These builds specializes in targeting a hero's maximum health.
The builds are designed to be mana efficient and self sustaining.
Frostwolf resilience provides a stack after every time an ability does damage.
After 4 stacks it provides some healing equal to just over two basic attacks and resets.
You have three Hammer choices at Level 1: The first two are entirely quest based.
Echo of the Elements - Provides the most uses of Chain Lightning for the most stacks.
Crash Lightning - Provides stronger Chain Lightning that prioritizes heroes.
Rolling Thunder - Provides additional mana and healing when closing in for melee.
Mana Tide at level 4 provides extra mana every 4 instances of ability damage.
They provide quick and easy stacks for Ancestral Wrath at level 7.
This steals 15% of an enemy's max health to provide Thrall 22.5% of an enemy's health.
8 Stacks is just 2 cycles of Frostwolf Resilience. Use ability damage for those stacks.
Earthquake at lvl 10 provides some zoning of the enemy team.
As they move away from the Quake and your faster moving team you can use basic attacks.
It is also a great way to escape and peel for your team when overwhelmed.
Grace of Air at level 13 is used to increase your stacking speed with basic attacks.
At level 16 you grab Alpha Wolf to provide max health damage to your basic attacks.
At level 20 you grab Winf Rush to get into or out of attack range.
Thunderstorm at level 16 removes your melee max health damage for ranged slows.
Earthen Shields at level 20 enhances your team's chances during Earthquake.
Nexus Blades at lvl 20 can give you the ability to land Feral Spirit easier.
When you land a Feral Spirit against Deathwing, it still counts.
You have 3 seconds to deal max health damage with basic attacks.
You don't have to root them with Feral Spirit, just hit them.
Look for the damage numbers that pop up to know if you landed it or not.
Remember to look at the circle on the ground to see where to aim, not the model.
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