Activate
Ferocious Healing,
Nerves of Steel and/or
Ignore Pain in combat.
Do not miss
Ancient Spear. Remember it also has a stun built in, so it can be used for interrupts. Once you get
Mystical Spear it can be used for escapes. It will only go over walls if the entire spear head goes over the wall, otherwise it will NOT pull. By walls, I am referring to scenery, not fort walls.
Use
Seismic Slam on cooldown unless you're running low on fury.
Use
Whirlwind in minion waves or minion camps. In teamfights, use if the enemy team is stacked or if you are running low on fury and are taking damage. Try to avoid using if you have a major attack speed buff such as Morales'
Stim Drone.
Activate
Wrath of the Berserker before every fight. Make sure not to waste it. Don't use it on minions if there is a teamfight coming up. Don't use it on an escaping enemy if you can't catch up.
Fury activates on everything. Use
Wrath of the Berserker? Get a movement speed buff. Get pulled by
Mystical Spear? Get a movement speed buff. Remember that this increases at 16 with
No Escape. Your spear becomes a 9 second cooldown at minimum with
Mystical Spear. You need smart
Fury use to have high uptime, unlike someone such as
Illidan who can just press Q and W every few seconds.
Level 7 can be swapped for
Follow Through if you need more damage. Both of the talents are roughly the same in power level, with a slight edge to
Ferocious Healing.
Level 16 can be swapped for
No Escape. Like the level 7 options, it is roughly as good as
Nerves of Steel. True to its name, your chase potential is fantastic once you take this talent.
Your choice in the two above talents depends on playstyle and team comp. I personally prefer the tankier build and that is what I recommend.
I don't think there needs to be an explanation for any of the other talents. They are all significantly weaker, in my opinion.
Quick Comment () View Comments
You need to log in before commenting.