Cassia, the Javelin and Spear Skills adept. by Kamehameha

Cassia, the Javelin and Spear Skills adept.

By: Kamehameha
Last Updated: Apr 5, 2017
11 Votes
Build 1 of 4

Cassia

Build: Furyzon

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cassia with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
The Lost Vikings Most likely, will yap for the time long enough to die from our Fend alone. If not, we are free to land some more.
2
Gall He's too fat and chaotic, being played by 2 people. Watch Ace Ventura 2, javelin leg penetration moment, that's what would definitely happen with this dude. His slug Gall spell is EZ avoidable even w/o our 15% movespeed buff, his model is HHHHUUGE, his movement is SOOO predictable, no way we will miss. We will even land Fend, if he gets bodied hard enough. His Shadowflame, his CHo W range and damage is a joke, his ult and bomb are extremely avoidable with Fend + circling around him, or just strafing with our speed. Ofc, he won't be able to land any good AA as well, which can help us to keep near to secure his killing.
3
Tracer You cannot ignore her, but since almost all her damage comes from auto attacks, and her auto attack range is nearly the same, we have to just avoid being outplayed by dodgeing all our skills + landing a bomb on us.
4
Illidan He CANNOT TANK, we give him zero healing, it was like 50dps taken(coz chaotic movement around character, evasion), 40 heal per sec taken, so, 10dps taken. And he deals 80. Now the numbers are completely different, coz we reduce AA damage + reduce his healing, which makes us much closer to the win against him + our ult will hit him anyway, bouncing around. He can easily jump over our Fend, that's like the only bad side, but the good is that we can even get some distance from him, not allowing him to reset, after a few moments, because of our 15% movespeed buff.
5
  No Threat
6
Gul'dan Can fear our Fend, or just sidestep it(ofc, ANYONE can do that to us, as you could realise already :) and lifedrain us, but he's squishy enough to lose only by missing his E spell, which we can counter by our Fend rapid charging, coz his Corrupt doesn't hit a 4 meter zone in front of him. Our poke flies further+faster, than both his skills, if to count our bolt split calculation technique. With a movespeed passive, we're faster, than him. We can just slay this guy most of times, if 1v1, but avoid his Corrupt damage over time stackable chain, especially when Fending something.
7
Greymane We're not afraid of his heavy autoattacks because of our precious passive, expect some outpoking games with you, having an advantage in it. Can still make it back and forward battle with changing melee into range, range into melee, when your fend is on cd. But most likely we can outdamage this guy.
7
Lúcio This melomaniac dude is just ridiculous for any hero without target CC. Can't be touched, can't be stopped, and there is no reason to talk about anything else already. At least, we recieve a very little damage from him. But he will leave our Fend zone like effortlessly, even without sidestepping. Threat level is so high just because we have to kill healer, and with this one we cannot do our role.
8
Azmodan Azmodan and other mob generators. Fend does only 50% of its' dmg to mobs. When we will have Pierce as Furyzon, they won't be able cover from us. But, still, our waveclear really REQUIRES hard aiming as Furyzon to place Lightning Fury splits wisely. But if you have enough mana to spend, you can just W+E with a good calculation.
8
Valla Can be a hard opponent for us. If she goes autoattack build, the questions would be "is it some sort of handicap", or "is she insane?". Like a warrior vs hunter in some WoW, she can disengage us as soon as we charge, and the distance remains. We have a lot more chance with our Furyzon build, coz the range is better. She can kill us with her procast alone, if 1v1 and she lands it. So, the closer we go, the worse it will be.
8
Alarak Wherever he uses Telekinesis, your Fend will fail, +, if he's with a team, you will get overextended even harder. His lightning is a guaranteed long poke, which heals him, we don't have that cool things. He can charge us much further, than we can, if he picks charge, he can take Fend with 0 dmg and counter, if he picks counter. He can silence us during fend, stopping us again. But if we will land all our attacks, we will win, since he cannot kill us w/o AA, and our AA is ranged.
9
Lunara And other strong snare heroes. Can outpoke us, slow to death, leave Fend zone, all at once in any order. Pretty much over us, thank God we have auto attack resistance, otherwise, it would be a pretty hard counter for us. Our poke build, Furyzon, is the best choice if fighting against.
9
Gazlowe Situation not so much different from Probleus, he can slow us, he can zone us with TNT when we fend, he generates mobs. He moves slower, than Probleus, so we can land shots easier, but he can slow us with a guarantee. Our movespeed passive gives +15%, but his slow takes out 25%. As with Probleus, don't get caught in a situation, when you have already passed the distance you can fall back from while being kited.
9
Chromie And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete lose, when it could lead to win. Chanelling as melee in 2k17... :)
9
Kerrigan And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete loss, when it could lead to win. Chanelling as melee in 2k17... :)
10
Valeera Avoid Valeera, especially when extending with your Fend, and not knowing if she's near, waiting. We are squishi enough to drop to 50% hp or more from her alone when the cheap shot ends. If you have eyes that can see her smeared image in the battle, you will be fine until you have your Q so reveal her before she stuns you for the team.
10
Probius Both slower and mob gen, we enter his powers zone, we are getting slows and hits from mobs, and his speed is so ridiculous, that we won't be able to land both Fury and Fend, if he is dancing around like crazy. So ye. We need some other heroes CC to get opportunity to deal damage. Be careful with overextending against that guy. He's a master trapper, before you even notice, you will be in a castle of 4 towers, attacking you, when you try to avoid that black holes.
10
Dehaka Can not only stun us, but also drag us to the team, can even become invulnerable, CAN EVEN THROW CS:GO FLASHBANG WHICH ALSO SILENCES US... Can backdoor us, except Fend we don't have any dinamic movement, 1v1 would be nowhere to Fend... So, we have to outplay hard to win. Keep positioning yourself out of his playful tongue, and you'll be fine. :>
10
Diablo Our Fend is like a SOLITION to his struggle of getting a CC chain before Charge cd reset talent. Outside of that, he has too many stuns, and, as I mentioned, stuns are bad for us, they ruin our role of getting some pressure of zoning/damaging people heavily with Fend, we better do it anyway, even as Furyzon. Ofc, with a Furyzon build you will be able to keep much more safe position, at least.

