Introduction. Top
Hello everyone and welcome to the second half of my Cho'gall overview. Gall is the damage-dealing head of the Cho'gall entity, and he does his job well! Gall is forced to follow wherever Cho goes, so make sure you trust your big, lovable, EVIL ogre brother!....... Well you're big, lovable, and EVIL too, so you already have that going for you!
Abilities Top
Note: All of your abilities are usable while Cho is mounted! Your first two abilities can be used while Cho is piloting the Garden Terror/ Dragon Knight, but your ultimate (And detonating bombs obviously) can not be used until you exit.
Note: All of your abilities can outrange towers, even Shadowflame if you stand in the right place! Be sure to communicate with your Cho to use this early sieging power to gain an early advantage!
ShadowFlame
Your main damage abilty; spam it often.
Dread Orb
Takes a bit of skill to land; requires you to get into your enemies head and think where they will go next. Good damage and zoning either way.
Runic Blast
Your biggest damage-dealing basic ability! Only usable after your Cho friend has the bomb rolling, so coordinate well!
Special Mount
An alright escape/chase ability. Can be used while Cho is cc'd so keep that in mind if you are in a bad situation.
Special Eye
A cooler-looking Scouting Drone that reveals an area around where it is placed. Use it around or on bushes so you don't have to face(s) check!
Talking about the Trait Top
Knowing when to swap traits with your buddy is something you will have to work out with him, as it all depends on how good your communication is. Generally, you'll want Cho to have Ogre Hide active so you can live longer and let him sustain through the fight. You can turn your trait on if you're ulting or sieging towers safely or early, just be careful and make sure your buddy can press his trait.
Not as good as the other shove upgrade in any other situation, sadly.
Reduces shove cooldown by a large amount, allowing you to use it much more often!
It's an okay talent, but not as good as more mobility.
Not bad but the next option is more useful.
The cooldown reduction this adds is great if you can keep hitting targets ignited by Cho, and it's not hard to complete if you can notice when cho ignites someone.
It sounds better than it actually is.
DROWN THEM ALL IN TWILIGHT! Insane damage if you can get all bolts to hit something! They can be blocked before level 20, but they still do great damage.
Slow enemies and deal good damage? Great combination! Not a bad ultimate, but if you can reach level 20 Shadow Bolt Volley's Upgrade adds so much damage it's difficult to pass up.
OH. OH. The bolts can pierce now. No more enemies trying to soak bolts for their team-mates.Yes? YES.
Eh it's alright but other options are just better.
Idk maybe if they have an atrocious murky...?
Not bad and quite funny for rushing the enemy core, but wiping the enemy team with Shadowfury is generally better.
Thank you for reading my two-part guide to Cho'Gall! May you dominate the Nexus with power overwhelming!
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