Chapter 1 - The Flame Striker Top
The Flame Strike Build is a High risk/ High reward Quest that require precision and good positioning in the early game. This Build is particular the best against 2 heavy Hp heroes team, onde you hit 2 or more heroes with Flame Strike, you'll Deal 8% of enemies Max health as bonus Magic damage, This hability combined with level 13 and 16 talent brings even more chance to Deal a Lot of damage.
Chapter 2 - The lucky Top
The living Bomb Build is based in two things: Lucky and Crows Control, having This two atributes, This Build can be succesfully done as a damage per Second dealer, punishing enemies who stay too close with its allies. The turning point of This Build is inside of level 16 talent, Hitting Flame Strike allows you to Deal bonus Magic damage with living Bomb, and in many cases finalise with pyroblast. As i wrote early, This Build count with Lucky and badly positioning of your enemies.
Chapter 3- Green Spheres Build Top
This Build isn't the most used, but in rare cases can be a good option to have self health/mana sustainer, also Grants the hability to empower more of your Basic abilities frequently, while you must combine combos with Basic attacks to Increase your ability Power.
Chapter 4 - A Safety Plan Top
This Build is locked within level 1 and 4, while you get mana addict to Prevent surprising enemies like Zeratul, Valeera, Nova and the most dangerous, Diablo, that can finish you with simple combos, level 1 talent allows you to become less vulnerable, level 4 talent allows you to reset tornado faster, and Grant good mana to spend spells.
Choosing your Ultimate Top
Pyroblast is a good pick since you don't have enemies that have invulnerable abilities like Medivh or Uther, you can Deal a Lot of single target damage and finish squish enemies with It.
Phoenix otherwise is the best pick in Control objective points, and is the only alternative option if you don't want to be countered like a said early This chapter.
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