Cassia

Build: Spearzon

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cassia with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
The Lost Vikings Most likely, will yap for the time long enough to die from our Fend alone. If not, we are free to land some more.
2
Cho He's too fat and chaotic, being played by 2 people. Watch Ace Ventura 2, javelin leg penetration moment, that's what would definitely happen with this dude. His slug Gall spell is EZ avoidable even w/o our 15% movespeed buff, his model is HHHHUUGE, his movement is SOOO predictable, no way we will miss. We will even land Fend, if he gets bodied hard enough. His Shadowflame, his CHo W range and damage is a joke, his ult and bomb are extremely avoidable with Fend + circling around him, or just strafing with our speed. Ofc, he won't be able to land any good AA as well, which can help us to keep near to secure his killing.
3
Tracer You cannot ignore her, but since almost all her damage comes from auto attacks, and her auto attack range is nearly the same, we have to just avoid being outplayed by dodgeing all our skills + landing a bomb on us.
4
Illidan He CANNOT TANK, we give him zero healing, it was like 50dps taken(coz chaotic movement around character, evasion), 40 heal per sec taken, so, 10dps taken. And he deals 80. Now the numbers are completely different, coz we reduce AA damage + reduce his healing, which makes us much closer to the win against him + our ult will hit him anyway, bouncing around. He can easily jump over our Fend, that's like the only bad side, but the good is that we can even get some distance from him, not allowing him to reset, after a few moments, because of our 15% movespeed buff.
5
  No Threat
6
Gul'dan Can fear our Fend, or just sidestep it(ofc, ANYONE can do that to us, as you could realise already :) and lifedrain us, but he's squishy enough to lose only by missing his E spell, which we can counter by our Fend rapid charging, coz his Corrupt doesn't hit a 4 meter zone in front of him. Our poke flies further+faster, than both his skills, if to count our bolt split calculation technique. With a movespeed passive, we're faster, than him. We can just slay this guy most of times, if 1v1, but avoid his Corrupt damage over time stackable chain, especially when Fending something.
7
Greymane We're not afraid of his heavy autoattacks because of our precious passive, expect some outpoking games with you, having an advantage in it. Can still make it back and forward battle with changing melee into range, range into melee, when your fend is on cd. But most likely we can outdamage this guy.
7
Lúcio This melomaniac dude is just ridiculous for any hero without target CC. Can't be touched, can't be stopped, and there is no reason to talk about anything else already. At least, we recieve a very little damage from him. But he will leave our Fend zone like effortlessly, even without sidestepping. Threat level is so high just because we have to kill healer, and with this one we cannot do our role.
8
Azmodan Azmodan and other mob generators. Fend does only 50% of its' dmg to mobs. When we will have Pierce as Furyzon, they won't be able cover from us. But, still, our waveclear really REQUIRES hard aiming as Furyzon to place Lightning Fury splits wisely. But if you have enough mana to spend, you can just W+E with a good calculation.
8
Valla Can be a hard opponent for us. If she goes autoattack build, the questions would be "is it some sort of handicap", or "is she insane?". Like a warrior vs hunter in some WoW, she can disengage us as soon as we charge, and the distance remains. We have a lot more chance with our Furyzon build, coz the range is better. She can kill us with her procast alone, if 1v1 and she lands it. So, the closer we go, the worse it will be.
8
Alarak Wherever he uses Telekinesis, your Fend will fail, +, if he's with a team, you will get overextended even harder. His lightning is a guaranteed long poke, which heals him, we don't have that cool things. He can charge us much further, than we can, if he picks charge, he can take Fend with 0 dmg and counter, if he picks counter. He can silence us during fend, stopping us again. But if we will land all our attacks, we will win, since he cannot kill us w/o AA, and our AA is ranged.
9
Lunara And other strong snare heroes. Can outpoke us, slow to death, leave Fend zone, all at once in any order. Pretty much over us, thank God we have auto attack resistance, otherwise, it would be a pretty hard counter for us. Our poke build, Furyzon, is the best choice if fighting against.
9
Gazlowe Situation not so much different from Probleus, he can slow us, he can zone us with TNT when we fend, he generates mobs. He moves slower, than Probleus, so we can land shots easier, but he can slow us with a guarantee. Our movespeed passive gives +15%, but his slow takes out 25%. As with Probleus, don't get caught in a situation, when you have already passed the distance you can fall back from while being kited.
9
Chromie And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete lose, when it could lead to win. Chanelling as melee in 2k17... :)
9
Kerrigan And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete loss, when it could lead to win. Chanelling as melee in 2k17... :)
10
Valeera Avoid Valeera, especially when extending with your Fend, and not knowing if she's near, waiting. We are squishi enough to drop to 50% hp or more from her alone when the cheap shot ends. If you have eyes that can see her smeared image in the battle, you will be fine until you have your Q so reveal her before she stuns you for the team.
10
Probius Both slower and mob gen, we enter his powers zone, we are getting slows and hits from mobs, and his speed is so ridiculous, that we won't be able to land both Fury and Fend, if he is dancing around like crazy. So ye. We need some other heroes CC to get opportunity to deal damage. Be careful with overextending against that guy. He's a master trapper, before you even notice, you will be in a castle of 4 towers, attacking you, when you try to avoid that black holes.
10
Dehaka Can not only stun us, but also drag us to the team, can even become invulnerable, CAN EVEN THROW CS:GO FLASHBANG WHICH ALSO SILENCES US... Can backdoor us, except Fend we don't have any dinamic movement, 1v1 would be nowhere to Fend... So, we have to outplay hard to win. Keep positioning yourself out of his playful tongue, and you'll be fine. :>
10
Diablo Our Fend is like a SOLITION to his struggle of getting a CC chain before Charge cd reset talent. Outside of that, he has too many stuns, and, as I mentioned, stuns are bad for us, they ruin our role of getting some pressure of zoning/damaging people heavily with Fend, we better do it anyway, even as Furyzon. Ofc, with a Furyzon build you will be able to keep much more safe position, at least.

Cassia

Build: Hookazon?

