anyway I was born in 1989 so I am not that old :P. I played all the main MOBAs out there or at the least the most important ones..(LoL, Dota2, HoTs) I started playing HoTS at the closed beta stage, I didn't play for 2 months only untill today. In the old rank system I was rank 2, right now with the new system after the placement matches i qualified for
Gold but after a few days I moved to
Platinum. Right now I am working a lot but I'll keep the guide up-to-date and possibly move to
Diamond very soon. I like to play all roles but mainly I prefer Tanks and Assassins.
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