Read this as if you were a robot, or Abathur:
Sgt. Hammer > Specialist Hero > Unique Play Style
Terminology
PvE: Player vs Environment
- Capture mercenary camps
- Split push
- Hold enemy minion wave
- Others
PvP: Player vs Player
- Ambush enemies
- Team fights
- Others
Drawbacks
To play this build, you'll need:
- High Strategically Positioning skills
- Team support Yes, in this case, this is a drawback
Major problems:
This build relies on your basic attack to smash enemies in range. Your team mates will need to hold front lines as you unleash hell on your enemies, as well keep an effort to keep you alive, as you're playing a squishy hero. This is similar to StarCraft 2 siege tank, right? That is why you need team support and notions on how positioning works properly in this game. Additionally, lack of mobility makes hard to go around the map and play more dynamic maps or matches.
Strong Points
While playing this build, you'll feel:
- High Damage capabilities
- Able to play less like a Specialist and more like an Assassin
With this build, your basic attacks will hurt your enemies: enemy hero, minions, mercenaries and structures. Neglect you will be their last mistake. You'll be able to get kills for your team in team fights, or push the lines towards enemy core. This build gives you that flexibility. You'll need to select one role, thought, because Hammer's mobility doesn't allows you to switch from PvE to PvP without using
Siege Thrusters and, therefore, put yourself in danger with it on cooldown.
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