Hey man, I think your auto attack build could be improved a little. You gain far more damage by taking both power throw, and secret weapon. This gives you immense auto burst, and when combined with giant killer enables you to shred tanks. Furthermore it synergises really well with Hammer time, by focusing on having q out while you are autoing.
By the way, in your Safer Mage discussion your level 13 and 16 talents are wrong. It says 13 = thunder strikes and 16 = static shield (which is on the 13 tier). Earlier you say 13 = static shield and 16 = overdrive.
By the way, in your Safer Mage discussion your level 13 and 16 talents are wrong. It says 13 = thunder strikes and 16 = static shield (which is on the 13 tier). Earlier you say 13 = static shield and 16 = overdrive.
When I started playing in early July I hated how long it took to get back into the fray on nearly every character after hearthing. Needless to say, when I tried Falstad out and learned he could FLY! I fell in love with him. Epic mount makes this flight even more, well, epic. Despite my love for him, I realized quickly that characters like Kael'thas, Jaina and Valla could out damage me with little to no effort as their AOE capabilities can outshine Falstad's mostly single target abilities. However, after a lot of practice and help from this guide, I have come to do as much if not more damage than most other assassins. (That's the key, practice. Those assassins might be easier to get the hang of but they aren't better.) The main cause for this was that I learned to maximize my time in combat. With more mobility than the other characters, Falstad can do more damage in more situations not to mention he can be at full health and full mana almost always by hearthing and flying back into combat. Fewer deaths + more time in combat + more health and mana = more damage overall.
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Thanks! Fixed that up! :)