Introduction Top
Hello there everyone!
I'm Answer, rank 1 Europe player, doing my best to get to the TOP of the MMR and Ranking!:)
I wanna introduce you my
Brightwing build (s).
Brightwing is my main support, and I tend to win most games with her (nowadays).
Brightwing is one of the greates supports (by my meaning). She brings a lot of utility for her team from the beggining of the game, till the end. AoE healing with her passive,
Soothing Mist, healing all wounded allies around her, turning enemies in to the animals and jumping from ally to ally to heal them and also, quickly escaping from the enemy!
Brightwing is positional hero, however, her utility allows her to get closer to the enemy (depends on who is she facing) and getting quickly back to her original, and thus, right position. She's extremely worth for team of any kind, as she can blow up her enemies right to the face of her own team, and then, the
Hell can be unleashed, and enemy team can be literally removed!
Brightwing is able to be played in many ways, and as I listed, I play her with 3 builds, depending on my team composition, map and tactic. If you get in right shape with
Brightwing, you can turn around many games in your favour.
I play
Brightwing either as a fully
utility support - Which gives your team mates powerful shields, fast Mercenary Camp cleaning and additional healing with your passive!
Another build I use to play is
passive - Passive build for
Brightwing is based upon her healing ultimate, which gives her ability to rapidly heal her allies, and also quickly escape and "teleport" from ally to ally, and gives
Brightwing full potential of her
Pixie Dust, which can save a lot of lives!
Last build, the
aggresive one - Is for dishing out damage, blowing up enemies in to the face of your own team (or vice versa) and making them vulnerable, when turned in to some cute critter!
Also, important to mention is build that covers half things of
passive and
utility things, and the second half is for
aggresive, yet still
utility things!
Brightwing is trully a lot of fun to play and one of the cuttest heroes!
Abilities Top
Brightwing has a lot of
utility stuff, as well as damage dealing, and each of her skills bring some "fruit" for her team in game!
(Q)
Arcane Flare is
Brightwing 's AoE damage dealing ability and, thus, her main scource of damage. This ability hits harder if you hit your enemy with it's centre, so, this says that if you have heroes in your team that have a lot of CC, like
Uther,
Tyrande,
Malfurion,
Arthas and so, this ability becomes more potential. Thing to mention is, that this ability does AoE damage, and you might be lucky and skillful enough to hit more opponents with it's centre. Sometimes, it can be very difficult to hit someone with the centre, but if you do so, you will be surprised how much damage this ability can do.
This ability is for
aggresive purpose.
(W)
Polymorph is
Brightwing 's
utility ability. One of the greatest disablers in the game. It immediately interrupts any channeled ability (except
Diablo 's) and does little bit of damage. This ability is just awesome, as it can save your allies, or give you a free kill. If you can get right moment of casting
Polymorph, for example, when
Sylvanas uses her
Haunting Wave, and you get right moment of casting
Polymorph, she won;t be able to escape, thus, then she will be easy kill for your team. Saving
Polymorph for hard channeled abilities, like
E.T.C. 's one or
Nazeebo 's is key for winning TeamFight.
(E)
Pixie Dust is
Brightwing 's passive and utility ability. It enhances your teammates (or yourself) with a protective shield (mini version of
Block) and a little Speed Boost. This ability is great for escaping from enemy, or vice versa, trying to catching them. For example you cast
Pixie Dust on
E.T.C., giving him another stack for his
Block ability plus the movement Speed Boost allows him to get faster to the centre of enemy team to channel his ultimate. With talent
Anti-magic Powder, you will turn your
Pixie Dust in to the
Spell Shield version aswell, making it even more worthy!
(R)
Blink Heal or
Emerald Wind are
Brightwing 's ultimate abilities. Each of them have completely different use.
Blink Heal is fully
passive and
utility ultimate, teleporting you short distance to ally, and instantly healing them. This ability is also great for escaping, as you can teleport yourself to friendly minion aswell.
Eemerald Wind is
utility and
aggresive ability. It creates expanding nova, that damages enemies, and knocks them back. This is great with combination of
Sprint, as
Brightwing can
Sprint before the enemy team, use
Emerald Wind and "throw" enemy team in to the hands of her own team, or, it has utility effect, which knocks back enemies, saving your allies. Damage of
Emerald Wind is valuable, so it might causes some troubles to squishies in enemy team.
