(Q) Ancient Spear
Cooldown: 13 seconds
Sonya's close gap ability. If you want to initate with it, make sure to hit your target as the damage and the +40 fury is really important. If you miss, stay back and wait for it to be back up. Once lvl 13, be careful as Mystical Spear will pull you to the location even if it misses. On one hand it is really good as it allows you to escape but on the other hand: if you miss your target, you will most likely be in trouble as it won't give you anything.. so focus on hiting it! Keep in mind that you shouldn't always use it to initiate and instead save it to catch up to your target after his escape ability. Check Matchups to know more.
(W) Seismic Slam
Cooldown: 1 second
This is your main damage ability. Don't be afraid to trade hits 1v1 with this (unless the opponent is The Butcher or Thrall ). If you don't have any trouble sticking to your target, you shouldn't waste any fury on Whirlwind as it does less damage than this.
(E) Whirlwind
Cooldown: 4 seconds
Overall really good to clear camps / minion waves while healing you up (less than it used to but still okay). Don't forget the heal is tripled on heroes, so if you see a pack of 3 enemies together, go for it.
Hurricane talent: You should mainly use it to close gap to your target. As soon as 1) you are on top of it and 2) you have enough fury for a slam, cancel it (by pressing E again) so the cooldown starts as soon as possible and gives you more slow/root dispels with this underated talent.
(Trait) Fury
Always gives +6 fury/hit (not more when you crit with Follow Through unfortunately).
Never forget that it grants +10% movement speed for 4 seconds after you use any ability. When you get chased, don't hesitate to use Whirlwind just for this buff.
(R) Leap
(R) Wrath of the Berserker
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