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cassia with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
The Lost Vikings Most likely, will yap for the time long enough to die from our Fend alone. If not, we are free to land some more.
2
Cho He's too fat and chaotic, being played by 2 people. Watch Ace Ventura 2, javelin leg penetration moment, that's what would definitely happen with this dude. His slug Gall spell is EZ avoidable even w/o our 15% movespeed buff, his model is HHHHUUGE, his movement is SOOO predictable, no way we will miss. We will even land Fend, if he gets bodied hard enough. His Shadowflame, his CHo W range and damage is a joke, his ult and bomb are extremely avoidable with Fend + circling around him, or just strafing with our speed. Ofc, he won't be able to land any good AA as well, which can help us to keep near to secure his killing.
3
Tracer You cannot ignore her, but since almost all her damage comes from auto attacks, and her auto attack range is nearly the same, we have to just avoid being outplayed by dodgeing all our skills + landing a bomb on us.
4
Illidan He CANNOT TANK, we give him zero healing, it was like 50dps taken(coz chaotic movement around character, evasion), 40 heal per sec taken, so, 10dps taken. And he deals 80. Now the numbers are completely different, coz we reduce AA damage + reduce his healing, which makes us much closer to the win against him + our ult will hit him anyway, bouncing around. He can easily jump over our Fend, that's like the only bad side, but the good is that we can even get some distance from him, not allowing him to reset, after a few moments, because of our 15% movespeed buff.
5
  No Threat
6
Gul'dan Can fear our Fend, or just sidestep it(ofc, ANYONE can do that to us, as you could realise already :) and lifedrain us, but he's squishy enough to lose only by missing his E spell, which we can counter by our Fend rapid charging, coz his Corrupt doesn't hit a 4 meter zone in front of him. Our poke flies further+faster, than both his skills, if to count our bolt split calculation technique. With a movespeed passive, we're faster, than him. We can just slay this guy most of times, if 1v1, but avoid his Corrupt damage over time stackable chain, especially when Fending something.
7
Greymane We're not afraid of his heavy autoattacks because of our precious passive, expect some outpoking games with you, having an advantage in it. Can still make it back and forward battle with changing melee into range, range into melee, when your fend is on cd. But most likely we can outdamage this guy.
7
Lúcio This melomaniac dude is just ridiculous for any hero without target CC. Can't be touched, can't be stopped, and there is no reason to talk about anything else already. At least, we recieve a very little damage from him. But he will leave our Fend zone like effortlessly, even without sidestepping. Threat level is so high just because we have to kill healer, and with this one we cannot do our role.
8
Azmodan Azmodan and other mob generators. Fend does only 50% of its' dmg to mobs. When we will have Pierce as Furyzon, they won't be able cover from us. But, still, our waveclear really REQUIRES hard aiming as Furyzon to place Lightning Fury splits wisely. But if you have enough mana to spend, you can just W+E with a good calculation.
8
Valla Can be a hard opponent for us. If she goes autoattack build, the questions would be "is it some sort of handicap", or "is she insane?". Like a warrior vs hunter in some WoW, she can disengage us as soon as we charge, and the distance remains. We have a lot more chance with our Furyzon build, coz the range is better. She can kill us with her procast alone, if 1v1 and she lands it. So, the closer we go, the worse it will be.