Brightwing does not use mount. She uses ability called
Phase Shift, which teleports her to allies hero on the map with decent cooldown. Pretty good while playing on big maps like
Cursed Hollow /
Sky Temple.
Soothing Mist is AoE passive healing of
Brightwing.
Brightwing heals each few seconds allies around her for moderate points. This ability is just great, as the AoE heal ensures you that your allies have better chance for survivalability. Talents like
Regenerative Rains and
Gust of Healing causes even more heals from
Soothing Mist, as in passive way, or in active.
Soothing Mist is clearly
passive and
utility ability and scales well with all shields, heals and healing over time abilities.
So, depending on build you want to play,
Shield Dust and
Bribe are far the best picks from this tier for
Brightwing.
Shield Dust essentially enhances your
Pixie Dust, and gives it full potential to become a simple
Block with some movement speed, which is totally awesome.
Bribe is very good map control ability, which allows you to defeat maximally 2 mercenaries immediately. This is worth on maps, where are many mercenary camps, like
Sky Temple,
Cursed Hollow,
Blackheart's Bay and so. Both
Bribe and
Shield Dust are worth as for
passive, so for
utility build.
Arcane Precision is pick only for
aggresive build, thus, if you cannot land well
Arcane Flare, or your team does not have a lot of CC, so you cannot guarantee centre hit, just skip this one if you feel so.
So for
Brightwing, there are 3 clear picks.
Envenom is awesome for
aggresive build, as it can dish out very much damage, especially in late game, and it is very useful against squishy targets like
Jaina and
Nova.
Anti-magic Powder is for
passive build mostly, and it enhances your
Pixie Dust, so it might become a lesser version of
Spell Shield. This stacks greatly with
Shield Dust and it is extremelly useful when you want to safe an ally.
Protective Shield is great
utility thing, that helps you and your allies to survive bigger bursts or last blows. The shield amount is increased with the time, but sometimes, I just preffer more
Anti-magic Powder over
Protective Shield, as
Pixie Dust itself does not have such as long cooldown such as
Protective Shield, so it might save your allies and you more often.
Within this tier, I pick mostly, for 99,9% only one talent here for
Brightwing and that is
Gust of Healing. It enables your trait,
Soothing Mist to become active, and each second for few seconds release healing waves for you and your allies. This talent is very viable for
all builds, as you heal with
Brightwing with her trait all the time, no metter what.
Regenerative Rains is also possible pick, but it is much weaker then
Gust of Healing, even though that
Gust of Healing has some cooldown after it's activation,
Soothing Mist will continue healing.
These both ultimates have totally different use.
Blink Heal is excelent ability for fast healing and for fast moving during fights. Heal is very solid and cooldown is short, and it holds 2 charges.
Blink Heal is great for
any build, depending on your team composition and so on your enemies.
Emerald Wind is used for both, offensive and deffensive choices. It's damage is solid and the knockback utility is just awesome, you can save your allis thank's to this, but also, you can blow up your enemies to the face of your allies, while enemies are desoriented, so it's easy to kill them.
Emerald Wind is great for
all builds.
Besides
Arcane Flare,
Emerald Wind is
Brightwing 's main damage dealing ability.
Brightwing is very versatile hero, when we talk about her movement. Thank's to things like
Pixie Dust,
Blink Heal and so, but
Sprint is something of a great utility thing to pick. It can be used for both, offensive and deffensive purposes. For deffensive, you clearly activate
Sprint to escape your enemy, or to help you allies, but for offensive, it's excellent, especially combined with
Emerald Wind, as you will fly fast behind your enemies, activate
Emerald Wind, and blow your foes to the faces of your allies, meaning that your team will be able to kill enemy team very fast.
Sticky Flare causes your
Arcane Flare to apply slow (AoE) on to your enemies. Since this slow is AoE, it is very worth for chasing or escaping enemies. This is better combined with heroes that have gap closers (
Illidan,
Kerrigan and so). Both,
Sprint and
Sticky Flare can be used for
utility,
passive or
aggresive builds.
