Sound Barrier
The go-to
Lúcio build. It gives very good team fighting sustain, movement and shields. The hanges you can make are: swapping
Off the Wall for supersonix at level 4 if they don't have "sticky" melee heroes,
Boombox for
Reverse Amp at level 4 if you don't have heroes that prefer to poke or cast further back and boss nova instead of
House Party at level 20 so your
Sound Barrier is up more frequently for fights.
High Five Build
I feel this is the up close and personal build since you will be going in deep to save team mates and potentially giving up your own life for theirs. I hoenstly wouldn't change anything for these talents as I feel everything synergises well for you to be the hero your team needs, but not deserves (am I right healers?).
Strengths
+Strong AoE heal/speed up
+Knockback
+High mobility
+Both heorics are now viable.
Weaknesses
-Poor wave clear
-Low burst heal until
Rejuvenescência
-Susceptible to hard CC
-Hard to master
Green = good
Amber/Orange = situational
Red = not useless, but shouldn't be considered if not familiar with the hero
Tier 1 - Level 1
Good:
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This talent used to become available later, so having it earlier is even better for Lucio to hit a power spike. In the early game you usually stay close to 1 or 2 of your team mates which meams you will complete it quickly and its a very good buff to recieve.
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Situational:
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It's hard to pick another of the 3 talents at level 1 due to how good
Party Mix is, but this is useful if you are planning to take
High Five as well providing you with good map movement.
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Almost useless:
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I picked this in maybe 1 game and I didn't find it useful. It's okay if you're solo laning but as a support you shouldn't really be doing that. You rarely have mana problems and the other 2 talents are more useful for your team.
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Tier 2 - Level 4
Situational:
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Best of the worst? Maybe. This is a must if you take
Heavy Casters because they synergise very well, otherwise it's still decent.
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Most of the time you will be using
Soundwave while not on the wall, but this is still useful if the enemy has a lot of melee heroes.
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Almost useless:
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If you see the enemy is grouping early, then being able to complete this quest ASAP is important, otherwise you almost have a useless talent.
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Tier 3 - Level 7
Good:
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Remember when this was a useless heroic? Well now you can have a "useless" talent! But really it's not useless as a talent and has good synergy with
Party Mix mainly with the speed reduction, the damage is still pretty poor.
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Can be used to scout brushes as well as leaving it in a lane for a solo laner to use, I see no negatives about taking this.
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Almost useless:
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The shield is poor, this talent is poor.
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Tier 4 - Level 10
Good:
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The same ultimate
Lúcio has in Overwatch. After a short delay, all nearby allies will gain a decaying shield. This is pretty strong when a fight could go either way and suddenly a giant shield for your team to be more aggressive.
Lúcio can be interrupted while he casts, so practice using this at the right time.
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Woah, Lucio now has a useful second heroic? Fantastic! This heroic is a great anti crowd control ability on a fairly short cooldown. This would be very useful against single target assasins as well as the annoying
Chromie.
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Tier 5 - Level 13
Good:
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Synergises well with
Party Mix, nothing bad about this talent.
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Now we're talking, more CC for my boy Lucio. With
Supersonic and
Push Off, this becomes GOD TIER.
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Almost useless:
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Still as useless as it was before, but now has another talent added and at a higher level!
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Tier 6 - Level 16
Good:
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In this tier, this is by far the strongest talent to choose for as a support. Simply offers better burst healing when
Amp It Up is used.
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Situational:
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It's okay, it's only bad because you have to play more aggresively and put yourself in danger to get the benefits of it.
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Almost useless:
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Long cooldown for just 2 seconds extra.
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Tier 7 - Level 20
Good:
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Makes you an even better late game healer. Keep your allies alive and maybe they will upvote you.
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If you took
High Five then take this. A more offensive late choice but just make sure you use
High Five responsibly.
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Situational:
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Good if the game has a lot of team fights, especially for objective based maps where you will be engaging and disengaging a lot.
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It's a very interesting talent, but I don't see it being better than the 2 good picks. That being said, it has it's place to win the game for your team. It can easily be mistimed so it's not user friendly.
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Lúcio is a solid support pick in most compositions and maps, his AoE healing and movement utility to the team is useful through out the game. His only downside is his low damage and terrible wave clear.
My ranking: B Tier
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