8
Alarak Wherever he uses Telekinesis, your Fend will fail, +, if he's with a team, you will get overextended even harder. His lightning is a guaranteed long poke, which heals him, we don't have that cool things. He can charge us much further, than we can, if he picks charge, he can take Fend with 0 dmg and counter, if he picks counter. He can silence us during fend, stopping us again. But if we will land all our attacks, we will win, since he cannot kill us w/o AA, and our AA is ranged.
9
Lunara And other strong snare heroes. Can outpoke us, slow to death, leave Fend zone, all at once in any order. Pretty much over us, thank God we have auto attack resistance, otherwise, it would be a pretty hard counter for us. Our poke build, Furyzon, is the best choice if fighting against.
9
Gazlowe Situation not so much different from Probleus, he can slow us, he can zone us with TNT when we fend, he generates mobs. He moves slower, than Probleus, so we can land shots easier, but he can slow us with a guarantee. Our movespeed passive gives +15%, but his slow takes out 25%. As with Probleus, don't get caught in a situation, when you have already passed the distance you can fall back from while being kited.
9
Chromie Since our Fend is predictable, and she barely uses auto attacks = our passive won't do a thing, she can just place a trap in front of her and wait for our Fend. Full poke landed. We can counter her w/o Fend, with or without Furyzon build, avoiding her skillshots and covering distance, trying to read, where she wants to bait us. A trap is there. If you are in the trap, you can Fend into something, if her poke timing wasn't good enough, it might save us from taking her crazy procast damage.
9
Kerrigan And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete loss, when it could lead to win. Chanelling as melee in 2k17... :)
10
Valeera Avoid Valeera, especially when extending with your Fend, and not knowing if she's near, waiting. We are squishi enough to drop to 50% hp or more from her alone when the cheap shot ends. If you have eyes that can see her smeared image in the battle, you will be fine until you have your Q so reveal her before she stuns you for the team.
10
Probius Both slower and mob gen, we enter his powers zone, we are getting slows and hits from mobs, and his speed is so ridiculous, that we won't be able to land both Fury and Fend, if he is dancing around like crazy. So ye. We need some other heroes CC to get opportunity to deal damage. Be careful with overextending against that guy. He's a master trapper, before you even notice, you will be in a castle of 4 towers, attacking you, when you try to avoid that black holes.
10
Dehaka Can not only stun us, but also drag us to the team, can even become invulnerable, CAN EVEN THROW CS:GO FLASHBANG WHICH ALSO SILENCES US... Can backdoor us, except Fend we don't have any dinamic movement, 1v1 would be nowhere to Fend... So, we have to outplay hard to win. Keep positioning yourself out of his playful tongue, and you'll be fine. :>
10
Diablo Our Fend is like a SOLITION to his struggle of getting a CC chain before Charge cd reset talent. Outside of that, he has too many stuns, and, as I mentioned, stuns are bad for us, they ruin our role of getting some pressure of zoning/damaging people heavily with Fend, we better do it anyway, even as Furyzon. Ofc, with a Furyzon build you will be able to keep much more safe position, at least.