Brightwing 's best
utility thing is in
Polymorph and so, with this tier, you are able to choose between
Sticky Powder, which reduces the movement speed of Polymorphed target, which is extremely worth, especially if you have for example
Diablo in your team, he will smash his targets towards your team, and
Sticky Powder will take care that the target won;t escape far.
Another possibility,
Critterize, increases damage that Polymorphed targets take. This stacks well with, for example,
Tyrande 's Hunters Mark.
Both
Sticky Powder and
Critterize are great
utility things and they just rock.
Most of the time, I pick
Rewind for
Brightwing, since it allows you to cast more
Pixie Dust and
Polymorph, which is absolutely awesome.
Storm Shield is great for
utility build, as it stacks well with
Protective Shield and
Blink Heal.
Also, to mention,
Continuous Winds are great not only for
aggresive, but also for
utility reasons, as you keep pushing back your enemies, confusing them and your allies are able to kill them quickly. Definitely worth pick, though, however,
Ysera's Blessing is not worth that much.
When to play Which build and Why? Top
Let's start with
Aggresive Build
So, I go for
aggresive build when I know that my team is pretty more tanky and when we have another support. So for example, good team composition for
Aggresive build could be -
Brightwing,
Tassadar,
Diablo,
Kerrigan,
Azmodan.
I pick
aggresive build when I know my team can survive higher bursts + when I know enemy team has a lot of squishies, so, for example -
Nova,
Valla,
Jaina,
Li Li and
Muradin.
As you will fully focus on
Arcane Flare,
Envenom and
Emerald Wind, you will be able to 1 vs 1 any of those squishies, since combination of perfectly landed
Arcane Flare,
Polymorph,
Envenom and
Emerald Wind is just too much to take for squishy enemies. Still, you have your
Soothing Mist and
Pixie Dust to save you and your allies.
Aggresive build is very strong and potential, however, you have to be careful when you decide to play it, as you have to ensure your team has another support or is tanky enough, or, when your team lack damage.
Passive Build
So, for
passive build, it is simple - you are the only one support in your team and you just heal your allies and support them. Enhanced
Pixie Dust is extremely valuable for this build, as it creates additional
Block and
Spell Shield for your team mates. I would highly suggest you to take
Blink Heal over
Emerald Wind if you are the only support in your team, unless your team has heroes that need's to be interrupt, like
Nazeebo,
E.T.C.,
Li Li,
Valla and
Azmodan, then
Emerald Wind comes in handy.
Blink Heal is very effective for
passive build, as you can quickly jump from ally to ally and heal them, saving their lives with heal +
Pixie Dust.
Your
Blink Heal is supported by
Soothing Mist and
Gust of Healing.
Passive build is awesome for healing your allies, and enhancing them with
Pixie Dust (great for tanks with
Block and
Spell Shield).
Utility Build
Utility build relies on shields like
Protective Shield,
Storm Shield and
Pixie Dust.
This build is awesome, especially in one case - supporting
Illidan with another supports.
So, for example, combination of
Abathur,
Brightwing,
Rehgar,
Stitches and
Illidan is absolutely devastating, as you can shield and heal your allies, especially
Illidan all the time. This turns
Illidan in to, almost, unstoppable monster.
To ultimates, it clearly depends on you and your team composition - If your team composition would look like exactly I wrote previously, go for
Emerald Wind. If you have
Illidan and
Abathur in your team, but no another support, pick
Blink Heal, so
Illidan and your allies can survive.
Picking
Bribe is valid, however, pick it on maps like
Sky Temple,
Blackheart's Bay,
Garden of Terror and
Cursed Hollow, as on other maps it's a bit more useless.
Utility build almost fully relies on your team composition.
Brightwing and other supports Top
Brightwing is overall, at least for me, one of the best
utility and
passive supports to be in combined with.
She has powerful heals (via
Soothing Mist and
Blink Heal), powerful disablers (
Polymorph and
Emerald Wind) and a great boosters for defense (
Pixie Dust,
Protective Shield,
Storm Shield).
