Threat |
Hero |
Notes |
1 |
|
|
No Threat |
2 |
|
The Lost Vikings |
Most likely, will yap for the time long enough to die from our Fend alone. If not, we are free to land some more. |
2 |
|
Gall |
He's too fat and chaotic, being played by 2 people. Watch Ace Ventura 2, javelin leg penetration moment, that's what would definitely happen with this dude. His slug Gall spell is EZ avoidable even w/o our 15% movespeed buff, his model is HHHHUUGE, his movement is SOOO predictable, no way we will miss. We will even land Fend, if he gets bodied hard enough. His Shadowflame, his CHo W range and damage is a joke, his ult and bomb are extremely avoidable with Fend + circling around him, or just strafing with our speed. Ofc, he won't be able to land any good AA as well, which can help us to keep near to secure his killing. |
3 |
|
Tracer |
You cannot ignore her, but since almost all her damage comes from auto attacks, and her auto attack range is nearly the same, we have to just avoid being outplayed by dodgeing all our skills + landing a bomb on us. |
4 |
|
Illidan |
He CANNOT TANK, we give him zero healing, it was like 50dps taken(coz chaotic movement around character, evasion), 40 heal per sec taken, so, 10dps taken. And he deals 80.
Now the numbers are completely different, coz we reduce AA damage + reduce his healing, which makes us much closer to the win against him + our ult will hit him anyway, bouncing around. He can easily jump over our Fend, that's like the only bad side, but the good is that we can even get some distance from him, not allowing him to reset, after a few moments, because of our 15% movespeed buff. |
5 |
|
|
No Threat |
6 |
|
Gul'dan |
Can fear our Fend, or just sidestep it(ofc, ANYONE can do that to us, as you could realise already :) and lifedrain us, but he's squishy enough to lose only by missing his E spell, which we can counter by our Fend rapid charging, coz his Corrupt doesn't hit a 4 meter zone in front of him. Our poke flies further+faster, than both his skills, if to count our bolt split calculation technique. With a movespeed passive, we're faster, than him.
We can just slay this guy most of times, if 1v1, but avoid his Corrupt damage over time stackable chain, especially when Fending something. |
7 |
|
Greymane |
We're not afraid of his heavy autoattacks because of our precious passive, expect some outpoking games with you, having an advantage in it. Can still make it back and forward battle with changing melee into range, range into melee, when your fend is on cd. But most likely we can outdamage this guy. |
7 |
|
Lúcio |
This melomaniac dude is just ridiculous for any hero without target CC. Can't be touched, can't be stopped, and there is no reason to talk about anything else already. At least, we recieve a very little damage from him. But he will leave our Fend zone like effortlessly, even without sidestepping. Threat level is so high just because we have to kill healer, and with this one we cannot do our role. |
8 |
|
Azmodan |
Azmodan and other mob generators. Fend does only 50% of its' dmg to mobs. When we will have Pierce as Furyzon, they won't be able cover from us. But, still, our waveclear really REQUIRES hard aiming as Furyzon to place Lightning Fury splits wisely. But if you have enough mana to spend, you can just W+E with a good calculation. |
8 |
|
Valla |
Can be a hard opponent for us. If she goes autoattack build, the questions would be "is it some sort of handicap", or "is she insane?". Like a warrior vs hunter in some WoW, she can disengage us as soon as we charge, and the distance remains. We have a lot more chance with our Furyzon build, coz the range is better. She can kill us with her procast alone, if 1v1 and she lands it. So, the closer we go, the worse it will be. |
8 |
|
Alarak |
Wherever he uses Telekinesis, your Fend will fail, +, if he's with a team, you will get overextended even harder. His lightning is a guaranteed long poke, which heals him, we don't have that cool things. He can charge us much further, than we can, if he picks charge, he can take Fend with 0 dmg and counter, if he picks counter. He can silence us during fend, stopping us again. But if we will land all our attacks, we will win, since he cannot kill us w/o AA, and our AA is ranged. |
9 |
|
Lunara |
And other strong snare heroes. Can outpoke us, slow to death, leave Fend zone, all at once in any order. Pretty much over us, thank God we have auto attack resistance, otherwise, it would be a pretty hard counter for us. Our poke build, Furyzon, is the best choice if fighting against. |
9 |
|
Gazlowe |
Situation not so much different from Probleus, he can slow us, he can zone us with TNT when we fend, he generates mobs. He moves slower, than Probleus, so we can land shots easier, but he can slow us with a guarantee. Our movespeed passive gives +15%, but his slow takes out 25%. As with Probleus, don't get caught in a situation, when you have already passed the distance you can fall back from while being kited. |
9 |
|
Chromie |
And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete lose, when it could lead to win. Chanelling as melee in 2k17... :) |
9 |
|
Kerrigan |
And any other stunners, most of them are tanks, who we can use Fend on, but focusing tanks overall isn't good enough, even with our heavy damage with Fend and target itself under CC... It's very easy to land stun on us, when we stand, chanelling Fend. Not only it will make our Fend deal zero damage, but we had to zone opponents, stopping their damage for a moment, and now they are not zoned, and we did 0 damage to them as well, and we cannot move. So, complete loss, when it could lead to win. Chanelling as melee in 2k17... :) |
10 |
|
Valeera |
Avoid Valeera, especially when extending with your Fend, and not knowing if she's near, waiting. We are squishi enough to drop to 50% hp or more from her alone when the cheap shot ends. If you have eyes that can see her smeared image in the battle, you will be fine until you have your Q so reveal her before she stuns you for the team. |
10 |
|
Probius |
Both slower and mob gen, we enter his powers zone, we are getting slows and hits from mobs, and his speed is so ridiculous, that we won't be able to land both Fury and Fend, if he is dancing around like crazy.
So ye. We need some other heroes CC to get opportunity to deal damage. Be careful with overextending against that guy. He's a master trapper, before you even notice, you will be in a castle of 4 towers, attacking you, when you try to avoid that black holes. |
10 |
|
Dehaka |
Can not only stun us, but also drag us to the team, can even become invulnerable, CAN EVEN THROW CS:GO FLASHBANG WHICH ALSO SILENCES US... Can backdoor us, except Fend we don't have any dinamic movement, 1v1 would be nowhere to Fend... So, we have to outplay hard to win. Keep positioning yourself out of his playful tongue, and you'll be fine. :> |
10 |
|
Diablo |
Our Fend is like a SOLITION to his struggle of getting a CC chain before Charge cd reset talent. Outside of that, he has too many stuns, and, as I mentioned, stuns are bad for us, they ruin our role of getting some pressure of zoning/damaging people heavily with Fend, we better do it anyway, even as Furyzon. Ofc, with a Furyzon build you will be able to keep much more safe position, at least. |
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