Cassia

Build: Mutaliskzon?

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cassia with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
The Lost Vikings Most likely, will yap for the time long enough to die from our Fend alone. If not, we are free to land some more.
2
Cho He's too fat and chaotic, being played by 2 people. Watch Ace Ventura 2, javelin leg penetration moment, that's what would definitely happen with this dude. His slug Gall spell is EZ avoidable even w/o our 15% movespeed buff, his model is HHHHUUGE, his movement is SOOO predictable, no way we will miss. We will even land Fend, if he gets bodied hard enough. His Shadowflame, his CHo W range and damage is a joke, his ult and bomb are extremely avoidable with Fend + circling around him, or just strafing with our speed. Ofc, he won't be able to land any good AA as well, which can help us to keep near to secure his killing.
3
Tracer You cannot ignore her, but since almost all her damage comes from auto attacks, and her auto attack range is nearly the same, we have to just avoid being outplayed by dodgeing all our skills + landing a bomb on us.
4
Illidan He CANNOT TANK, we give him zero healing, it was like 50dps taken(coz chaotic movement around character, evasion), 40 heal per sec taken, so, 10dps taken. And he deals 80. Now the numbers are completely different, coz we reduce AA damage + reduce his healing because of that, which makes us much closer to the win against him + our ult will hit him anyway, bouncing around. He can easily jump over our Fend, that's like the only bad side, but the good is that we can even get some distance from him, not allowing him to reset, after a few moments, because of our 15% movespeed buff.
5
  No Threat
6
Gul'dan Can fear our Fend, or just sidestep it(ofc, ANYONE can do that to us, as you could realise already :) and lifedrain us, but he's squishy enough to lose only by missing his E spell, which we can counter by our Fend rapid charging, coz his Corrupt doesn't hit a 4 meter zone in front of him. Our poke flies further+faster, than both his skills, if to count our bolt split calculation technique. With a movespeed passive, we're faster, than him. We can just slay this guy most of times, if 1v1, but avoid his Corrupt damage over time stackable chain, especially when Fending something.
7
Greymane We're not afraid of his heavy autoattacks because of our precious passive, expect some outpoking games with you, having an advantage in it. Can still make it back and forward battle with changing melee into range, range into melee, when your fend is on cd. But most likely we can outdamage this guy.
7
Lúcio This melomaniac dude is just ridiculous for any hero without target CC. Can't be touched, can't be stopped, and there is no reason to talk about anything else already. At least, we recieve a very little damage from him. But he will leave our Fend zone like effortlessly, even without sidestepping. Threat level is so high just because we have to kill healer, and with this one we cannot do our role.
8
Azmodan Azmodan and other mob generators. Fend does only 50% of its' dmg to mobs. When we will have Pierce as Furyzon, they won't be able cover from us. But, still, our waveclear really REQUIRES hard aiming as Furyzon to place Lightning Fury splits wisely. But if you have enough mana to spend, you can just W+E with a good calculation.
8
Valla Can be a hard opponent for us. If she goes autoattack build, the questions would be "is it some sort of handicap", or "is she insane?". Like a warrior vs hunter in some WoW, she can disengage us as soon as we charge, and the distance remains. We have a lot more chance with our Furyzon build, coz the range is better. She can kill us with her procast alone, if 1v1 and she lands it. So, the closer we go, the worse it will be.