Brightwing cannot be mostly overhealed in total healing (because of her passive that is AoE heal), but supports like
Li Li and
Rehgar overheal her very easily in team fights, since most players of
Brightwing tend to pick
Emerald Wind for
utility and
aggresive tools. Yet, she is very good solo healer, not like for example
Tyrande, wherea's
Tyrande is great
utility and
aggresive support.
Brightwing is great in combination with almost every support, but there are supports and even some specialists that are awesome in combination with
Brightwing:
Brightwing and
Li Li - Now, this is extremely powerful supporting duo. In this case, I would recommend
Brightwing to go full
aggresive or
utility build and
Li Li full healer, as she is much more stronger healer in overall then
Brightwing. These two together can keep whole team together alive, even with someone going under 80% HP. Also, both of them can provide serious damage and
utility things, like
Li Li 's
Water Dragon slow,
Brightwing 's
Polymorph and so. Sometimes, it is good idea to try
Li Li as full
aggresive support +
Brightwing full
passive, still worth it. Definitely
GREAT DUO.
Brightwing and
Malfurion -
Malfurion is also very strong healer, but his
Twilight Dream ultimate is extreme viable for team, because of the silence. So in this case, I would recommend for
Brightwing going full
passive build or half
aggresive, half
passive and for
Malfurion mostly damage. I did not favorize this duo very much, but I believe there are some very useful tools for them combined.
AVERAGE DUO.
Brightwing and
Rehgar - Another great combination. Both strong healers and decent damage dealers. I would recommend
Brightwing going full
aggresive build, while
Rehgar full healing build, as his
Ancestral Healing ultimate is very, very strong. These two combined together almost never die. Just
Brightwing 's
Pixie Dust,
Emerald Wind,
Soothing Mist,
Polymorph combined with
Rehgar 's
Ancestral Healing,
Lightning Shield and
Chain Heal makes these two together very deadly. Tons of healing.
GREAT DUO.
Good Team Compositions for Brightwing Top
Brightwing synergies extremely well with almost all other heroes, but here, I will list some of my favourite:
Brightwing,
Diablo,
Sylvanas,
Nova,
Jaina - This composition is for extreme burst. You can go easily
Aggresive Build here or
Half Passive, Half Aggresive, as the tactic is simple - You have your passive,
Soothing Mist and
Gust of Healing + Continuous Wind for longer stuns, as your allies, especially
Jaina and
Nova will be able to bring down your enemies extremely fast.
Emerald Wind synergies also well with
Diablo 's
Apocalypse, so you can push up your enemies right in to it + with
Sylvanas 's
Wailing Arrow, as it is easier for her to land it +
Nova 's
Precision Strike, and, if possible,
Jaina 's
Ring of Frost.
Another favourite, and very strong team composition is:
Brightwing,
Stitches,
Illidan,
Rehgar,
Abathur - This composition is great for your
utility build, and as you can assume, you will be supporting
Illidan, together with
Rehgar and
Abathur. With this composition,
Illidan will be almost unkillable. It depends on you and
Rehgar, if you go for
Blink Heal or
Emerald Wind.
There's composition, that I call AoE CC - This should contain heroes with CC, like
Brightwing,
Uther,
E.T.C.,
Kerrigan and
Tyrande. This build is all about AoE CC, great for team fights. As
E.T.C. can start with his
Mosh Pit and his allies can constantly deal damage to his enemies, right after,
Uther can use his
Divine Storm for additional CC + Keriigan 's
Impaling Blades and
Tyrande 's
Lunar Flare, for the final,
Brightwing can deal damage and separate surviving enemies with her
Emerald Wind. This combo means tons of CC and tons of damage in few seconds. I would recommend
Aggresive or Half
Passive / Half
Aggresive build for this composition.
At the End Top
I hope this guide will help you guys, as I worked really hard to give you the best examples!
I'm really happy with
Brightwing as such builds.
For the
half build i've listen in description - it's fully up to you. I use it sometimes, combination of half utiliy and half damage is always nice, especially if you know what you are doing. So, combining talents, as I did in "half build" might be very helpful in some situations.
Ofcourse, mixing
Brightwing talents in such ways is always good and if you have comments and suggestions, please, leave them below, as it might help me aswell!
Thank you!
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