Swift Sweep The basic speed of the ability
Sacred Sweep is slow and very easy to dodge. The boost in speed granted by this talent assures that your targets will not dodge it as easily. No matter the scenario, pick this talent.
Increasing Clarity Completing this quest will be difficult as you cant be sure that the afflicted hero will be in the center even if completed the damage is low. It is also worth mentioning that enemy movement is not predictable.
Righteous Assault Similar to the previous talent, this needs to fit a specific and rare occasion. I cannot suggest picking up this talent, unless your team absolutely needs additional damage. In any case, consider another talent.
Searing Light You should only be using the ability
Ray of Heaven on allies as its your only true healing spell. Even if you where to position yourself so it hits allies & enemies, it would rarely occur and the damage is very low.
Majestic Span This allows for more targets to get hit by your ability
Sacred Sweep which essentially is more damage, which is more energy. The range allows you to hit structures from a safer distance and get energy easier.
Repeated Offense Our interest lies within the damage bonus increase after hitting 6 heroes, the added damage from the stun is a great bonus. Once the quest is finished don't be hesitant on getting the stun landed each time.
Heavy Burden This is maybe the worst talent in the tier. Successfully landing a stun is not guaranteed and you shouldn't invest in improving it. If the hero is already stunned, there is already a high chance it will be eliminated.
Empathic Link The tool-tip description for this talent can be frustrating to understand. Let me clarify it further, if the friendly hero that has your ability:
Bestow Hope gets damaged you will convert that damage into energy.
Energized Cord You won't be auto attacking to often as:
Auriel. So this talent pick completely falls off when you leave lane with only minions in it as you only benefit from half of this talent. Decide on taking another talent.
Bursting Light The reduction in cooldown, is nice. However, even though your ability:
Ray of Heaven might be available quicker, you might not want to cast with the low amount of energy you might have. Avoid this talent.
Glimmer of Hope This talent forces Auriel to stay in lanes & you cant guarantee that you will successfully grab the globe each time. I cannot recommend any situations where this talent would be viable for your or your team.
Crystal Aegis: An instant ability, which can potentially save the life of allies in danger. I recommend casting this talent on allies who are nearing death & haven't used their own level 10 ultimate talents. Pick it, no matter what.
Resurrect Forces you to be stationary, which can mean the death for you & its riddled with delays everywhere. The newly resurrected ally only has a 50% health bar, if selected, cast on those who haven't used their ultimates.
Blinding Flash It is without a doubt that this talent is the correct choice. It adds to your overall usefulness with an ability that has been improved throughout this guide. I am of course referencing this ability:
Sacred Sweep.
Piercing Lash This requires a lot of experience to fully master & is situational. But, it could help with countering enemy grouping that occurs late game. It might work with a stun group compositions, however, don't count on it.
Converging Force The inward push it offers is barely noticeable and absolutely doesn't contribute in team fights where many stuns, blocks, slows are thrown all over the place. There are much better talent selections in the tier.
Repelling Strike This can be pretty counter intuitive, as you might accidentally push back targets that were the primary targets of your allies. I would consider selecting another talent option, there are better options in this tier.
Reservoir of Hope You can cast this and increase the energy reserved, even if you do not have any targets that require healing. This talent is what makes Auriel be in the same echelon as other great healers. Use it constantly!
Will of Heaven Unless you have very fast attacking heroes such as
Valla/
Lunara/
Raynor/
Falstad on your team. I recommend you do not pick this talent up. Also this talent only pays off if your ally performs well.
Wrath of Heaven Unless you have caster heroes such as:
Gul'dan/
Jaina or
Kael'thas on your team, I suggest you don't get this talent option. Similar to the previous talent, this only pays off if your ally performs well.
Shield of Hope A well needed shield for the burst that you and your team will encounter in the late portion of a game. This is consider by many as the best available talent in this tier and is the essential get out of jail free card.
Angelic Flight Fly around a map to either escape a dangerous situation or quickly get back to your team. If you cant heal yourself at all, Hearthstone to you base & use:
Angelic Flight to get back to your team in an instant.
Diamond Resolve The reduced damage only last a meager 3 seconds & the target of your crystal might not get any damage afterwards making this a sub-par talent. Avoid, taking this talent at all cost, there are better options.
Light Speed This talent cannot be picked anymore, because a different ultimate talent was selected at level10.
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