8
Alarak Wherever he uses Telekinesis, your Fend will fail, +, if he's with a team, you will get overextended even harder. His lightning is a guaranteed long poke, which heals him, we don't have that cool things. He can charge us much further, than we can, if he picks charge, he can take Fend with 0 dmg and counter, if he picks counter. He can silence us during fend, stopping us again. But if we will land all our attacks, we will win, since he cannot kill us w/o AA, and our AA is ranged.
9
Lunara And other strong snare heroes. Can outpoke us, slow to death, leave Fend zone, all at once in any order. Pretty much over us, thank God we have auto attack resistance, otherwise, it would be a pretty hard counter for us. Our poke build, Furyzon, is the best choice if fighting against.
9
Gazlowe Situation not so much different from Probleus, he can slow us, he can zone us with TNT when we fend, he generates mobs. He moves slower, than Probleus, so we can land shots easier, but he can slow us with a guarantee. Our movespeed passive gives +15%, but his slow takes out 25%. As with Probleus, don't get caught in a situation, when you have already passed the distance you can fall back from while being kited.
9
Chromie Since our Fend is predictable, and she barely uses auto attacks = our passive won't do a thing, she can just place a trap in front of her and wait for our Fend. Full poke landed. We can counter her w/o Fend, with or without Furyzon build, avoiding her skillshots and covering distance, trying to read, where she wants to bait us. A trap is there. If you are in the trap, you can Fend into something, if her poke timing wasn't good enough, it might save us from taking her crazy procast damage.
9
Kerrigan And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete loss, when it could lead to win. Chanelling as melee in 2k17... :)
10
Valeera Avoid Valeera, especially when extending with your Fend, and not knowing if she's near, waiting. We are squishi enough to drop to 50% hp or more from her alone when the cheap shot ends. If you have eyes that can see her smeared image in the battle, you will be fine until you have your Q so reveal her before she stuns you for the team.
10
Probius Both slower and mob gen, we enter his powers zone, we are getting slows and hits from mobs, and his speed is so ridiculous, that we won't be able to land both Fury and Fend, if he is dancing around like crazy. So ye. We need some other heroes CC to get opportunity to deal damage. Be careful with overextending against that guy. He's a master trapper, before you even notice, you will be in a castle of 4 towers, attacking you, when you try to avoid that black holes.
10
Dehaka Can not only stun us, but also drag us to the team, can even become invulnerable, CAN EVEN THROW CS:GO FLASHBANG WHICH ALSO SILENCES US... Can backdoor us, except Fend we don't have any dinamic movement, 1v1 would be nowhere to Fend... So, we have to outplay hard to win. Keep positioning yourself out of his playful tongue, and you'll be fine. :>
10
Diablo Our Fend is like a SOLITION to his struggle of getting a CC chain before Charge cd reset talent. Outside of that, he has too many stuns, and, as I mentioned, stuns are bad for us, they ruin our role of getting some pressure of zoning/damaging people heavily with Fend, we better do it anyway, even as Furyzon. Ofc, with a Furyzon build you will be able to keep much more safe position, at least.

