Q W E D R Top
Abilities
Punish - Q : Deal 48 (+10/level) damage and slow enemies by 60% decaying over 2 seconds.
Mana:
40 Cooldown: 8s
Condemn - W : After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 20 (+5/level) damage.
Mana:
50 Cooldown: 10s
Shield Glare - E : Deal 50 (+4/level) damage to enemies and cause them to miss their next 2 Basic Attacks within 4 seconds.
Mana:
45 Cooldown: 12s
Heroic Ability
Falling Sword - R : You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 120 (+21.5/level) damage to nearby enemies and knocking them into the air.
Mana:
100 Cooldown: 80s
Blessed Shield - R : Deal 70 (+9/level) damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 35 (+4.5/level) damage and stunning them for 1 second.
Mana:
90 Cooldown: 60s
Trait
Iron Skin - D : Become Unstoppable and gain a Shield that absorbs 195 (+57.5/level) damage for 4 seconds.
Mana:
25 Cooldown: 20s
Talents Tier 1 Top
Reinforce : You might run out of mana spamming basic abilities triggering this in a fight,I find that late game if you're in a team fight and you're actually using your basic abilities when you're engaged this works wonders.
Knight Takes Pawn : Stun mercs/minions for 4 seconds and kills entire minion waves. (Major seige damage buff as well as the ability to solo merc camps if you spec into
Eternal Retaliation )
Righteous Smash : If you're worried about running out of mana take this and use it on as large of groups as possible. (You want to hit more than 5 targets)
Regeneration Master - Its hard to stack this high enough to make a huge difference but if you can collect enough Regen globes its a worthwhile talent. ((27 / 3 = 9) x 4 = 36)) health per second at 27 globes which is okay but it kind of gives you sustain for soloing but you should usually be with the team tanking which is why I prefer Reinforce.
Tier 2 Top
Amplified Healing : A good talent especially if you have a support following you around, but overall it does not compare to
Laws of Hope which is in my opinion the best talent choice in this tier.
Roar : Good for smite damage build or just extra damage in general and allows you do do extra hero damage unlike most other talents in this tier.
Eternal Retaliation : Great if you pick up
Knight Takes Pawn and use it to clear merc camps or just spamming it on minions waves.
Laws of Hope : Awesome talent which makes Johanna that much better at surviving and escaping simply because the enemy team cannot deal enough damage to her as she walks away hopefully with
Iron Skin active.
Tier 3 Top
Battle Momentum : Half a second reduced ability cooldowns after every auto attack, pretty good.
Sins Exposed : Not that amazing of a talent but its good if you're working with your team to clear minions waves or team fights.
The Crusade Marches On : Using abilities reduces the cooldown of abilities by 1.5 seconds which is better than
Battle Momentum in some cases.
Conviction : This is the best way to catch someone who is just a little out of reach and retreating, it works well as a form of escape in some cases also.
Tier 4 Top
Falling Sword : You can use this heroic as an escape to avoid a late game death or just bomb enemy heroes it is lacking damage and I don't notice a huge difference from the knock back effect it has.
Blessed Shield : I use this to either engage or wait until the enemy team is just at the right amount of health (about half or less depending on if its a tank or not) and then stun them before they try to escape.
Tier 5 Top
Tier 6 Top
Tier 7 Top
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