I agree with most of your talent picks fully - Crystal Aegis, Blinding Flash, etc....
And I am happy to see you try to make a guide. As someone with a few guides I wish to help you with some advice, so you can give people good content.
I like the builds a lot.
However I have a huge problem with your testing data. You are presenting information that is misleading to anyone that reads your guide, and it should be fixed, if you want to present good content. Most of your data is ether incorrect or unusable. Let me help you by explaining:
Swift Sweep at level 1?? It adds no damage. Therefore it adds no healing. I saw your calculations and you have used 1 ability iteration to measure DPS. You need at least 5,6 to measure Righteous Assault properly. It decreases cool-down, but since the Sacred Sweep was cast only 1 time, the DPS boost from the CD reduction was not measured at all. Therefor the talent was not measured at all. I have done the same testing and the DPS is much higher even if you hit 1 hero. Righteous Assault is the DPS talent at level 1. Also you have no measurement of Increasing Clarity at all - which is the burst talent at level 1. All of your "extra" DPS comes from the single extra auto-attack Auriel makes, due to the faster cast of Sacred Sweep. And your measurement was obviously done in try mode, on the dummy. But in real game you will skip most of your AAs altogether, since you can't go out of position, or even close to the enemy damage dealers or heroes with crowd control.
You also have a calculation on Energized Cord, yet again you have to hit heroes for it to work, which often is not an option with Auriel. I agree that after the patch where Auriel got a buff to her AA and Energized Cord, this talent is the best in the tier, getting only a hair in front of Empathic Link, (which got nerfed). However that is not the issue. The suggestion that Auriel can safely stay in AA range to enemy heroes for 4 seconds is. Let alone 6 seconds. As a matter of fact your data says that hitting 2 heroes with Sacred Sweep will fill your energy almost fully. Therefor you don't need to use AAs. Also that data is nice but irrelevant. If you measure Energized Cord efficiency, than you are only interested in the time needed to fill your energy with AAs. ONLY AA. If you use the current patch 19.5, then the time is 8 seconds. (At the time you made your build Auriel had lower AA damage so it was 12 seconds.)
Lastly you present us with parts of 2 score screens. Unfortunately we can't see how the teams did overall. If we accept that both teams played equally well, and the game was close, than you can use your data. But if for example 1 team got totally dominated, than the only usable data is, that 1 team was clearly better.
Which obviously is the case here.
In the first game you were present for 30 take-downs, the other Auriel was present only to 9. 3 to 1 kill ratio is a total domination. Also 10% more hero damage is hardly "Same output" especially for support. The XP contribution tab suggests you were at least 2 or even 3 levels ahead, at the end of the game.
The second game is even worse example. 34 take-downs to 10. The enemy Auriel died 4 TIMES more often (8 deaths to 2). 8000 difference in hero damage. Or in percentage that is nearly 20%. However I believe that is mostly because the other Auriel did so poorly. Also you have the highest siege damage as Auriel??? Ether you were in a totally crazy composition, or you played one very unique game. Again about 2 levels lead according to XP contribution.
The fact that you have taken only the 2 Auriels from the teams, complicate thing further. Factors like second support in one of the teams can't be accounted for. Or even if the teams have some composition even close to normal. (Again I look at your siege damage in the second game). This is so limiting that we can't even tell what map it was, what level the game ended, or even if the 2 cuts you use to compere are from the same game.
Your Builds have lots of views. This is why I strongly believe, you need to fix the testing content.
I hope this was helpful. As it is only meant to help you as a new content creator on the site. If for some reason you feel I am wrong. I am sorry. Hope to see your build updated soon.
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And I am happy to see you try to make a guide. As someone with a few guides I wish to help you with some advice, so you can give people good content.
I like the builds a lot.
However I have a huge problem with your testing data. You are presenting information that is misleading to anyone that reads your guide, and it should be fixed, if you want to present good content. Most of your data is ether incorrect or unusable. Let me help you by explaining:
Swift Sweep at level 1?? It adds no damage. Therefore it adds no healing. I saw your calculations and you have used 1 ability iteration to measure DPS. You need at least 5,6 to measure Righteous Assault properly. It decreases cool-down, but since the Sacred Sweep was cast only 1 time, the DPS boost from the CD reduction was not measured at all. Therefor the talent was not measured at all. I have done the same testing and the DPS is much higher even if you hit 1 hero. Righteous Assault is the DPS talent at level 1. Also you have no measurement of Increasing Clarity at all - which is the burst talent at level 1. All of your "extra" DPS comes from the single extra auto-attack Auriel makes, due to the faster cast of Sacred Sweep. And your measurement was obviously done in try mode, on the dummy. But in real game you will skip most of your AAs altogether, since you can't go out of position, or even close to the enemy damage dealers or heroes with crowd control.
You also have a calculation on Energized Cord, yet again you have to hit heroes for it to work, which often is not an option with Auriel. I agree that after the patch where Auriel got a buff to her AA and Energized Cord, this talent is the best in the tier, getting only a hair in front of Empathic Link, (which got nerfed). However that is not the issue. The suggestion that Auriel can safely stay in AA range to enemy heroes for 4 seconds is. Let alone 6 seconds. As a matter of fact your data says that hitting 2 heroes with Sacred Sweep will fill your energy almost fully. Therefor you don't need to use AAs. Also that data is nice but irrelevant. If you measure Energized Cord efficiency, than you are only interested in the time needed to fill your energy with AAs. ONLY AA. If you use the current patch 19.5, then the time is 8 seconds. (At the time you made your build Auriel had lower AA damage so it was 12 seconds.)
Lastly you present us with parts of 2 score screens. Unfortunately we can't see how the teams did overall. If we accept that both teams played equally well, and the game was close, than you can use your data. But if for example 1 team got totally dominated, than the only usable data is, that 1 team was clearly better.
Which obviously is the case here.
In the first game you were present for 30 take-downs, the other Auriel was present only to 9. 3 to 1 kill ratio is a total domination. Also 10% more hero damage is hardly "Same output" especially for support. The XP contribution tab suggests you were at least 2 or even 3 levels ahead, at the end of the game.
The second game is even worse example. 34 take-downs to 10. The enemy Auriel died 4 TIMES more often (8 deaths to 2). 8000 difference in hero damage. Or in percentage that is nearly 20%. However I believe that is mostly because the other Auriel did so poorly. Also you have the highest siege damage as Auriel??? Ether you were in a totally crazy composition, or you played one very unique game. Again about 2 levels lead according to XP contribution.
The fact that you have taken only the 2 Auriels from the teams, complicate thing further. Factors like second support in one of the teams can't be accounted for. Or even if the teams have some composition even close to normal. (Again I look at your siege damage in the second game). This is so limiting that we can't even tell what map it was, what level the game ended, or even if the 2 cuts you use to compere are from the same game.
Your Builds have lots of views. This is why I strongly believe, you need to fix the testing content.
I hope this was helpful. As it is only meant to help you as a new content creator on the site. If for some reason you feel I am wrong. I am sorry. Hope to see your build updated soon.
See you in the nexus :)