Top

Cassia, the Javelin and Spear Skills adept.

Not gonna lie, I know, that usually a guide must contain some big, dramatic text about the history of the character, but without playing Diablo 2 as Spearazon/Furyzon, you won't be able to feel anything about this hero, coz there was no Cassia anywhere in Diablo.

A little facecheck, I'm just a clutch, highly intelligent russian(so, if you'll find some wierdly formulated sentences, you will know the reason why) player, not any kind of famous, not any kind of high rated, but I get MVPs, outperforming players till GM rankings, because just thinking and reacting very rapidly, which is not even my estimation, coz I play with GM guys. The reason why I don't have any ranking is because I have shame and whims, so, I won't ruin a match for people who care about their rating, but I won't like it that much, because I wanna play other hero like 125% more. So why the heck should I do this, if I don't like it, right? I know some players like me as well, people, who take 2.5k rating in WoW 3s w/o voice and sit there, even if their skills are enough to sit and farm more rating and get R1 title. They are amongst us! :>
But it's okay, if you say "who the F is that guy?", like some Conor McGregor, I don't mind. It's tough to make you believe, when I'm not any kind of normal, standard player, but you still can find, that I make sense, so it won't be useless, we all have some different playstyles, so, maybe, my info is nearer for someones' sense.

This is the example of original Lightning Fury skill effect. As you see, we once again got some tiny, quite dull version of something original from company games content.

What can she even do? Top

Anyway, we got a character, who doesn't lose to others in terms of effectiveness and joy from playing her.
Let's see, what we got.


Q — Lightning Fury.

4 second cooldown. FOUR. Not 1, not 2. Spamming -clrscr 2 times a second is OVER. It's not over, whut do it do with it, is basically it: you throw a javelin, charged with some lightning, erm, charge, which hits a target and turns into two lightning bolts, which should chain to the nearest targets, piercing everything, having nearly same max distance as the javelin, originally they would just split 900 times, hitting mob multiple times, per each split, murdering everything... But here, it's usually just two 90 degrees splitting bolts, with their disadvantages and, suddenly, advantages. It's just a balance, and a tiny childish design company had chosen. Eh... Well, okay!
Obvious cons: Why the HELL doesn't it chain further, to the targets behind, cleaning packs, like the original skill, and it was the MAIN GOAL of the build as well.
Unobvious pros. NOONE. Can bait your lightning bolt splits, saving allies. NOONE. Can hide in invisibility, avoiding being a target. You can aim well, find a degree and OPEN some Valeera from her most offensive form. You can hit targets EVEN FURTHER BEYOND(A-a-a-a-a-a!! *turns Supa Sayajin 3 with lightnings all over the place*)!!!See that? And it's less predictable! LESS. Evadeable.
So, this is a good reason of trying to flank, when going Furyzon(read along).


W — Blinding Light.

15s CD! 70 MP (!!)
AAaaargh!! I'mmmm blinnnddaaaaaaa!! (c) Jim Carrey, Cable Guy.
A quite solid AoE damage mitigating... Damage amplifer!! That's right! Complete winning conditions editor! Ofc. Ye. Overhype is real, skillshots will still do everything they did before... But this is what mitigation is made for. Less chance to die from some roasty bursty? And even if enemy swaps his target, the result will be the same? I'll take it!


E — Fend.

Surprisingly, THIS ONE wasn't done as a dull copy,
the result is THE OPPOSITE! It looks COOLER! O_O !
(-Who the F cares about how it looks?? Dirty roleplayer guide!! WutFace )
Ye-ye. :D

The principle is easy, you charge forward, for nearly the same ability's AoE length, and release a barrage of stabs, which heavily damage everything in cone, except Non-Hero units, who recieve only 50% of damage. But the damage is so strong, that you actually still can clean waves with it, if aimed well with that cone. I saw people, hitting like 1 mob out of 7 with it. You know, who I'm talking about. My eyes. I'm bliiiinndddaa... Ok, done. Pros: Damage. Cons: you CANNOT stop channeling for like half of a second, so you will have to waste some time, standing and channeling melee thrusts, while enemy is already away. The cooldown is 10 second.
Okay, since in D2 fend is ***, it's fair to make the only good one cooldown slower, than original


D — Avoidance.

Every time. When you move. YOU GAIN -65% AUTO ATTACK PROTECTION!!
Yes. Auto. Attack. And you have to stop, to land yours. BUT U should move! And you can't, when u Fend. Or AA,
for a moment. Or Fury. And it's hard to react and time enemy autoattacks.
UNLESS IT'S A TOWER! Just 1v1 with a TOWER. It attacks, you move, stop, do AA. And Fury. And move again.
And it dies. ANd Tracer chases you, and you can still use Blinding Light, completely stopping AAs. Oh yes.
It's hard, and it can be tilty. But it has to be used. It's so good.


R — Ball Lightning.

What the HECK is dat? Next.
Okay, okay.
We might never know, and we might never get this skill in any Diablo series... But, somehow, it's on our Ama.
What it does: Pretty good, solid damage per ult. Almost in a melee zone. And IF. It cannot bounce back to you,
in that tiny zone... It's over. It's GONE. So keep near, use Fend, or whatever. You anyway will try to burst under blind, so, blind, ult, Q + E seems a legit combo for that.
This thing bounces 6 times, so, 4 hits. 1st isn't a bounce, it's a hit, and then it bounces 3 times to you and 3 times back. The damage through all that times is legit. For a single target spell. Burst for a single target spell is super bad. And like A LOT of heroes will be able to get away from the bounce zone. So, basically,
the enemy will avoid like almost all your damage with just disengaging with some skill.

Savage.


R — Valkyrie.

Wow, cool. So I will have a pet, like in D2, who tanks mobs, while I'm SMACKING them with a power of lightning...!!
No. None of that.
This is... A HOOK. A mob-resistant hook, which hooks through the buildings, and from the OPPOSITE side of the skill range, and it stuns with the damage in the end.
But it's... SSSSSSLLLLLOW. Like... imagine a SLOTH.
A biig, lazy SLOTH. A cute one, if you want. And he needs to do something, but has like little wish to do it, because it's a human who orders. Got it, right, he still NEEDS to do it, coz the human is stubborn. He will annoy sloth with uncountable tries. Like, logically, human could do the same much, much easier. Why the heck does he need to send a SLOTH?
The same with VALKYRIE. It's like... Nowhere to hurry, I'm an immortal chick, if this clothes shop sale ends... It's like only 400 days to the new one! Or 500. Wait, how many days are there in one year?
But. Seriously, why both ulties are something, which any Amazon never got, even nearly? xD

Building. Top

1. You like throws? Like, almost won, and BOOM, couldn't land any damage, lost TF, lost all camps, 2 bosses, lost the game? Furyzon, GO. Throwing all day, baby. You can't be stopped!
Two stack Fury, less Fury cd, less manacost, more splitting, javelin piercing!
2. Otherwise, you can pick Fend, if wanna some juicy mass burstdowns and a crazy healing off blind targets.
3. Like hooking? Just pick Valkyrie ult. Be a hooker! (The build name will stay the same, no matter what ult you chose.)
4. AA build? Ez! Mulaliskzon build, 2 target chain 8s with 20s cd, crazy 3% Giant Killer, 20% slow from Fury, more AA range, AA defence ignore.
Building complete.

Total. Top

Interesting hero, which can both go melee or range, and still be effective in both, no matter what you picked.
It's kinda... Greymane.
But the skills are different. As ex applied maths user, I highly appreciate geometry usage for prolonging range.
Good luck and have fun.
In the Nexus.

Quick Comment (2) View Comments

You need to log in before commenting.

11 Votes

Quick Comment (2) View Comments

You need to log in before commenting.

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved